Cellular

So we’ve already mentioned that SGS2 contains Intel/Infineon’s latest and greatest X-Gold 626 baseband, which supports HSDPA 21.1 (Category 14) and HSUPA 11.5 (Category 7) support, though SGS2 actually only supports HSUPA 5.76 (Category 6) according to Samsung. Of course, this international edition includes quadband UMTS and GSM support.

I used the SGS2 on AT&T in the USA, and my particular market only has PCS 1900 MHz support, meaning both GSM and WCDMA carriers both only sit in the PCS 1900 MHz band. I remember that one of the first things I did with the SGS2 at MWC was check whether all of the same excellent dialer codes worked, and thankfully they do.

  

Samsung continues to have the absolute best field test / engineering menus of any handset vendor, and on the SGS2 dialing *#0011# gives you access to information about the current connected carrier, band, RCC state (what signaling state you’re in) and signal (ECIO and RSCP at the bottom). There’s a field marked HSPA+ used which I think has confused some people - this shows 1 when data is being transacted (DCH state). I should also mention that I’m incredibly grateful that SGS2 shows all the correct and proper status indicators for network connectivity at the top - 3G, H, and H+ appropriately, instead of this trend in the USA of calling every UMTS connectivity state “4G” - ugh. As an aside, it’s normal to see 3G when in the idle state, and then a negotiation up to H+ when in the DCH (Dedicated CHannel) state if you’re on an HSPA+ network. I haven’t seen H+ show when in the FACH (Forward Access Channel) state.

Samsung Galaxy S 2 - Network Support
GSM/EDGE Support 850 / 900 / 1800 / 1900 MHz
UMTS/HSDPA/HSUPA Support 850 / 900 / 1900 / 2100 MHz
HSDPA/HSUPA Speeds 21 Mbps / 5.76 Mbps
Baseband Hardware Infineon/Intel X-GOLD 626 HSPA+

I ran 318 speedtests on the SGS2 using the Ookla Speedtest.net application, and did our usual thing and come up with a histogram showing throughput for those tests. Again, this is more indicative of AT&T speed than what the SGS2 is capable of, given that I’ve seen other SGS2 users seeing much faster on other WCDMA networks - I’m insanely jealous of all of you. I tested throughout my 1900 MHz market in Tucson, Phoenix, and on the positively dreadful 850 / 1900 WCDMA network in Las Vegas, which remains completely unusable even when CES or any other conference isn’t happening. But I digress.

First up is downstream, which develops a nice little normal distribution when you run enough tests like we’ve done here.

Downstream Performance

Again this is really more indicative of what you’re going to see in the markets I’ve tested in with AT&T. Speeds top out at 7 or 8 Mbps if you’re very lucky, with performance most of the time between 2 to 4 Mbps. The average here is 3.11 Mbps, with a standard deviation of 1.56 Mbps. That sounds about right to me given how many of these things I run when I’m not even testing a phone.

I’m also aware of the whole AT&T HSDPPB (“4G” unlimited data) versus DPPB (3G unlimited data) SOC code thing and the corresponding difference in APN. I used them interchangeably for a week or so and honestly didn’t see any difference.

Upstream is next, where AT&T continues to employ lots of artificial shaping, limiting upstream to at maximum 1.7 Mbps.

Upstream Performance

 

I’ve heard speculation that AT&T is limiting the HSUPA category to 2 or 3 (which is 1.46 Mbps), or category 5 (2.00 Mbps), but neither of those line up nicely with the artificial-looking wall that seems to exist on AT&T at 1.7 Mbps. I’m very positive however that there’s shaping going on here, the last remaining question is whether it’s enforced by only allowing a certain HSUPA category, or shaping somewhere else in the network. It’d make sense to me at least to do the latter of those two. It’s disappointing because there’s definitely the potential for much speedier upstream than what I see here.

Last is latency, which looks pretty typical, though there are some outliers in the data entirely from the abysmal Las Vegas performance tests:

Latency

Average latency works out to be 147 ms, which is pretty par for UMTS as far as I’m concerned, unless you’re lucky enough to be somewhere with much better backhaul and a flatter IP-based network architecture.

For the most part, I’m very pleased with SGS2’s cellular connectivity situation, though there’s a bit more to talk about. I noticed that sometimes cellular connectivity will stop and become unresponsive for anywhere between a few seconds, and minutes at a time, requiring a battery pull or lots of patience before working again. Toggling airplane mode doesn’t work when that happens, and usually it’s manifested by the data-type indicator disappearing. I’m not sure what the story is here, but it seems like I’ve seen a lot of Samsung phones having data sessions randomly lock up and then come back after a while, lately.

In addition, Samsung makes the mistake of going with a signal bar visualization with very compressed dynamic range. Since the whole iPhone 4 debacle, I’ve seen something of a trend towards a strict linear scale (which makes more sense), but SGS2 definitely doesn’t go that route. It’s not a huge deal however, just something to be aware of. I’m willing to overlook that issue considering that getting the real story on connectivity is no harder than dialing *#0011# and looking at the real number.

I’ve also read a bunch of accounts which claim that the SGS2 has iPhone 4-like deathgrip, which needless to say piqued my interest. Of course, I’ve been religiously measuring unintended signal attenuation on every device I’ve encountered ever since, so the SGS2 doesn’t get spared that treatment.

Signal Attenuation Comparison in dB - Lower is Better
  Cupping Tightly Holding Naturally Holding in Case On an Open Palm
Samsung Galaxy S 2 18.4 5.9 - 12.2
Droid 3 16.0 11.3 - 5.0
HTC Sensation 15.0 10.0 8.0 0.0
Samsung Droid Charge 10.0 10.0 5.0 0.0
HTC Thunderbolt - LTE 5.3 2.5 - 4.4
HTC THunderbolt - EVDO 6.5 0.8 - 7.2
Verizon iPhone 4 16.5 15.5 9.0 7.9
LG Optimus 2X 13.7 9.3 - 5.9
Nexus S 13.3 6.1 - 4.3
Droid 2 11.5 5.1 - 4.5
BlackBerry Torch 15.9 7.1 - 3.7
Dell Streak 14.0 8.7 - 4.0
Droid X 15.0 5.1 - 4.5
AT&T iPhone 4 24.6 19.8 7.2 9.2
iPhone 3GS 14.3 1.9 3.2 0.2
HTC Nexus One 17.7 10.7 7.7 6.7

The data is actually quite interesting, with the SGS2 showing more than the 15 dB average attenuation in worst case, and an unusually high open-palm result as well. If you go back to the disassembly and look at that antenna module, you can start to see why this is so bad. It’s located right in the plastic bulge, and the active region of the antenna printed on the plastic is less than a mm separated from the exterior. The result is that though there’s obviously no galvanic contact (there’s a plastic insulating layer between), there still is some coupling and attenuation in the near field right here.

I honestly don’t think it’s an iPhone 4-level problem at ~18 dB in this worst case (which I’ll remind you literally involves both hands clasped around the device as close as possible), but it’s still more than average.

Inside the SGS2 2.4 and 5 GHz WiFi, GPS, and Audience
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  • jcompagner - Monday, September 12, 2011 - link

    When i am already using it for months and months now, and i am already thinking maybe next month or 2 i will replace it with its successor the Nexus Prime or what ever it may be called...

    Again here the complains about no updates.
    What are you people complaining about, please...
    Samsung releases, yes not officially but they are real samsung releases, quite often roms
    for example here are the SGS2 once's:

    http://www.samfirmware.com/WEBPROTECT-i9100.htm

    A few releases per month, i am now on the latest one (2.3.4 of August 12)

    If you look there to other phones you also will see many updates of all the latest phones of samsung.

    So it is very easy and you dont need to root if you don't want to, just flash these roms. and you have a updated samsung made rom. (but yes 'leaked')
  • Reikon - Monday, September 12, 2011 - link

    "Vellamo produces its scores directly from frame counters, so what you're looking at is a direct representation of how fast these devices scroll through the three web tests above. The Galaxy S II is 20 - 35% faster than the Photon 4G and 45 - 100% faster than the EVO 3D."

    You mixed up Photon 4G and EVO 3D, either in the table or the comment under it. The data shows the SGS2 20-35% faster than the EVO 3D and 45-100% faster than the Photon 4G.
  • Stormkroe - Saturday, September 17, 2011 - link

    I thought I was the only one noticing this too. I'm also concerned with the adreno missing from the 2.1 off screen render tests, as well as pointing out that it would definitely be beating the S2 in GL 2.0 Pro if resolutions were normalized there. Feels like the whole thing was meant to really set the mali on a high horse. Don't get me wrong, I think it's great, just not "double the speed of the competition" when you throw the entire lineup in the mix.
  • poohbear - Tuesday, September 13, 2011 - link

    Nice to read this review finally, it is indeed an awesome piece of hardware. Im not even sure the iphone 5 will be able to compete? guess we'll find out next month!
  • PWRuser - Tuesday, September 13, 2011 - link

    Is the SGS2 memory the newer 30nm LPDDR2 1066 or the 800 one found in older phones?
  • QWIKSTRIKE - Tuesday, September 13, 2011 - link

    When will you do a Sprint review with CDMA antenna signal repsonsiveness
  • Olrac - Tuesday, September 13, 2011 - link

    Just for those who would like to know I am running The galaxy s2 overclocked to 1.6Ghz and its rock steady no crashes or freezes does not even get much warmer

    Linpack Single Threaded = 74 average and Multithreaded = 114

    Revolution rom with ninphetamine 2.1.3 kernel
  • lamecake - Wednesday, September 14, 2011 - link

    Just for comparision.. I have a HTC Sensation clocked at 1.6ghz with a Sense based rom. It's actually perfectly stable to 1.78ghz here but 1.6 should be no problem for any sensation.

    Linpack Single Threaded = 58 average and Multithreaded = 95

    Pyramid3D 7.4.0 with faux123 0.1.4 kernel.

    CM based roms just popping up, so anxious to see how a non-sense rom compares to the SGS2.
  • Pessimism - Tuesday, September 13, 2011 - link

    is not a coin cell battery. it is a supercapacitor, sort of a cross between a capacitor and a battery, they use them as a buffer between the phone and battery
  • lchen66666 - Tuesday, September 13, 2011 - link

    Rumors of iPhone5 indicate that iPhone5 will have the iPhone4 form. If this is realy, that would quite disappoint me. I will definitely consider GSS2 when I upgrade my old iPhone3GS. I was hoping iPhone5 comes with 4"+720P display+some other improvement(new camera chip, new design of antenna, and new CPU). 4" seems to be the sweet spot to be the smart phone(not too big, and not too small). If Apple doesn't have much improvement in the display. The faster CPU is not that useful.

    The review is very detail. Not very happy with a couple of things on GSS2. Resolution is not high enough for a 4.3" display. Audio quality is not good. Seems like GSS2 has very good camera chip for video and photo. Really like it. From your other review, I got impression that Super ALMOD plus display is much better than IPS. From this review, seems like SALMODE+ is similar to SIPS display used on other smart phones. I haven't seen Samsung SALMODE+ display in person.

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