GLBenchmark 2.0

GLBenchmark 2.0—as its name implies—tests OpenGL ES 2.0 performance on compatible devices. The suite includes two long benchmarking scenarios with a demanding combination of OpenGL ES 2.0 effects - texture based and direct lighting, bump, environment, and radiance mapping, soft shadows, vertex shader based skinning, level of detail support, multi-pass deferred rendering, noise textures, and ETC1 texture compression.

GLBenchmark 2.0 is the best example of an even remotely current 3D game running on this class of hardware—and even then this is a stretch. If you want an idea of how the PowerVR SGX 543MP2 stacks up to the competition however, GLBenchmark 2.0 is probably going to be our best bet (at least until we get Epic to finally release an Unreal Engine benchmark).

GLBenchmark 2.0 Egypt

Without AA, the Egypt test runs at 5.4x the frame rate of the original iPad. It's even 3.7x the speed of the Tegra 2 in the Xoom running at 1280 x 800 (granted that's an iOS vs. Android comparison as well).

GLBenchmark 2.0 Egypt - FSAA

With AA enabled the iPad 2 advantage grows to 7x. In a game with the complexity of the Egypt test the original iPad wouldn't be remotely playable while the iPad 2 could run it smoothly.

The Pro test is a little more reasonable, showing a 3 - 4x increase in performance compared to the original iPad:

GLBenchmark 2.0 PRO

GLBenchmark 2.0 PRO - FSAA

While we weren't able to reach the 9x figure claimed by Apple (I'm not sure that you'll ever see 9x running real game code), a range of 3 - 7x in GLBenchmark 2.0 is more reasonable. In practice I'd expect something less than 5x but that's nothing to complain about. We'll be doing power analysis over the weekend so expect more detail in our full review.

Putting the PowerVR SGX 543MP2 to Use: Infinity Blade

As we pointed out in our iPad 2 Preview, at least one developer already picked up on the amount of extra GPU horsepower in the new iPad 2. Epic put out an updated version of Infinity Blade with support for the iPad 2. Run it on an iPad and you'll get the same old Infinity Blade, but run it on an iPad 2 and you'll get more detail, higher resolution textures and anti-aliasing.

Remember that iPad and iPhone devices are more closed than your PC. There's no adjusting detail settings or resolution, so the target frame rate is usually what's fixed. Developers are simply able to deliver a better looking experience at roughly the same frame rate with upgraded hardware. In the case of Infinity Blade, load times are reduced thanks to the Cortex A9 CPU cores and there is some improvement in frame rate but the biggest impact comes from the improved visuals.

Below is the comparison beween Infinity Blade on the iPad and iPad 2 we ran in this morning's preview:


Mouse over to see Infinity Blade on the iPad 2

There's far more detail in the character models as well as the environment. Lighting looks improved and the AA is definitely appreciated.


Mouse over to see Infinity Blade on the iPad 2

The gallery below has a bunch of side by side shots showing the improvements made to Infinity Blade for the iPad 2 vs. what you get when you run the game on a first generation iPad.

To Be Concluded...

We're still hard at work on our full iPad 2 review. We've got no less than four units running through battery life tests right now and there's still more to talk about in the review. We'll keep you posted, thanks for reading!

Benchmarking the PowerVR SGX543MP2
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  • ncb1010 - Sunday, March 13, 2011 - link

    It really depends. In a lot of cases, you can trade processing power for ram usage or vice versa to attain the same effect. For instance, instead of having 1 model for something with the highest level of detail that gets rendered all the time, you would use 2, 3, 4 (or more models) that are of different qualities. The only limit to doing this is how much ram you have for vertex buffers and texture loading. As the object moves closer or farther away, the LOD system adjusts which is displayed as details you see at 1 meter is different than what you see at 1 inch or 100 meters. This saves triangle and texture processing but uses more RAM. It may take more man hours as well for modeling but there is commercial software out there to both reduce and tessellate models practically at will. Mip Mapping is the process of generating multiple textures automatically but they have to be all stored in memory. Again, this will save texel processing time.
  • Juzcallmeneo - Sunday, March 13, 2011 - link

    I think he meant the regular RAM..
  • TareX - Saturday, March 12, 2011 - link

    This makes Tegra 2 seem old-gen compared to the SGX543MP2...

    Disappointed. I might even pass on the Atrix and just get the Nexus S, waiting for the Nexus that will follow it.
  • StormyParis - Saturday, March 12, 2011 - link

    Maybe I'm becoming too un-geeky for Anand. Maybe I need to get my info somewhere else. But The fact is:

    I have plenty of questions regarding the iPad:
    - How do I really get content on and off it ? Automagically ? w/o iTunes ?
    - How can I get something akin to HP's Touch to Synch ?
    - Is the HP good enough to listen to music ?
    - Is it really worth it getting myself locked into iTunes ?
    - Would I have to re-encode my 400+ GB of FLAC-ripped CDs ?

    I don't really care about the iPad's GPU performance. More about features, or, rather, ergonomics and workflow.
  • Anand Lal Shimpi - Saturday, March 12, 2011 - link

    That'll be coming in our review of the iPad 2 :) This is just a little teaser for those who follow the SoC space.

    Take care,
    Anand
  • winterspan - Saturday, March 12, 2011 - link

    Did you not notice you are reading an article title "Apple iPad 2 GPU Performance Explored: PowerVR SGX543MP2 Benchmarked"

    This is not macworld...
  • djgandy - Sunday, March 13, 2011 - link

    Well some of us are interested in GPU performance. In fact, isn't this Anandtech the website renowed for CPU and GPU reviews?

    This is the top of the range GPU in mobile, and Anand are showing us how it squares up.
  • scarface74 - Saturday, March 12, 2011 - link

    I have plenty of questions regarding the iPad:
    - How do I really get content on and off it ? Automagically ? w/o iTunes ?

    You don't -- but 87% of the market seems to like iTunes well enough.....

    - How can I get something akin to HP's Touch to Synch ?

    Did I miss something? Last time I checked the HP tablet isn't for sale.....

    - Is the HP good enough to listen to music ?
    - Is it really worth it getting myself locked into iTunes ?

    Yes, because the quality of Android apps is so much better than iOS apps. I can understand your concern.

    - Would I have to re-encode my 400+ GB of FLAC-ripped CDs ?

    http://itunes.apple.com/app/golden-ear/id407945101...
  • Azethoth - Saturday, March 12, 2011 - link

    "How do I really get content on and off it ? Automagically ?"
    DropBox

    "Is it really worth it getting myself locked into iTunes ?"
    As soon as iTunes starts delivering high rez music, yes. They are currently discussing this with Music companies. Meanwhile you are stuck with HDTracks and a few others or the bands themselves if you want high res music (poor selection of content). By high rez I mean > CD quality.

    "Would I have to re-encode my 400+ GB of FLAC-ripped CDs ?"
    Yes. Your 400+GB of lossless music is way too big for your iDevice. So like the rest of us, during the sync process you will re-encode to some bogus but small mp3 compression.

    Thats one part of it. Personally I deal with it by only syncing specific playlists.

    The other part depends on your home ecosystem. This is a good starter article: http://www.stereophile.com/mediaservers/logitech_s... which if you follow all its links will drive you mad and make you buy a bunch of high end stereo gear. Good luck.
  • Juzcallmeneo - Sunday, March 13, 2011 - link

    I'll be the first to reasonably answer your queries.

    "-How do I really get content on and off it ? Automagically ? w/o iTunes ?"

    There are a few basic, but annoying ways to get content on and off the device w/o your computer nearby. E-Books can be acquired through iBooks, Amazon, B&N with in-app purchases. You can get pictures from your camera with the purchase of an adapter to be able to plug in a SD card. There is also some way to wirelessly get pics from an eye-fi SD card right as you take the picture. Don't forget about screen capture either. Songs, Movies, Apps/Games..all through iTunes unfortunately, but can be done on the go at least. You can't expect the closed OS to be open.

    "-How can I get something akin to HP's Touch to Synch ?"

    Maybe in iOS 5..but I doubt it. Android is open so if demand is high enough..it will be, at minimum, some app. Blackberry seems to be working on something similar, but I cannot be sure yet.

    "-Is the HP good enough to listen to music ?"

    HP and Monster have been working together lately, and there is a chance their tablet will be capable of some nice audio. However..a device as large as a tablet vs a simple mp3 player for music? maybe if you aren't moving anywhere the whole time. I doubt it will equal Cowon quality on music, but I'm betting it will be at least a little superior to the iPad in this department.. if Dr. Dre has a say anyway.

    "-Is it really worth it getting myself locked into iTunes ?"

    Getting "locked" into anything is always counter-productive to future choice. You aren't truly locked in unless you count DRM and don't want to try to bypass it. No matter what platform you choose..your apps won't go to any other regardless. iTunes is loved by many, but also hated by many. The main complaint I hear about the iPods is having to use iTunes all the time. Many people I've talked to with iPhone 3G/S' never have installed iTunes on their comp..they just handle it all on their actual phone. Regardless of how large & slow iTunes may be..regardless of how messy it makes your music collection.. You always have the option to get your music/videos elsewhere and sending them through iTunes just the once.

    "-Would I have to re-encode my 400+ GB of FLAC-ripped CDs ?"

    Well..I hope you don't plan on trying to get 400+ GB on any tablet..cause even with an Android 64 GB + 128 GB SDXC memory card you only have 192 GB, minus your other content. That being said, you do Not have to re-encode..if you only put on a little at a time. There is a FLAC player App for iOS for $10 that works great.

    as far as ergonomics go..I don't remember seeing anything about a tablet being made ergonomically, but they are getting easier to hold onto. I know the Eee Pads will have a material on the back that keeps them from slipping, and the iPad 2 is very light. The G-Slate almost looks ergonomic.

    Since WebOS and the new RIM Tablet OS are both not on the market, and Honeycomb is a brand new baby OS..deciding which will have the best workflow is very difficult. RIM is always aimed at business..WebOS has always been positive in the past, but the guy who used to be in charge was hired on by Google to lead the Honeycomb team. Android is specifically designed to be full of features and have the best integration (i.e. taking a picture and with 2 seconds and 2 presses its on facebook), but it's basically still beta for now. iOS is designed with simplicity in mind. When it works fully it is nice and smooth for what it does, but is not really competing much in the extra feature category. It is, however, the only Tablet OS that can be considered Mature for now.

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