The Test

Launching virtually alongside the GTX 560 Ti is NVIDIA’s latest driver branch, Forceware Release 265, with the first WHQL driver being 266.58. Released in beta form earlier this month and in its WHQL form last week, 265 contains the usual mix of documented performance increases (particularly with SLI), bug fixes, and ancillary improvements such as supporting 3D Vision in windowed mode. Most important to our testing are the optimizations that NVIDIA made to their drivers for Civilization V, and their OpenCL drivers; scores in both those areas have gone way up. Elsewhere performance is largely consistent for single card setups, while SLI gains are a bit more consistent.

Please note that for the time being we’re focusing on single card performance, as we have not had the time to update all of our SLI configurations to take in to account these new drivers.  We’ll be looking at GTX 560 Ti SLI performance a bit later this week once we’ve revised all of our SLI results.

For our 400 and 500 series cards we’re using the newly released 266.58 drivers, while for the GTX 560 Ti we’re using the beta 266.56 drivers – which as near as we can tell are identical save for the fact that 266.58 didn’t build in GTX 560 Ti support. Meanwhile the GTX 200 series and below continues to use 262.99.

On the AMD side of things we’re adding the newly launched Radeon HD 6950 1GB. Most of the time performance is identical to the 2GB version, but as we’ve seen in our 6950 1GB companion launch article, there is a difference at times.

Finally, for NVIDIA cards all tests were done with default driver settings unless otherwise noted. As for AMD cards, we are disabling their new AMD Optimized tessellation setting in favor of using application settings (note that this doesn’t actually have a performance impact at this time), everything else is default unless otherwise noted.

CPU: Intel Core i7-920 @ 3.33GHz
Motherboard: Asus Rampage II Extreme
Chipset Drivers: Intel 9.1.1.1015 (Intel)
Hard Disk: OCZ Summit (120GB)
Memory: Patriot Viper DDR3-1333 3 x 2GB (7-7-7-20)
Video Cards: AMD Radeon HD 6970
AMD Radeon HD 6950 2GB
AMD Radeon HD 6950 1GB
AMD Radeon HD 6870
AMD Radeon HD 6850
AMD Radeon HD 5970
AMD Radeon HD 5870
AMD Radeon HD 5850
AMD Radeon HD 5770
AMD Radeon HD 4870
NVIDIA GeForce GTX 580
NVIDIA GeForce GTX 570
NVIDIA GeForce GTX 560 Ti
NVIDIA GeForce GTX 480
NVIDIA GeForce GTX 470
NVIDIA GeForce GTX 460 1GB
NVIDIA GeForce GTX 460 768MB
NVIDIA GeForce GTS 450
NVIDIA GeForce GTX 285
NVIDIA GeForce GTX 260 Core 216
Video Drivers: NVIDIA ForceWare 262.99
NVIDIA ForceWare 266.56 Beta
NVIDIA ForceWare 266.58
AMD Catalyst 10.10e
AMD Catalyst 11.1a Hotfix
OS: Windows 7 Ultimate 64-bit

 

Meet The GTX 560 Ti Crysis: Warhead
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  • auhgnist - Tuesday, January 25, 2011 - link

    1920x1080 graph is wrong, should be mistakenly used that of 2560x1600
  • Ryan Smith - Tuesday, January 25, 2011 - link

    Fixed. Thanks.
  • Marlin1975 - Tuesday, January 25, 2011 - link

    6950 1gig look good.

    I am guessing the 560 will either drop in price very quickly or the 6950 will sell better.
  • Lolimaster - Tuesday, January 25, 2011 - link

    Not impressive at alla the 560, 6950 1GB is a good value over the 2GB 6950. I think if you just prefer 1GB 6870 offers more bang for buck.
  • cactusdog - Tuesday, January 25, 2011 - link

    Wow, plenty of good options from AMD and Nvidia. Since the introduction of eyefinity and 3D surround, we dont need to spend a fortune to play the latest games. For most users with 1 monitor a $250 dollar card gives excellent performance.
  • tech6 - Tuesday, January 25, 2011 - link

    Like top end desktop CPUs, the high end GPU really seems to be increasingly irrelevant for most gamers as the mid-range provides plenty of performance for a fraction of the cost.
  • Nimiz99 - Tuesday, January 25, 2011 - link

    I was just curious about the 2.8 FPS on Crysis by the Radeon HD 5970 - is that reproducible/consistent?
    I am just curious, b/c on the first graph of average frame-rate it leads the pack; if it fluctuates that badly I would definitely like a little bit more background on it.

    'Preciate the response,
    Nimiz
  • Ryan Smith - Tuesday, January 25, 2011 - link

    No, it's highly variable. With only 1GB of effective VRAM, the Radeon cards are forced to texture swap - the minimum framerate is chaotic at best and generally marks how long the worst texture swap took. With swapping under the control of AMD's drivers, the resulting minimum framerate ends up being quite variable.
  • Shadowmaster625 - Tuesday, January 25, 2011 - link

    Can somebody explain why 1GB is not enough when 1GB is enough memory to store over 160 frames at 24 bits at 1920x1080. At 60fps, 1GB should be able to supply a constant uncompressed stream of frames for almost 3 whole seconds. Seems like more than enough memory to me. Sounds like somebody is just haphazardly wasting vast amounts of space for no reason at all. Sort of like windows with its WinSXS folder. Lets just waste a bunch of space because we can!
  • ciukacz - Tuesday, January 25, 2011 - link

    are you streaming your benchmark video through youtube ?
    because i am rendering mine realtime, which requires loading all the textures, geometry etc.

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