Xbox Live

The hub that probably saves the most space in the UI is the Xbox Live/Games hub. All of your games go here regardless of whether they are Xbox Live titles or regular Windows Phone games.

There are two categories of games on Windows Phone 7: Xbox Live titles and standard games. The latter are similar to games developed for iOS or Android, anyone can develop for them you just need to spring for the $99 account to get them published. These games can be developed in either Silverlight or using the XNA framework and can leverage the GPU.

Xbox Live titles are supposed to be more polished and come with a stricter set of requirements. All XBL titles must support a try before you buy demo mode (it’s optional for regular games), they all support achievements and they can support turn based multiplayer (real time is out of the cards for now, we need better mobile bandwidth for that).

The regular games on Windows Phone aren’t all that impressive, they’re not terrible either. But we’re missing titles like Angry Birds (heh) and Plants vs. Zombies. I suspect over time we’ll see these in the marketplace, the phones just need to start shipping first.

With the original Xbox Microsoft had Halo, and what it’s desperately missing from Windows Phone 7 is a Halo equivalent. Not necessarily a first person shooter, but a game that’s so enjoyable that it alone is justification to buy into the platform.

The Xbox Live titles aren’t half bad, but so far they aren’t an order of magnitude better than what you get on an iPhone. They are pricey too. The titles range from $0.99 all the way up to $6.99, and in the long run I expect these prices to follow an upward trend. Games will get deeper, art/development budgets go up and the end user will foot a higher bill. I think the ultimate goal for smartphone gaming is for it to replace handhelds like the PSP or Nintendo DS. I would expect AAA smartphone game prices to be in the same range as games for those devices eventually. Without the need for the traditional publishing model the final price may be a bit lower, but that remains to be seen. It may take a few years but that’s where things are headed.

If your Live id is tied to your Xbox Live Gamertag then you’ll immediately get your avatar and gamer score imported into the Xbox Live hub. Any gamer score accrued in playing on your phone gets added to your total.

Through the free Xbox Live Extras app you can edit your avatar as well as interact with your XBL friends. This app is one of the slowest on the phone however, switching between tabs is choppy and it’s the only app that seems to consistently have problems.

Within the extras app you can view all of your achievements (both in XBL phone games and in 360 titles). You can also view your XBL friends list to see who’s online and even send them messages.

I see the messaging/friends list management as the killer feature for WP7’s Xbox Live integration. Typing messages via an Xbox 360 controller is a pain and the chatpad accessory is a silly thing to buy when you’ve got a fully functional smartphone. If you do a lot of communicating on Xbox Live, Windows Phone 7 has the potential to make things easier. The main problem is the performance of the Extras app, it’s just unacceptable. It’s laggy and crashes a lot - perhaps a rushed attempt to meet the European launch tomorrow, but it needs to be fixed asap.


The XBL Extras app is currently in a state of disarray

Microsoft Office for Windows Phone 7 Apps
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  • Crono - Thursday, October 21, 2010 - link

    A lot may not have been taken from the Kin One and Kin Two, but the square, multi page Start is the same concept that was implemented in the Kin phones.

    Looking forward to moving from my Kin One to the Surround. Microsoft is offering 3 months free Zune Pass for those who sign up to be notified about preorders.
  • heelo - Thursday, October 21, 2010 - link

    You might be the only owner of a Surround.

    That thing has a "value proposition" that I'm really struggling to relate to.
  • peter7921 - Thursday, October 21, 2010 - link

    I have to give recognition to Anandtech for another great review. I have been looking for a detailed review on WP7 and you guys delivered. Not only is it extremely informative but it's also very well written. I read through it all, not once feeling bored or skipping ahead.

    These types of articles are the reason Anandtech is my first source for all things tech!

    Keep up the great work guys!
  • Confusador - Thursday, October 21, 2010 - link

    OK, wow. I mean, even by Anandtech's unusually high standards that was intense. Just one thing I'm not clear on, though... am I reading this correctly?

    "WP7 calls presents its browser user agent as “Mozilla/4.0 ...""

    If that's correct we've come a long way from the days I had to have Firefox masquerade as IE to be effective.
  • Guspaz - Thursday, October 21, 2010 - link

    IE has *always* done this, including on the desktop. IE6 reports as as Mozilla/4.0 too. IE2 also did it (a different version of Mozilla, though). A quick search didn't turn up IE1 user agent strings, but I assume it also did.
  • Spivonious - Thursday, October 21, 2010 - link

    Remember back when IE was introduced, Netscape was king. Netscape is based on Mozilla. That's the only reason it's in there - so pages made for Netscape would load correctly in IE.
  • arturnowp - Thursday, October 21, 2010 - link

    IT seems strange that WP7 cannot pass test, has very slow JavaScript engine but still pages are fluid and displayed porperly. Maybe Microsoft renders pages remotely and serves them to the phne?
  • UCLAPat - Thursday, October 21, 2010 - link

    Wow! After reading this review, it makes all the other reviews look like previews. Definitely going to be considering WP7 when it's time to upgrade my phone. Still have time to burn on my current 2 year contract. By the time it's up, LTE should be up and running and Verizon will probably have a WP7 device for us to consider as well.
    Apps will come. But they're not a huge part of my life anyway. I want a rock-solid core experience for a phone. A smartphone has to nail the basic experiences first (calls, messaging, calendar, etc). I never liked the main screen completely filled with app icons. That reminded me too much of my old desktop computer before I cleaned up the desktop.
  • Belard - Thursday, October 21, 2010 - link

    But very detailed... tells us pretty much everything anyone can ask.

    Thanks...

    While I'm not exactly PRO-MS... its good to see good design.
    I still like Google's a bit more and its shortcoming are easy to spot. Hopefully Android 3.0 will improve on its weaknesses.

    The icon / naming is well thought out and is used by others... including Apple, but not on a phone.
  • silverblue - Thursday, October 21, 2010 - link

    "...displays up to 8 tiles of people you’ve either recently communicated with or whose profiles you’ve viewed/stalked."

    LOL.

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