Xbox Live

The hub that probably saves the most space in the UI is the Xbox Live/Games hub. All of your games go here regardless of whether they are Xbox Live titles or regular Windows Phone games.

There are two categories of games on Windows Phone 7: Xbox Live titles and standard games. The latter are similar to games developed for iOS or Android, anyone can develop for them you just need to spring for the $99 account to get them published. These games can be developed in either Silverlight or using the XNA framework and can leverage the GPU.

Xbox Live titles are supposed to be more polished and come with a stricter set of requirements. All XBL titles must support a try before you buy demo mode (it’s optional for regular games), they all support achievements and they can support turn based multiplayer (real time is out of the cards for now, we need better mobile bandwidth for that).

The regular games on Windows Phone aren’t all that impressive, they’re not terrible either. But we’re missing titles like Angry Birds (heh) and Plants vs. Zombies. I suspect over time we’ll see these in the marketplace, the phones just need to start shipping first.

With the original Xbox Microsoft had Halo, and what it’s desperately missing from Windows Phone 7 is a Halo equivalent. Not necessarily a first person shooter, but a game that’s so enjoyable that it alone is justification to buy into the platform.

The Xbox Live titles aren’t half bad, but so far they aren’t an order of magnitude better than what you get on an iPhone. They are pricey too. The titles range from $0.99 all the way up to $6.99, and in the long run I expect these prices to follow an upward trend. Games will get deeper, art/development budgets go up and the end user will foot a higher bill. I think the ultimate goal for smartphone gaming is for it to replace handhelds like the PSP or Nintendo DS. I would expect AAA smartphone game prices to be in the same range as games for those devices eventually. Without the need for the traditional publishing model the final price may be a bit lower, but that remains to be seen. It may take a few years but that’s where things are headed.

If your Live id is tied to your Xbox Live Gamertag then you’ll immediately get your avatar and gamer score imported into the Xbox Live hub. Any gamer score accrued in playing on your phone gets added to your total.

Through the free Xbox Live Extras app you can edit your avatar as well as interact with your XBL friends. This app is one of the slowest on the phone however, switching between tabs is choppy and it’s the only app that seems to consistently have problems.

Within the extras app you can view all of your achievements (both in XBL phone games and in 360 titles). You can also view your XBL friends list to see who’s online and even send them messages.

I see the messaging/friends list management as the killer feature for WP7’s Xbox Live integration. Typing messages via an Xbox 360 controller is a pain and the chatpad accessory is a silly thing to buy when you’ve got a fully functional smartphone. If you do a lot of communicating on Xbox Live, Windows Phone 7 has the potential to make things easier. The main problem is the performance of the Extras app, it’s just unacceptable. It’s laggy and crashes a lot - perhaps a rushed attempt to meet the European launch tomorrow, but it needs to be fixed asap.


The XBL Extras app is currently in a state of disarray

Microsoft Office for Windows Phone 7 Apps
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  • AssBall - Thursday, October 21, 2010 - link

    LOL! Yeah, I think he needs to lay off the Ritalin.
  • morphologia - Thursday, October 21, 2010 - link

    Seems to me you are creating the problem yourself by caring about it so much. No one is forcing you to take such exception to political imagery. All you have to do is not care and the problem magically vanishes.

    Sheesh.
  • Fleeb - Saturday, October 23, 2010 - link

    I did not even noticed that there is a Pepsi billboard in there up until you mentioned it. :S
  • Exelius - Wednesday, October 20, 2010 - link

    Given the head start Apple and Google have, what are Microsoft's prospects with the carriers?

    Carrier support is obviously very important with licensed models like WP7 and Android... As Google learned with the Nexus One, what are Microsoft's prospects in mobile? Verizon is highly invested in Android, so don't look for them to push Android phones heavily, and AT&T is still riding Apple's cash cow... I don't think the two platform's positions are a coincidence.

    Furthermore, is Microsoft prepared to potentially be the #3 mobile platform long-term? And that's assuming they can get out in front of RIM. I don't know that they have a chance of catching Google or Apple (Microsoft as a consumer brand is probably irreparably damaged and Google and Apple are still very popular.)
  • anactoraaron - Wednesday, October 20, 2010 - link

    this is the #1 reason that I have right now for buying a WP7 phone. "Microsoft needs to pay the bills"??? Are you serious!?!? So their profits on Windows and Office are only for spending 1 billion on advertising and we get to eat it on seeing ads when I am searching through my email??? I can't understand the justification on not blasting MS here on this... which of their competitors do this now? This opens a door full of feces that I would rather not touch... Imagine turning on your phone to be bombarded by 3-10 ads before you can use the phone... and it starts with consumers being ok with an ad here and there while you do things not web related on your phone... "xbox live brought to your WP7 phone by Applebees- tap here to find the nearest applebees while your game loads"

    NO WAY MS... good try though. I guess it's up to Nokia/Intel with their meego to get my hard earned money... I am not paying for those ads on my phone - no way no how.
  • Smilin - Monday, October 25, 2010 - link

    Which of their competitors do this now?

    Apple and Google that I'm aware of. Settle down beavis.
  • mcnabney - Wednesday, October 20, 2010 - link

    Consumers know of three key smartphone products right now - Apple, Android, and RIM. The people that do know about Microsoft's previous offerings are probably still bitter.

    How will Microsoft overcome this deficit? They actually don't offer anything more than a nice slick interface that runs integrated functions smoothly, but falters on Apps. They won't even benefit from the latest must-have hardware - the launch phones are essentially 6 month old equipment.

    RIM has always banked on the business customer, Apple with the trendy, and Android got everyone else. Well, they all have mature products now. Android was able to gain traction due to the iPhone/AT&T exclusivity which made them the only 'consumer targeted' smartphone on the other three American carriers. That was key to Android's success. There is no longer a pent-up demand for Microsoft to attach itself to.

    What wasn't mentioned in the article is the competitive landscape for these devices. They will be going against superior Android hardware and a new version of the Pre. I just don't see much demand for these outside of the Zune-faithful.
  • lwatcdr - Thursday, October 21, 2010 - link

    Yep it all comes down to on thing.
    Is Windows Phone 7 better in every way than IOS and Android. Frankly WebOS is also a very good mobile platform but is not getting anywhere near the buzz that it should.
    Just being as good as just isn't enough when your competitors have a huge lead.
    For me the big thing that WP7 offers will be ZunePass. If you are a music person that could be a huge benefit and it is a really good service I hear. I just don't think these devices are good enough and the lack of apps is a huge barrier.
  • AssBall - Thursday, October 21, 2010 - link

    Remember the microsoft compatibility though. This OS has the potential to make for excellent corporate phones.
  • teohhanhui - Monday, October 25, 2010 - link

    Latest must-have hardware? That won't really matter to the average consumer. (And higher raw performance doesn't necessarily translate into better responsiveness, which greatly affects the user's perception of performance.)

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