Incredible Battery Life

I’ve publicly praised Apple for its honesty in reporting battery life over the past couple of years, and the iPhone 4 gives me no reason to stop.

The 4 has an integrated 5.25Whr battery. That’s around 95% of the battery capacity of the HTC EVO 4G, despite having much lower power frequirements. It’s also a 16% increase over the 4.51Whr battery that was in the iPhone 3GS. This means at bare minimum, assuming the iPhone 4 doesn’t draw any more power than the 3GS, we should get 16% more battery life.

In reality, we get much more.

When Apple introduced the iPhone 3G it dropped battery life to a level that we’d been stuck at ever since. The 3GS improved battery life a bit through better CPU power efficiency but you still didn’t have enough juice to get through a day without charging.

The iPhone 4 changes all of that. The combination of a larger battery and a more power efficient SoC results in an incredible amount of battery life.

Our first test is a basic web browsing benchmark. We've scripted almost two dozen webpages to load, pause for 20 seconds, then forward on to the next page. None of the pages use any Flash. This process repeats until the battery is dead. Screen brightness on the iPhones was set to 50% and the screens remained on the whole time.

Battery life improved nearly 38% with the iPhone 4. It's clear that while the A4 improved performance, the real improvement was in battery life. This test has enough idle time where good power management and low idle power can really impact the results. There's simply no other similar smartphone that can touch the 4's battery life.

We then repeated the same test over WiFi instead of 3G:

Apple claims the iPhone 4 will last for up to 10 hours over WiFi, we measured just under that at 9.96 hours. The improvement here is only 12.8%, which tells me that we're nearing the limit of how efficiently Apple can manage power in WiFi mode. There's a wall that we're quickly approaching with this current architecture.

To measure talk time we play MP3s on repeat into the mic of a phone and use it to call the phone being tested. The process continues until the test phone dies. In this case the screen is allowed to go to sleep, as it normally would be if you were talking on the phone:

Apple promised up to 7 hours of 3G talk time with the iPhone 4. We measured 7.47 hours. That's an increase of 54.9% over the iPhone 3GS. While in a phone call the majority of the A4 SoC is powered down, so the efficiency improvements here have to do with how much less power the A4 consumes while off and the new Skyworks 3G modem (the iPhone 3GS used an Infineon modem).

In our iOS 4 review we looked at the impact multitasking had on the iPhone 3GS' web browsing battery life. I ran our 3G web browsing test while playing music through Pandora in the background. I repeated the test with the iPhone 4 for today's article:

We actually see our largest battery life improvement in this test. With a 57.7% increase in battery life over the 3GS, the iPhone 4 is not only more efficient at idle workloads but also when the SoC is constantly busy. The A4 SoC is rumored to be built on a 45nm process compared to the 65nm SoC used in the 3GS. With a moderate increase in clock speed we should be seeing a lot of the power savings that a full node shrink brings to the table.

The battery life offered by the iPhone 4 is spectacular. My iPhone 3GS could hardly get through a full day of work while traveling, I'd always need to hunt for an outlet before heading into my dinner meeting. I'm about to take my first trip with the iPhone 4 but I get the feeling that I might finally be able to make it through dinner.

Early reports of 20 and 30 hours of battery life are simply exaggerated. They're only possible if you let the phone idle in your pocket for the majority of that time. In other words, if you don't use the phone it lasts for a long time. While that's a testament to the platform's incredible idle power, the real world usage is good enough to stand on its own. It's better than any iPhone or Android phone I've tested thus far.

Performance An iPhone with Bumpers
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  • Brian Klug - Wednesday, June 30, 2010 - link

    You know, I realized that seconds after writing it and decided that it'd just be too much to go into a detailed explanation. I corrected it to something much simpler ;)

    -Brian
  • zerosomething - Wednesday, June 30, 2010 - link

    Fantastic article thanks for the in-depth review.

    From the article on page 5. "...iPhone capacity markings have disappeared from the back of the phone - no doubt this was done so Apple could make one part and one part only for each color."

    There is actually a Model number on the back of mine. So there will need to be 4 different backs. However they can make one part for each color for the fronts. In reality they will have to make 2 fronts and 4 backs to cover all capacities and colors which is one more than they had to make for the 3G/GS phones.

    Wow I'm picking such tiny nits in a fantastic article. Guess everything else was so through this one stood out.
  • Shadowmaster625 - Wednesday, June 30, 2010 - link

    If you already own an iPhone, how is it worth it to upgrade? You said so yourself... tiny text is still tiny. So what are you getting for hundreds of dollars that the 3GS doesnt give?
  • Guspaz - Wednesday, June 30, 2010 - link

    I'm a 3GS owner in Canada (Fido is my provider), so we've had tethering ever since iOS 3.0 launched roughly a year ago. I noticed two small errors in the discussion on tethering, and felt one thing was possibly mischaracterized.

    First, I'd like to give a brief mention of how tethering works with Fido (and other Canadian providers). We've always had data caps on our iPhone data plans. Typically, you get something vaguely like 1GB for $30, but both the 3G and 3GS launches featured limited-time 6GB for $30 offers that are permanently grandfathered.

    Fido/Rogers policy is that all users with a 1GB dataplan or higher get free tethering (this appears to be a permanent position), which uses the same data cap. So, in effect, the vast majority of Canadian iPhone owners have tethering.

    The first error is "With the iOS 4 upgrades the iPhone 4 supports tethering over Bluetooth or USB." Tethering is not new in iOS 4; it's been supported since iOS 3, and tethering support is identical in iOS 4.

    The second error is "You also need to either have Bluetooth enabled or be connected via USB to the computer you wish to tether." Firstly, Bluetooth doesn't need to be enabled before enabling tethering. If you enable tethering while bluetooth is disabled, a prompt appears asking you if you want to enable bluetooth, or just tether over USB. Secondly, not really an error but an important clarification: on Windows, you can only tether via USB with a computer that has the iPhone tethering drivers installed.

    These tethering drivers are bundled with iTunes, and cannot normally be installed separately, but iTunes and the drivers have separate uninstallers in Add/Remove Programs. This means that you can set up, say, a friend's laptop to tether via USB by installing iTunes and then uninstalling iTunes, leaving the drivers behind. Annoying, but workable if bluetooth is unavailable.

    In terms of the mischaracterization, the performance of tethering is called into question. This may be an AT&T networking issue, as I've not experienced the performance issues. Generally, whatever the networking performance my phone is achieving, a tethered computer will also achieve. There is no difference between the two, so any connectivity issues are strictly network-related rather than tethering-related. Performance is generally good; latency is usually 130-150 to a close remote host, and downstream bandwidth is 1-5 Mbps depending on congestion/location. Upstream, since the iPhone 3GS lacks HSUPA, is limited (335Kbps in practical tests), but tends not to vary quite as much as downstream based on signal quality.

    Upstream performance isn't stellar, but it is relatively reliable, if a tad slow. Packetloss is rare if the phone has a good signal. I regularly use tethering to get laptops connected on the road, and remote desktop over a tethered connection is very snappy, and is amazingly faster than on-device RDP.
  • Mike1111 - Wednesday, June 30, 2010 - link

    @Anand:
    "Even if you just cover the camera it’s actually better to make calls over FaceTime than 3G based on the sound quality alone."

    Cover the camera? Why? Just press Home and you have a traditional voice-only VoIP call with reduced bandwidth.

    Also I would like to see some comparison to the competition. Video calling on phones exists for quite some time. How about a comparison of video and voice quality?

    And in regard to the bandwidth requirements, would it have been realistic to allow FaceTime over 3G?

    You also mention that the compression is too high for text, is that because of a bad compression algorithm or codec, too low resolution or bandwidth? Is that something that realistically could have been done better?
  • strikeback03 - Thursday, July 1, 2010 - link

    Does returning to the home screen actually kill the camera? That would be annoying if you only wanted to look at your calendar or something else on the phone while in a video call.
  • Mike1111 - Thursday, July 1, 2010 - link

    As with a normal (cellular) call you can always resume the video by tapping on the green status bar (call active...).
  • Oyeve - Wednesday, June 30, 2010 - link

    How is the sound quality? Is there an EQ (missing from all things "i")
  • bkman - Wednesday, June 30, 2010 - link

    An interesting review but flawed by bad metrics. The authors confuse absolute power measurement, dBm, with relative power measurement, dB. For example, a signal strength drop from -51dBm to -83dBm is not a drop of 24dBm, it is a drop of 24dB.
  • hgoor - Wednesday, June 30, 2010 - link

    Hi, I loved the review: really (and mean really) thorough! Thanks for that.

    However: unless I blacked out while reading and missed it: what about the noise canceling microphone? How does that work? I guess it's not that noticeable as you only mention it one time?

    I'm very curious to find out if it's a feature that helps? Also: I wonder if it can be used for listening to music? I have an expensive pair of headphones from Sennheiser, but I wonder if it can be used (in the future?) to help listen to music (and on/or on the phone) when you have a lot of ambient noise?

    Would be nice if you could clear that up. Also: I wonder how the iPhone 4 holds up against the new Samsung 1ghz powerhouse?

    Keep up the good work!

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