Display Lag and Response Time

For gamers, display lag is a very real concern, and display processing is a nebulously reported (if at all) specification for just about all LCD displays. Ultimately, what matters isn’t GTG, full on, full off pixel response times, or what’s reported on the spec sheet, but the holistic latency of the monitor compared to something we can all agree is lag-free. We previously used a baseline LCD and compared with it as our benchmark of no display lag - we’ve since started using a 17” Princeton EO700 CRT. It supports 1024x768 at 85 Hz.

To do these tests, we connect the CRT up to a DVI to VGA adapter on our test computer’s ATI Radeon HD5870, and the LCD panel under test to DVI using an HDMI to DVI cable. I debated for some time the merits of using the same VGA signal, however, what really matters here is how the two display methods matter in the way that you, readers, are most likely to set things up. In addition, using the VGA input on any LCD is bound to add additional lag, as this is definitely a hardware scaler operation to go from analog to digital signaling, compared to the entirely digital DVI datapath. We run the CRT at 1024x768 and 85 Hz, its highest refresh rate, and clone the display to the LCD panel.

We use the same 3Dmark03 Wings of Fury benchmark on constant loop, take a bunch of photos with a fast camera (in this case, a Nikon D80 with a 17-50mm F/2.8) with wide open aperture for fast shutter speeds, in this case up to 1/800 of a second. Any differences on the demo clock will be our processing lag, and we’ll still get a good feel for how much pixel response lag there is on the LCD. As I mentioned earlier, the only downside is that this means our old data is no longer a valid reference.

To compute the processing lag, I do two things. First, I watch for differences in the clock between the CRT and LCD, noting these whenever they are visible. I did this for 10 captures of the same sequence. Second, one can compute the processing difference by taking into account the FPS and the frame number difference:

Of course, not every one of those frames is written to the display, but we can still glean how much time difference there is between these respective frames with much more precision than from averaging the time, which only reports down to 1/100ths of a second. An example shot of what this difference looks like on the X270W is the following:


CRT (left) vs. X270W (right) running Wings of Fury in 3Dmark 03

Processing Lag
Display Averaging Time Difference FPS Computation Time Difference
Dell G2410H 9.0 ms 8.59 ms
Sceptre X270W-1080P 9.0 ms 5.75 ms

There’s an interesting trend emerging already, and we’ve only got two data points. First off, it’s obvious by now from doing these tests that relying on the time counter at the bottom of the 3Dmark 03 window is relatively unreliable - you either get 10 ms of difference (.01 seconds), or no difference at all. It’s very binary since the processing lag we’re looking for is effectively below our sampling rate, and as a consequence it takes a lot of these points to get data (I averaged 15). On the other hand, it’s very easy to weight the frame difference by FPS and compute the time between, and that tells a different story with greater precision. From those metrics, it’s apparent that the X270W does have lower processing lag than the G2410H. The difference is slight, however, at 2.84 ms - way under what the human eye can perceive - but a difference nonetheless.

We still don’t get near the 2 ms response quoted by Sceptre, but being roughly 6 ms slower than the CRT is pretty darn good, so good that I honestly don’t think it’s humanly possible to tell the difference.


One ghost before, active frame, previous frame (3 total)

LCD performance still isn’t technically at parity with CRTs, but you’d be hard pressed to tell the difference. There’s still a visible ghosting image before and after the primary frame, visible in the photo above. This is something virtually all the LCDs we’ve tested exhibit, but in practice the ghosting isn’t discernable at all.

I consider myself an avid PC gamer and threw the X270W at FPS, RTS, and RPG titles alike and never noticed ghosting or any perceptible lag, ever. I think it’s more than fair to say that the X270W is a worthy choice for gamers that are generally very discerning about their input lag. By the numbers, the X270W is the best we’ve tested with our new methods thus far, but then again we’ve only got two data points.

Analysis: Brightness Uniformity Analysis: Power Consumption
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  • juzz86 - Tuesday, May 18, 2010 - link

    Guess it really is a dead-and-goner Brian! I have one of those on my new HP LP3065. It's a single green pixel, only viewable on a solid black background. Bit disheartening on a $1200 monitor, but there ya go.
  • Martimus - Tuesday, May 18, 2010 - link

    HP has a 100% dead pixel replacement policy on their more expensive monitors. Plus when you call them, they usually send out a guy to replace the monitor, rather than have you ship it to them.

    I would at least try calling their customer service, to see if you can get a replacement.
  • juzz86 - Tuesday, May 18, 2010 - link

    I wasn't atually aware of that mate, thankyou very much for filling me in. I'll give them a buzz today and see how I go! Cheers again!
  • AmdInside - Tuesday, May 18, 2010 - link

    My vote is for the Asus 27" monitor. I own it and have no complaints.

    http://www.newegg.com/Product/Product.aspx?Item=N8...
  • juzz86 - Tuesday, May 18, 2010 - link

    A good choice. My sister scored one of these, as I bought it but couldn't 'appreciate' the design on the speaker bar. I love that it has a remote though! Best idea ever.
  • PubicTheHare - Tuesday, May 18, 2010 - link

    But I'd like something with fairly accurate color (gaming capable would be nice) and 1920x1200

    There's something about 1080P that bugs me; it's missing 120 pixels and the omission in favor of marketing it as "1080P" feels like a cheap trick.

    Is there a 1920x1200 monitor with decent color reproduction for under $400?

    I don't think I've seen any.
  • juzz86 - Tuesday, May 18, 2010 - link

    My recommendation: an older HP or Dell Ultrasharp model. They're usually S-PVA or IPS, and have plenty of features with great colour representation. Samsung are a good bet also. As the market has changed over the past year, you can't look to newer models to provide high-res at high-sizes anymore, without paying a good deal of cash. eBay is your friend, and that's where I'd start. Good luck!
  • Reikon - Tuesday, May 18, 2010 - link

    The HP ZR24w is 1920x1200, about $400, and uses an IPS panel.
  • juzz86 - Tuesday, May 18, 2010 - link

    Yep, won't do much better than that for $425!
  • Exodite - Tuesday, May 18, 2010 - link

    The only reason to get a 27" display would be to get a 2560*1440 resolution, or higher.

    I'm not going to pay more money for less pixel density, more power usage and more space occupied when I'm essentially getting a less smart-looking Samsung P2250 or P2270.

    The only 27" displays on the market with that kind of resolution so far seem to be IPS with a plethora of useless additions such as USB-hubs and such which are geared towards the graphics professional though. Where's the slim and sleek 27" TN panels for the rest of us?

    I need the vertical resolution for productivity, 1080p has pretty much killed the reason to ever upgrade from my 1280*1024 set before they burn out completely, and since I only watch movies or play games outside of the text editing and software design side of things TN would be ideal.

    And cheaper.

    Come on Samsung and LG, I'm putting my faith in you here!

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