Power, Temperature, & Noise

As we have mentioned previously, one of AMD’s big design goals for the 5800 series was to get the idle power load significantly lower than that of the 4800 series. Officially the 4870 does 90W, the 4890 60W, and the 5870 should do 27W.

On our test bench, the idle power load of the system comes in at 141W, a good 42W lower than either the 4870 or 4890. The difference is even more pronounced when compared to the multi-GPU cards that the 5870 competes with performance wise, with the gap opening up to as much as 63W when compared to the 4870X2. In fact the only cards that the 5870 can’t beat are some of the slowest cards we have: the GTS 250 and the Radeon HD 3870.

As for the 5870 CF, we see AMD’s CF-specific power savings in play here. They told us they can get the second card down to 20W, and on our rig the power consumption of adding a second card is 23.5W, which after taking power inefficiencies into account is right on the dot.

Moving on to load power, we are using the latest version of the OCCT stress testing tool, as we have found that it creates the largest load out of any of the games and programs we have. As we stated in our look at Cypress’ power capabilities, OCCT is being actively throttled by AMD’s drivers on the 4000 and 3000 series hardware. So while this is the largest load we can generate on those cards, it’s not quite the largest load they could ever experience. For the 5000 series, any throttling would be done by the GPU’s own sensors, and only if the VRMs start to overload.

In spite of AMD’s throttling of the 4000 series, right off the bat we have two failures. Our 4870X2 and 4890 both crash the moment OCCT starts. If you ever wanted proof as to why AMD needed to move to hardware based overcurrent protection, you will get no better example of that than here.

For the cards that don’t fail the test, the 5870 ends up being the most power-hungry single-GPU card, at 401W total system power. This puts it slightly ahead of the GTX 285, and well, well behind any of the dual-GPU cards or configurations we are testing. Meanwhile the 5870 CF takes the cake, beating every other configuration for a load power of 664W. If we haven’t mentioned this already we will now: if you want to run multiple 5870s, you’re going to need a good power supply.

Ultimately with the throttling of OCCT it’s difficult to make accurate predictions about all possible cases. But from our tests with it, it looks like it’s fair to say that the 5870 has the capability to be a slightly bigger power hog than any previous single-GPU card.

In light of our results with OCCT, we have also taken load power results for our suite of cards when running World of Warcraft. As it’s not a stress-tester it should produce results more in line with what power consumption will look like with a regular game.

Right off the bat, system power consumption is significantly lower.  The biggest power hogs are the are the GTX 285 and GTX 285 SLI for single and dual-GPU configurations respectively. The bulk of the lineup is the same in terms of what cards consume more power, but the 5870 has moved down the ladder, coming in behind the GTX 275 and ahead of the 4870.

Next up we have card temperatures, measured using the on-board sensors of the card. With a good cooler, lower idle power consumption should lead to lower idle temperatures.

The floor for a good cooler looks to be about 40C, with the GTS 250, 3870, and 4850 all turning in temperatures around here. For the 5870, it comes in at 46C, which is enough to beat the 4870 and the NVIDIA GTX lineup.

Unlike power consumption, load temperatures are all over the place. All of the AMD cards approach 90C, while NVIDIA’s cards are between 92C for an old 8800GT, and a relatively chilly 75C for the GTX 260. As far as the 5870 is concerned, this is solid proof that the half-slot exhaust vent isn’t going to cause any issues with cooling.

Finally we have fan noise, as measured 6” from the card. The noise floor for our setup is 40.4 dB.

All of the cards, save the GTX 295, generate practically the same amount of noise when idling. Given the lower energy consumption of the 5870 when idling, we had been expecting it to end up a bit quieter, but this was not to be.

At load, the picture changes entirely. The more powerful the card the louder it tends to get, and the 5870 is no exception. At 64 dB it’s louder than everything other than the GTX 295 and a pair of 5870s. Hopefully this is something that the card manufacturers can improve on later on with custom coolers, as while 64 dB at 6" is not egregious it’s still an unwelcome increase in fan noise.

Left 4 Dead Conclusion
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  • ClownPuncher - Wednesday, September 23, 2009 - link

    Absolutely, I can answer that for you.

    Those 2 "ports" you see are for aesthetic purposes only, the card has a shroud internally so those 2 ports neither intake nor exhaust any air, hot or otherwise.
  • Ryan Smith - Wednesday, September 23, 2009 - link

    ClownPuncher gets a cookie. This is exactly correct; the actual fan shroud is sealed so that air only goes out the front of the card to go outside of the case. The holes do serve a cooling purpose though; allow airflow to help cool the bits of the card that aren't hooked up to the main cooler; various caps and what have you.
  • SiliconDoc - Wednesday, September 23, 2009 - link

    Ok good, now we know.
    So the problem now moves to the tiny 1/2 exhaust port on the back, did you stick your hand there and see how much that is blowing ? Does it whistle through there ? lol
    Same amount of air(or a bit less) in half the exit space... that's going to strain the fan and or/reduce flow, no matter what anyone claims to the contrary.
    It sure looks like ATI is doing a big favor to aftermarket cooler vendors.

  • GhandiInstinct - Wednesday, September 23, 2009 - link

    Ryan,

    Developers arent pushing graphics anymore. Its not economnical, PC game supports is slowing down, everything is console now which is DX9. what purpose does this ATI serve with DX11 and all this other technology that won't even make use of games 2 years from now?

    Waste of money..
  • ClownPuncher - Wednesday, September 23, 2009 - link

    Clearly he should stop reviewing computer technology like this because people like you are content with gaming on their Wii and iPhone.

    This message has been brought to you by Sarcasm.
  • Griswold - Wednesday, September 23, 2009 - link

    So you're echoing what nvidia recently said, when they claimed dx11/gaming on the PC isnt all that (anymore)? I guess nvidia can close shop (at least the gaming relevant part of it) now and focus on GPGPU. Why wait for GT300 as a gamer?

    Oh right, its gonna be blasting past the 5xxx and suddenly dx11 will be the holy grail again... I see how it is.
  • SiliconDoc - Wednesday, September 23, 2009 - link

    rofl- It's great to see red roosters not crowing and hopping around flapping their wings and screaming nvidia is going down.
    Don't take any of this personal except the compliments, you're doing a fine job.
    It's nice to see you doing my usual job, albiet from the other side, so allow me to compliment your fine perceptions. Sweltering smart.
    But, now, let's not forget how ambient occlusion got poo-pooed here and shading in the game was said to be "an irritant" when Nvidia cards rendered it with just driver changes for the hardware. lol
    Then of course we heard endless crowing about "tesselation" for ati.
    Now it's what, SSAA (rebirthed), and Eyefinity, and we'll hear how great it is for some time to come. Let's not forget the endless screeching about how terrible and useless PhysX is by Nvidia, but boy when "open standards" finally gets "Havok and Ati" cranking away, wow the sky is the limit for in game destruction and water movement and shooting and bouncing, and on and on....
    Of course it was "Nvidia's fault" that "open havok" didn't happen.
    I'm wondering if 30" top resolution will now be "all there is!" for the next month or two until Nvidia comes out with their next generation - because that was quite a trick switching from top rez 30" DOWN to 1920x when Nvidia put out their 2560x GTX275 driver and it whomped Ati's card at 30" 2560x, but switched places at 1920x, which was then of course "the winning rez" since Ati was stuck there.
    I could go on but you're probably fuming already and will just make an insult back so let the spam posting IZ2000 or whatever it's name will be this time handle it.
    BTW there's a load of bias in the article and I'll be glad to point it out in another post, but the reason the red rooster rooting is not going beyond any sane notion of "truthful" or even truthiness, is because this 5870 Ati card is already percieved as " EPIC FAIL" !
    I cannot imagine this is all Ati has, and if it is they are in deep trouble I believe.
    I suspect some further releases with more power soon.



  • Finally - Wednesday, September 23, 2009 - link

    Team Green - full foam ahead!
    *hands over towel*
    There you go. Keep on foaming, I'm all amused :)
  • araczynski - Wednesday, September 23, 2009 - link

    is DirectX11 going to be as worthless as 10? in terms of being used in any meaningful way in a meaningful amount of games?

    my 2 4850's are still keeping me very happy in my 'ancient' E8500.

    curious to see how this compares to whatever nvidia rolls out, probably more of the same, better in some, worse in others, bottom line will be the price.... maybe in a year or two i'll build a new system.

    of course by that time these'll be worthless too.
  • SiliconDoc - Wednesday, September 23, 2009 - link

    Well it's certainly going to be less useful than PhysX, which is here said to be worthless, but of course DX11 won't get that kind of dissing, at least not for the next two months or so, before NVidia joins in.
    Since there's only 1 game "kinda ready" with DX11, I suppose all the hype and heady talk will have to wait until... until... uhh.. the 5870's are actually available and not just listed on the egg and tiger.
    Here's something else in the article I found so very heartwarming:
    ---
    " Wrapping things up, one of the last GPGPU projects AMD presented at their press event was a GPU implementation of Bullet Physics, an open source physics simulation library. Although they’ll never admit it, AMD is probably getting tired of being beaten over the head by NVIDIA and PhysX; Bullet Physics is AMD’s proof that they can do physics too. "
    ---
    Unfortunately for this place,one of my friends pointed me to this little expose' that show ATI uses NVIDIA CARDS to develope "Bullet Physics" - ROFLMAO
    -
    " We have seen a presentation where Nvidia claims that Mr. Erwin Coumans, the creator of Bullet Physics Engine, said that he developed Bullet physics on Geforce cards. The bad thing for ATI is that they are betting on this open standard physics tech as the one that they want to accelerate on their GPUs.

    "ATI’s Bullet GPU acceleration via Open CL will work with any compliant drivers, we use NVIDIA Geforce cards for our development and even use code from their OpenCL SDK, they are a great technology partner. “ said Erwin.

    This means that Bullet physics is being developed on Nvidia Geforce cards even though ATI is supposed to get driver and hardware acceleration for Bullet Physics."
    ---
    rofl - hahahahahha now that takes the cake!
    http://www.fudzilla.com/content/view/15642/34/">http://www.fudzilla.com/content/view/15642/34/
    --
    Boy do we "hate PhysX" as ati fans, but then again... why not use the nvidia PhysX card to whip up some B Physics, folks I couldn't make this stuff up.

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