Fallout 3 Game Performance

Bethesda’s latest game uses an updated version of the Gamebryo engine (Oblivion). This benchmark takes place immediately outside Vault 101. The character walks away from the vault through the Springvale ruins. The benchmark is measured manually using FRAPS.

Fallout 3 - 1680 x 1050 - Medium Quality

Gaming performance clearly goes to the Athlon II X2 and the Phenom II X2. Because of its high clock speed and very high core-to-cache ratio, the Phenom II X2 550 is actually faster than the Phenom II X4 940 in this test. Note that Fallout 3 isn't particularly heavily threaded so the X4's additional cores don't do much good here.

Left 4 Dead

Left 4 Dead - 1680 x 1050 - Max Settings (No AA/AF/Vsync)

AMD continues to hold on to the gaming performance lead.

FarCry 2 Multithreaded Game Performance

FarCry 2 ships with the most impressive benchmark tool we’ve ever seen in a PC game. Part of this is due to the fact that Ubisoft actually tapped a number of hardware sites (AnandTech included) from around the world to aid in the planning for the benchmark.

For our purposes we ran the CPU benchmark included in the latest patch:

Far Cry 2 - 1680 x 1050 - Playback (Action Scene) - Medium Quality

In the newer game engines we see the E6300 catching up to the Athlon II X2 250. The old Pentium 4 660 starves our testbed's GeForce GTX 280 for data; it's horrendously slow.

Crysis Warhead

Crysis Warhead - 1680 x 1050 - Mainstream Quality (Physics on Enthusiast) - assault bench

Archiving, Excel Monte Carlo, Blu-ray & FLV Creation Performance Power Consumption
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  • adiposity - Friday, June 5, 2009 - link

    10 minutes is wrong, it's more like an hour for sub-src. My mistake. Reply
  • adiposity - Wednesday, June 3, 2009 - link

    Oh, and

    configure -release

    Will build only release target, speeds things up as well.
    Reply
  • adiposity - Wednesday, June 3, 2009 - link

    make that

    configure -release -no-webkit
    Reply
  • ssj4Gogeta - Tuesday, June 2, 2009 - link

    Anand, the x264 first pass encoding graph is "higher is better" but the processors are arranged with the shortest bar (slowest processor) on the top. Please fix that. Reply
  • Ryan Smith - Tuesday, June 2, 2009 - link

    Noted and fixed. Reply

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