Derek Gets Technical Again: Of Warps, Wavefronts and SPMD

From our GT200 review, we learned a little about thread organization and scheduling on NVIDIA hardware. In speaking with AMD we discovered that sometimes it just makes sense to approach the solution to a problem in similar ways. Like NVIDIA, AMD schedules threads in groups (called wavefronts by AMD) that execute over 4 cycles. As RV770 has 16 5-wide SPs (each of which process one "stream" or thread or whatever you want to call it) at a time (and because they said so), we can conclude that AMD organizes 64 threads into one wavefront which all must execute in parallel. After GT200, we did learn that NVIDIA further groups warps into thread blocks, and we just learned that their are two more levels of organization in AMD hardware.

Like NVIDIA, AMD maintains context per wavefront: register space, instruction stream, global constants, and local store space are shared between all threads running in a wavefront and data sharing and synchronization can be done within a thread block. The larger grouping of thread blocks enables global data sharing using the global data store, but we didn't actually get a name or specification for it. On RV770 one VLIW instruction (up to 5 operations) is broadcast to each of the SPs which runs on it's own unique set of data and subset of the register file.

To put it side by side with NVIDIA's architecture, we've put together a table with what we know about resources per SM / SIMD array.

NVIDIA/AMD Feature NVIDIA GT200 AMD RV770
Registers per SM/SIMD Core 16K x 32-bit 16K x 128-bit
Registers on Chip 491,520 (1.875MB) 163,840 (2.5MB)
Local Store 16KB 16KB
Global Store None 16KB
Max Threads on Chip 30,720 16,384
Max Threads per SM/SIMD Core 1,024 > 1,000
Max Threads per Warp/Wavefront 960 256 (with 64 reserved)
Max Warps/Wavefronts on Chip 512 We Have No Idea
Max Thread Blocks per SM/SIMD Core 8 AMD Won't Tell Us
That's right, AMD has 2.5MB of register space

We love that we have all this data, and both NVIDIA's CUDA programming guide and the documentation that comes with AMD's CAL SDK offer some great low level info. But the problem is that hard core tuners of code really need more information to properly tune their applications. To some extent, graphics takes care of itself, as there are a lot of different things that need to happen in different ways. It's the GPGPU crowd, the pioneers of GPU computing, that will need much more low level data on how resource allocation impacts thread issue rates and how to properly fetch and prefetch data to make the best use of external and internal memory bandwidth.

But for now, these details are the ones we have, and we hope that programmers used to programming massively data parallel code will be able to get under the hood and do something with these architectures even before we have an industry standard way to take advantage of heterogeneous computing on the desktop.

Which brings us to an interesting point.

NVIDIA wanted us to push some ridiculous acronym for their SM's architecture: SIMT (single instruction multiple thread). First off, this is a confusing descriptor based on the normal understanding of instructions and threads. But more to the point, there already exists a programming model that nicely fits what NVIDIA and AMD are both actually doing in hardware: SPMD, or single program multiple data. This description is most often attached to distributed memory systems and large scale clusters, but it really is actually what is going on here.

Modern graphics architectures process multiple data sets (such as a vertex or a pixel and its attributes) with single programs (a shader program in graphics or a kernel if we're talking GPU computing) that are run both independently on multiple "cores" and in groups within a "core". Functionally we maintain one instruction stream (program) per context and apply it to multiple data sets, layered with the fact that multiple contexts can be running the same program independently. As with distributed SPMD systems, not all copies of the program are running at the same time: multiple warps or wavefronts may be at different stages of execution within the same program and support barrier synchronization.

For more information on the SPMD programming model, wikipedia has a good page on the subject even though it doesn't talk about how GPUs would fit into SPMD quite yet.

GPUs take advantage of a property of SPMD that distributed systems do not (explicitly anyway): fine grained resource sharing with SIMD processing where data comes from multiple threads. Threads running the same code can actually physically share the same instruction and data caches and can have high speed access to each others data through a local store. This is in contrast to larger systems where each system gets a copy of everything to handle in its own way with its own data at its own pace (and in which messaging and communication become more asynchronous, critical and complex).

AMD offers an advantage in the SPMD paradigm in that it maintains a global store (present since RV670) where all threads can share result data globally if they need to (this is something that NVIDIA does not support). This feature allows more flexibility in algorithm implementation and can offer performance benefits in some applications.

In short, the reality of GPGPU computing has been the implementation in hardware of the ideal machine to handle the SPMD programming model. Bits and pieces are borrowed from SIMD, SMT, TMT, and other micro-architectural features to build architectures that we submit should be classified as SPMD hardware in honor of the programming model they natively support. We've already got enough acronyms in the computing world, and it's high time we consolidate where it makes sense and stop making up new terms for the same things.

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  • StevoLincolnite - Wednesday, June 25, 2008 - link

    Of course it can, There are benchmarks isn't there?
    Seriously ANY Direct X 9 card can run Crysis, The Quality and Performance is a different matter.
  • Inkjammer - Wednesday, June 25, 2008 - link

    I have a 9800 GX2 in my primary gaming rig, but I've been debating on what card to drop into my Photoshop/3DS Max art rig. I've been waffling over it for some time, and was going to settle on an 8800GT... but after seeing this, my mind's set on the 4850. It definitely appears to offer more than enough power to handle my art apps, and allow me to use my second PC a gaming rig if need be... all without breaking the bank.

    This'll mark my return to buying ATI hardware since the X800 was king.
  • weaksideblitz - Wednesday, June 25, 2008 - link

    this is a welcome development although im only buying a 4850 :)
  • Locutus465 - Wednesday, June 25, 2008 - link

    Very much so, actually from where I sit I think all AMD really needs to do is get a SAM2+ CPU out there that can compete with intel at least similarly to how this card competes with nvida and they'd have one hell of a total platform solution right now. As for upgrading my vid card... I just finished upgrading to the Phenom 4x and Radeon 3870 so I'll be sticking with that for a while. Quite honestly that platform can pretty much run anything out there already as it is, so I'm feeling pretty confident my current setup will last a couple years at least.
  • Lifted - Wednesday, June 25, 2008 - link

    Ditto. If I can get a 4850 for ~$150 or so, that's what I'm doing as well.
  • billywigga - Friday, August 29, 2008 - link

    where are you getting it from best buy or something
  • Clauzii - Wednesday, June 25, 2008 - link

    That leaves 50 for a better cooler ;)
  • Lifted - Wednesday, June 25, 2008 - link

    Is there any reason the first pages of benchmarks have SLI setups included in the charts, but you wait until the end of the article to add the CF? I'd think it would make the most sense to either include both from the start or hold both until the end.
  • Anand Lal Shimpi - Wednesday, June 25, 2008 - link

    The original idea was to format it like the 4850 preview, keep things simple early on but offer SLI/CF graphs later in the article for those who wanted them.

    It looks like in the mad rush to get things done it didn't work out that way, I'll see if it's possible to clean it all up but right now we've got a lot of other minor touchups to do first :)

    Take care,
    Anand
  • TechLuster - Wednesday, June 25, 2008 - link

    Anand,

    I really like your idea of "keeping things simple early on" by only including configurations that us mere mortals can afford at first (say, all single-GPU configs plus "reasonable" multi-GPU configs less than ~$400 total), and then including numbers for ultra high-end multi-GPU configs at the end (mainly just for completeness and also for us to drool over--I doubt too many people can afford more than one $650 card!).

    Anyway, great job on the review as always. I think you and Derek should get some well-deserved rest now!

    -TL

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