Samsung 245T: LCD Prime

by Jarred Walton on February 7, 2008 1:00 AM EST

Subjective Evaluation

As usual, we spent some time using the display both before and after calibration. Many users don't have access to color calibration tools, while for imaging professionals some form of hardware calibration is standard procedure. We will start with our subjective evaluation before getting to the actual quantitative results.

After our last review, we actually heard from a reader who said he was a big fan of glossy LCDs. We actually preferred non-reflective finishes on our LCD panels, so we prefer displays like the Samsung 245T to glossy options like the HP w2408 -- and that's before we take into account other performance aspects. Hopefully, we've made it clear that we are not fans of TN LCDs, and switching from the HP w2408 to the Samsung 245T once again reinforces that opinion. With the two LCDs sitting next to each other, besides the better viewing angles on the 245T we also felt that it had better overall color quality and vibrancy. Some might prefer the industrial design of the HP display, but in all other areas we would rate the Samsung 245T higher.

Comparing the 245T to other LCDs that we've reviewed, the differences are not as dramatic. The Gateway FPD2485W and Dell 2407WFB are both quite similar in features and functionality, and to the naked eye we would be hard-pressed to tell the difference between any of these three LCDs. That should come as no surprise, however, since all three LCDs appear to use Samsung S-PVA panels. Pricing is also similar on all three offerings, although the FPD2485W has been discontinued and the 2407WFP is due for replacement in the near future. (Yes, we will be reviewing the replacement as soon as the NDA expires.) The major difference would be the inclusion of an HDMI port on the Samsung, or the flash media ports on the Dell LCD.

We did test out the other extra features that the Samsung 245T advertises, specifically the MPA (Motion Picture Acceleration) and the dynamic contrast setting. The difference between enabling and disabling MPA is quite small, but to our eyes the display did look a bit better with the function enabled. Except where otherwise noted, we left MPA on for the rest of our testing. The dynamic contrast did not make as good of an impression; as we will see in a moment, contrast ratios are indeed higher, but it comes primarily from increased maximum brightness and lower color fidelity. When you enable Dynamic CR, you also lose control over the color levels, contrast, and brightness -- all of these apparently get set to "automatic". So score one for faster response times, but forget about dynamic contrast ratios.

One other question that has come up is whether there is any sort of internal image lag - i.e. processing that can add a frame or two delay to the output. This is something that exists to varying degrees on all LCDs, but for the most part it's not an issue. There may be a 0.02s lag, but the vast majority of users won't notice it. During testing, we didn't feel that the 245T was any different than other LCDs we've used, but then we've never complained about input lag on any LCD we've tested. Considering double-buffering and SLI/CrossFire also add a couple frames of delay, and no one appears concerned about that, we're not too worried about LCD input lag. If we do notice it on future reviews, though, we will be sure to make a note of it.

Unless otherwise noted, we ran the remaining tests after calibrating the displays using Monaco Optix XR, both the professional version of the software as well as an XR (DTP-94) colorimeter. In some of the tests, calibration can have a dramatic impact on the result, but viewing angles and response times remain largely unchanged. We also performed testing with ColorEyes Display Pro, although the overall results were better using Monaco Optix XR.

Appearance and Design Viewing Angles
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  • Owls - Thursday, February 7, 2008 - link

    I agree. The ads are highly instrusive. Any other sites people recommend?
  • GNStudios - Thursday, February 7, 2008 - link

    I read the review and got very intrested in the monitor (I have a Samsung 215TW now). When browsing some the internet I found many people complaining that it's very noisy.

    Is this true?
  • mattsaccount - Thursday, February 7, 2008 - link

    My parents bought one of these over Christmas. The monitor they received definitely emits a certain amount of noise, but none of us found it that distracting. You can barely hear it in normal use, and it's not an irritating high pitch ring or anything.
  • JarredWalton - Thursday, February 7, 2008 - link

    I haven't noticed any noise from this particular unit, but that's pretty variable. Usually the noise comes from capacitors inside the chassis, so as best as I can tell it's luck of the draw.
  • kmmatney - Thursday, February 7, 2008 - link

    I'd be interested to see how my $299 Soyo 24" LCD compares. It uses a non-TN panel (MVA), and can be had from OfficeMax.
  • jimmy43 - Thursday, February 7, 2008 - link

    Well I'm glad you guys talk about the different panel technologies to educate people, there is more than just the size and refresh time to a monitor. However, I'm wondering what is with the input lag taboo at these large sites? It's not too hard to measure, and it would complete your article so we dont have to go to independant reviewers to get a good idea of how laggy a monitor really is.
  • nevbie - Thursday, February 7, 2008 - link

    Agreed, and also, here is a reference to such a review that tests input lag (as an example): http://www.tftcentral.co.uk/reviews/content/hazro_...">http://www.tftcentral.co.uk/reviews/content/hazro_...

    Note that in many cases here the input lag exceeds the response time, that so many reviewers pay attention to.

    Monitor reviews are very interesting, but so subjective..

    Xbitlabs (www.xbitlabs.com) monitor reviews seem to have most of the measurements that I have seen in reviews, with the exemption of input lag.

    PS. If you review HP LP2065 (I hear S-IPS or MVA), I'll give you a virtual hug. =P
  • tayhimself - Thursday, February 7, 2008 - link

    Can the input lag be removed by disabling scaling etc? What causes input lag, and how is it measured? Thanks!
  • JarredWalton - Thursday, February 7, 2008 - link

    There are a few things to consider. First, how do you measure input lag? If you use two outputs on one GPU, they don't necessarily get identical content - you can get +/-1 frame difference due to refresh rates, internal buffering, etc. Using a splitter for a signal can do the same thing. So you have a margin of error of at least one frame. I've tested with varying techniques in the past and decided input lag wasn't a real issue... or at least not an issue you can easily fix just by changing LCDs. CRTs may be better in this area, but I'm even less willing to go back to using a cumbersome CRT.

    The real issues with image lag are more complex. You have things like double (or even triple) buffering that add one or two frames of lag. Then technologies like SLI and CrossFire add at least one frame of lag when doing AFR (the most common mode), and triple and quad solutions using AFR could add up to three frames of lag internally... and no one seems to worry about that. (I asked NVIDIA and ATI about this in the past, and their response was something along the lines of "you don't actually think anyone can notice the 0.02s delay, do you!?")

    I tend to agree, at least for *most* people. Despite what many would like to think, our eyes really don't react quickly enough to notice differences of a couple hundredths of a second. If I ever encounter an LCD where I notice a problem with input lag, I'll make a note of it, but I haven't yet - even with the much-maligned 2407WFP.

    I suppose professional gamers might have more issue with input lag, but then there are multiple sources of lag they need to try to reduce. There are lots of things that most people just live with and don't notice - image tearing because VSYNC is off, lag because you can't afford a $2000 CPU+GPU setup, lag at your input device (mouse/keyboard), running on a 19" LCD instead of 30".... Internal image lag in an LCD is one of these things in my book.
  • lyeoh - Tuesday, February 12, 2008 - link

    Please do more useful reviews of monitors.

    Input lag is an issue with nonCRT monitors. In fact significant input lag is a _showstopper_ for many people (even if they didn't know of such a thing till they experienced it :) ).

    I personally don't care about lags of 10-15ms but some LCD panels have been _tested_ and _documented_ by many to have lags of >50ms, and that is VERY SIGNIFICANT.

    Go search youtube for input lag if you don't believe there are monitors with significant lag.

    I have walked into a shop which was selling panel TVs and even the shopkeeper noticed the lag when I pointed it out, that screen had terrible lag (my guess is at least 100-200ms). Imagine playing Tekken on that and not seeing your opponent's move till 100ms after it has occurred...

    Even a nonpro gamer playing Counterstrike or other FPS will find it annoying that he keeps getting shot by someone peeking round a wall/corner before he even gets to see that person. Games like Guild Wars allow some players to interrupt skills if you do things in time. Every millisecond counts. If your round trip ping is 100ms and your reflexes are 250ms, you can easily interrupt (with a 0.25 sec interrupt skill) opponent skills that take 0.75 seconds to cast (assuming the game adds 100ms max). If the panel is too slow, what used to be easy with a faster LCD/CRT becomes difficult if not impossible to do reliably.

    Gamers might be able to tolerate colours not being so good, and even a few dead pixels (actually a dead pixel in the exact center makes it good for some games as a built-in crosshair ;) ), but high input lag badly affects the gaming experience far more.

    As for the two outputs having a difference, just use a card which doesn't (you can check with CRTs). To be rigorous, you can always swap the outputs to confirm the results.

    I'm sure you can think of ways of measuring input lag. Some people use a chronometer/stopwatch displaying on both the screen being tested and a CRT, and then take a few pictures of it with a decent camera.

    The rest of your post about double/triple buffering etc is not relevant - little to do with a monitor review.

    You can go measure system latency in a different review- PC, video card, game or even CPU review. It might be quite interesting, given a cache miss in modern CPUs can waste a lot of cycles. A CPU might perform well in throughput, but when there is an unexpected change it might take a while to reach top speed again. My guess is the time scales of a CPU make it unlikely that the latencies would reach the order of many milliseconds, but who knows...

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