Final Words

What a long, strange journey it has been to this point. We have a very delayed launch from AMD that features a part that consumes quite a bit of power and doesn't compete with the competition's high end offering. At face value, this sounds quite a bit like NVIDIA's NV30 launch, but thankfully we wouldn't go so far as to call this NV30 Part 2: the R600 Story.

Even though AMD has not built a high end part, they have built a part that runs very consistently at its performance target (which could not be said about NV30). AMD is also not trying to pass this card off as something it's not: rather than price this card out of its class, the R600 will find a good home at a reasonable price.

Despite the delays, despite the quirks, and despite the lack of performance leadership, AMD has built a good part. It might not be as exciting as an ultra high end card, and it certainly isn't as power efficient as an 8800 GTX or Ultra, but it has quite a few positives that make it an interesting product, and more competition is always a good thing. The worst thing that could happen now is for NVIDIA to get as complacent as ATI did after R300 wiped the floor with the competition.

Let's break it down with something akin to a pro/con list. Here's what AMD did right:

R600 features a tessellator which offers an interesting option to geeks and game developers even if it doesn't offer a lot of value to the average consumer. We've got full HD video decode acceleration for all the major codecs. There is a huge amount of processing power available for the code and data that fits the structure of the hardware. Audio is integrated into the video stream and sent out over HDMI with a special adapter allowing both DVI and HDMI to coexist and without the need of splitting the audio channel out from elsewhere. We like to see more options for antialiasing, and even if we don't necessarily like the tent filters the edge detect AA is a really cool concept that looks pretty good. And we absolutely love the architectural detail AMD has gone into with R600.

And here's what AMD did wrong:

First, they refuse to call a spade a spade: this part was absolutely delayed, and it works better to admit this rather than making excuses. Forcing MSAA resolve to run on the shader hardware is less than desirable and degrades both pixel throughput and shader horsepower as opposed to implementing dedicated resolve hardware in the render back ends. Not being able to follow through with high end hardware will hurt in more than just in lost margins. The thirst for wattage that the R600 displays is not what we'd like to see from an architecture that is supposed to be about efficiency. Finally, attempting to extract a high instruction level parallelism using a VLIW design when something much simpler could exploit the huge amount of thread level parallelism inherent in graphics was not the right move.

Maybe that's a lot to digest, but the bottom line is that R600 is not perfect nor is it a failure. The HD 2900 XT competes well with the 640MB 8800 GTS, though the 8800 GTS 320MB does have a price/performance advantage over both in all but the highest resolutions and AA settings under most current games. There are features we like about the hardware and we would love to see exploited. There is potential there, especially for Xbox 360 ports, to really shine... though console ports are often looked down upon in the PC market, particularly if they come late and offer little new to the platform.

Another bit question is that we still haven't seen how either G80 or R600 handle DX10 based games. This unknown will continue for just a little while longer, as next month we should start seeing some titles support DX10. The first titles may not be representative of later DX10 titles, however, so this is something we will only be able to properly assess with time.

For now, R600 is a good starting place for AMD's DX10 initiative, and with a bit of evolution to their unified shader hardware it could eventually rise to the top. We aren't as excited about this hardware as we were about G80, and there are some drawbacks to AMD's implementation, but we certainly won't count them out of the fight. Power efficiency on 65nm remains to be seen, and there is currently a huge performance gap NVIDIA has left between the 8600 GTS and the 8800 GTS 320MB. If AMD is able to capitalize here with the HD 2600 series, they will certainly still have a leg to stand on. We will have to wait to see those performance results though.

In the meantime, we are just happy that R600 is finally here after such a long wait. Let's hope for AMD's sake that the next revision of their hardware doesn't take quite so long to surface and manages to compete better with six month old competing products. We certainly hope we won't see a repeat of the R600 launch when Barcelona and Agena take on Core 2 Duo/Quad in a few months....

Power Consumption
Comments Locked

86 Comments

View All Comments

  • dragonsqrrl - Thursday, August 25, 2011 - link

    You forgot c).

    -if you're an ATI fanboy
  • vijay333 - Monday, May 14, 2007 - link

    http://www.randomhouse.com/wotd/index.pperl?date=1...">http://www.randomhouse.com/wotd/index.pperl?date=1...

    "the expression to call a spade a spade is thousands of years old and etymologically has nothing whatsoever to do with any racial sentiment."
  • strikeback03 - Wednesday, May 16, 2007 - link

    What about in Euchre, where a spade can be a club (and vice versa)?
  • johnsonx - Monday, May 14, 2007 - link

    Just wait until AT refers to AMD's marketing budget as 'niggardly'...
  • bldckstark - Monday, May 14, 2007 - link

    What do shovels have to do with race?
  • Stan11003 - Monday, May 14, 2007 - link

    My big hope out all of this that the ATI part forces the Nvidia parts lower so I can use my upgrade option from EVGA to get a nice 8800 GTX instead of my 8800 GTS ACS3 320. However with a quad core and a decent 2GB I have no gaming issues at all. I play at 1600x1200(when that become a low rez?) and everything is butter smooth. Without newer titles all this hardware is a waist anyways.
  • Gul Westfale - Monday, May 14, 2007 - link

    the article says that the part is not a failure, but i disagree. i switched from a radeon 1950pro to an nvidia geforce 8800GTS 320MB about a mont ago, and i paid only $350US for it. now i see that it still outperforms the new 2900...

    one of my friends wanted to wait to buy a new card, he said he hoped that the ATI part was going to be faster. now he says he will just buy the 8800GTS 320, since ATI have failed.

    if they can bring out a part that competes well with the 8800GTS and price it similarly or lower then it would be worth buying, but until then i will stick with nvidia. better performance, better price, and better drivers... why would anyone buy the ATI card now?
  • ncage - Monday, May 14, 2007 - link

    My conclusion is to wait. All of the recent GPU do great with dx9...the question is how will they do with dx10? I think its best to wait for dx10 titles to come out. I think crysis would be a PERFECT test.
  • wingless - Monday, May 14, 2007 - link

    I agree with you. Crysis is going to be the benchmark for these DX10 cards. Its hard to tell both Nvidia and AMD's DX10 performance with these current, first generation DX10 titles (most of which have a DX9 version) because they don't fully take advantage of all the power on both the G80 or R600 yet. Its true that Crysis will have a DX9 version as well but the developer stated there are some big differences in code. I'm an Nvidia fanboy but I'm disappointed with the Pure Video and HDMI support on the 8800 series cards. ATI got this worked out with their great AVIVO and their nice HDMI implementation but for now Nvidia is still the performance champ with "simpler" hardware. The G80 and R600 continue the traditions of their manufacturers. Nvidia has always been about raw power and all out speed with few bells and whistles. ATI is all about refinement, bells and whistles, innovations, and unproven new methods which may make or break them.

    All I really want to wait for is to see how developers embrace CUDA or ATI's setup for PHYSICS PROCESSING! Both companies seem to have well thought out methods to do physics and I cant wait to see that showdown. AGEIA and HAVOK need to hop on-board and get some software support for all this good hardware potential they have to play with. Physics is the next big gimmick and you know how much we all love gimmicks (just like good 'ole 3D acceleration 10 years ago).
  • poohbear - Monday, May 14, 2007 - link

    they dont make a profit from high end parts that's why they're not bothering w/ it? that's AMD's story? so why bother having an FX line w/ their cpus?

Log in

Don't have an account? Sign up now