Final Words

Rainbow Six: Vegas has all the elements of a great tactical shooter, with great graphics and very realistic AI. Your teammates are very handy and can take care of themselves, doing what you tell them while taking cover and engaging hostiles at their own discretion. As with any game AI they aren't perfect and sometimes they die for very stupid reasons, but mostly they are incredibly useful in clearing rooms and getting your missions accomplished. Similarly, the enemy AI is deadly at the "realistic" difficulty setting, and they will actively seek you out and try to flank your team while taking cover and using grenades or flashbangs. Clearing a room full of tangos requires the use of sound tactics, such as suppressing your enemy and sending a team or yourself to flank them while they hide behind cover. This element of realism that we've seen in games like Brothers in Arms is a nice touch and makes the game a lot more fun.

Gameplay aside, the game shows off the new Unreal Engine 3 nicely, and there are a lot of excellent graphical elements to the game. The smoke effect is good when you or an enemy pops a smoke grenade for cover, and the way explosions and gunfire interact with the environment causing damage to things like slot machines and glasses at adds a nice element of chaos to the action. As we've seen though, these graphical elements come at a high price, and Rainbow Six: Vegas is by no means a game for those with a low-end graphics solution.

Our performance tests show that in order to play this game smoothly with the resolution and quality settings at their highest, you will need at least an NVIDIA 8800 GTS (or possibly an overclocked X1950 XTX). The X1950 XTX and 7900 GTX at reference speeds can run the game at these settings without too much trouble, but they still see some choppiness when in a large firefight with a lot of stuff going on. Fortunately, the game still looks and plays well with the resolution and quality settings turned down, so don't despair if you aren't an owner of an 8800 yet and want to get a hold of this game. We still don't recommend playing Rainbow Six: Vegas on a low end card like the 7300 GT, because even at the lowest resolution and settings you will still probably run into choppy gameplay at certain points in the game, and the action can be fast-paced enough that this is a real problem. At this point in time, to really enjoy this game at a decent resolution you will probably want to go with at least a 7600 GT from NVIDIA or better yet an X1650 XT from ATI if you can get your hands on one. GeForce 7900 GS and Radeon X1900 GT are also good options.

Even though Rainbow Six: Vegas uses the Unreal Engine 3, something it shares with Epic's Gears of War for the Xbox360, its graphics don't really compare to Gears, and there are some places where the environments in Vegas could look better. One example is during the helicopter flight over Las Vegas at night. Overall though, Vegas' graphics are very impressive, and they certainly represent a significant improvement compared to other games like another Ubisoft title we may have mentioned a few times.

Hopefully we will see some improvements in performance for Vegas on NVIDIA's hardware soon, because as it stands, the game clearly favors ATI parts, with the obvious exception of the 8800. That is a trend we've seen more of over time, however: G70 series hardware does very well at DX8 graphics, but when more DX9 effects are enabled the pixel shaders on many NVIDIA chips don't seem to do as well as ATI's hardware. We might have liked to see the kind of control over graphics quality in Vegas that we've seen in games like The Elder Scrolls IV: Oblivion, especially considering that maximum detail settings result in performance that is often lower than what we saw with Oblivion. Still, kudos to Ubisoft on this nice addition to the Rainbow Six series, and we look forward to further enjoying this game, as well as seeing what else comes along using the Unreal Engine 3 in the near future.

Low-End Performance
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  • 100proof - Thursday, December 28, 2006 - link

    Matching statistics to the GamerID alone is useless. So why include the GamerID at all? Is other information related to a Ubisoft GamerID account being shared? birthdate? gender?

    Anandtech will you investigate this?
  • BronxBartoni - Tuesday, December 26, 2006 - link

    I would really have loved to see the differences, if any, between single and multi core setups.
  • poohbear - Tuesday, December 26, 2006 - link

    thanks for the review anandtech, many of us are interested in new graphics engines and how they perform w/ current hardware.:)
  • unclebud - Tuesday, December 26, 2006 - link

    "I think the point Anandtech was trying to make is that they hope the performance gap can be reduced somewhat with driver/game updates."

    yeah, it hurts them so bad to admit it... just look at their past reviews in video for the absolute proof.
    i bet if they had their way, amd + ati would have never happened. they probably have nightmares every night about it? just my opinion/observation. the site owner needs to come back and review more! i miss his articles! augh!
  • CrystalBay - Tuesday, December 26, 2006 - link

    Go Sierra, never give in. You Rock Forever, Keep on patchin...
  • BikeDude - Monday, December 25, 2006 - link

    I don't care about 1600x1200 running full blast with all the settings enabled.

    Which cards will allow me to run this game at 2560x1600 using reasonable settings? (reasonable=good fps without tangos turning into stick figures)

    I have a 7800GTX now... Time to upgrade?
  • VooDooAddict - Tuesday, December 26, 2006 - link

    If you want to run at 2560x1600 then expect to be upgrading to the leading edge frequently. 8800GTX would be a good buy for you if you really want to run at 2560x1600.

    However, if you run at 1280x800 you'll be at a perfect scaling for that 2560x1600 monitor. (I'm assuming you have the lovely Dell 30") 1280x800 will still look great when it's running smoothly on your 7800GTX.
  • Spoelie - Monday, December 25, 2006 - link

    yes
  • Jodiuh - Monday, December 25, 2006 - link

    1. Instead of using the "suggested" scene for benching and telling us to expect worse perf, why not take a look at the most stressful scenarios?
    2. Would you say there might be more perf/better compat for 88's using the newer 97.02's...97.44's?
    3. Are these "ports" running better on ATI because they were deved mainly for 360? Thankfully PS3's out w/ NV inside then?
  • ariafrost - Monday, December 25, 2006 - link

    Looks like with my X850XT overclocked I may be able to run RSV at 1440x900... albeit with medium settings and the widescreen hack from WSGF.

    Graphics performance can only improve as the Unreal Engine 3 is tweaked/optimized. I wouldn't despair quite yet :P

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