dGPU Gaming Performance: 1080p

Moving along, here's a look at a more balanced gaming scenario, running games at 1080p with maximum image quality.

We are using DDR5-5200 memory as per the JEDEC specifications on the Ryzen 7 8700G and Ryzen 5 8600G, as well as DDR4-3200 on the Ryzen 7 5700G and Ryzen 5 5600G. The same methodology is also used for the AMD Ryzen 7000 series and Intel's 14th, 13th, and 12th Gen processors. Below are the settings we have used for each platform:

  • DDR5-5200 CL44 - Ryzen 8000G
  • DDR4-3200 CL22 - Ryzen 5000G
  • DDR5-5600B CL46 - Intel 14th & 13th Gen
  • DDR5-5200 CL44 - Ryzen 7000
  • DDR5-4800 (B) CL40 - Intel 12th Gen

Civilization VI

(a-7) Civilization VI - 1080p Max - Average FPS

(a-8) Civilization VI - 1080p Max - 95th Percentile

World of Tanks

(b-3) World of Tanks - 1080p Standard - Average FPS

(b-4) World of Tanks - 1080p Standard - 95th Percentile

(b-5) World of Tanks - 1080p Max - Average FPS

(b-6) World of Tanks - 1080p Max - 95th Percentile

Borderlands 3

(c-7) Borderlands 3 - 1080p Max - Average FPS

(c-8) Borderlands 3 - 1080p Max - 95th Percentile

Red Dead Redemption 2

(f-7) Red Dead 2 - 1080p Max - Average FPS

(f-8) Red Dead 2 - 1080p Max - 95th Percentile

F1 2022

(g-3) F1 2022 - 1080p Ultra High - Average FPS

(g-4) F1 2022 - 1080p Ultra High - 95th Percentile

Hitman 3

(h-3) Hitman 3 - 1080p Ultra - Average FPS

(h-4) Hitman 3 - 1080p Ultra - 95th Percentile

Total War: Warhammer 3

(i-2) Total War Warhammer 3 - 1080p Ultra - Average FPS

At 1080p resolutions, we see the Ryzen 7 8700G and Ryzen 5 8600G in a better light, but they still generally underperform compared to the fully-fledged desktop chips. While we can see that adding a discrete graphics card will improve performance at 1080p resolutions, we would still recommend users opt for a chip such as the Ryzen 5 7600X over the Ryzen 7 8700G if a user plans to buy a graphics card during the system planning stage.

With STAPM limitations removed, we see nearly identical performance when testing with a discrete graphics card as we did with STAPM implemented.

dGPU Gaming Performance: 720p And Lower dGPU Gaming Performance: 1440p
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  • TheinsanegamerN - Tuesday, January 30, 2024 - link

    guys WHY would you use a CPU only test in a CPU REVIEW??!?!?!?
  • t.s - Tuesday, January 30, 2024 - link

    Cause it have best iGPU in its class. If you won't test that, why bother testing, as it's almost certain that 7700x or 7700 will be better.
  • AndrewJacksonZA - Tuesday, January 30, 2024 - link

    👍
  • TheinsanegamerN - Wednesday, January 31, 2024 - link

    Ok, and in the CPU bench section they use a CPU test. How would you know if a 7700 would be better in CPU load if you dont test it?
  • AndrewJacksonZA - Tuesday, January 30, 2024 - link

    guys WHY would you only test PART of a CPU in a CPU REVIEW??!?!?!?
  • TheinsanegamerN - Wednesday, January 31, 2024 - link

    How DARE we want to see what a CPU does in a CPU review. WAAAH I NEED IGPU OR ILL CRY WAAAAH
  • FWhitTrampoline - Tuesday, January 30, 2024 - link

    Because AMD does not support ROCm/HIP for its iGPUs and its ROCm/HIP for consumer dGPUs is lacking as well on Linux. And the Blender Foundation starting with Blender 3.0/Later editions has dropped supporting OpenCL as the GPU compute API. And so since Blender 3.0/later the Blender Foundation only supports Nvidia's CUDA for non Apple PCs/Laptops and Apple's Metal for Apple silicon for Blender 3D 3.0/later editions.

    So without any Ryzen iGPU support for ROCm/HIP there's nothing to take the CUDA Intermediate Language Representation(ILR) and convert that to a form that can be executed on Radeon iGPU/dGPU hardware. And for Intel's iGPUs and dGPUs it's Intel's OneAPI/Level-0 that does the translating of the CUDA ILR to a form than can be executed on Intel's iGPU/dGPU hardware and for Intel that OneAPI/Level-0 works for Windows and Linux!

    Blender 3D generates CUDA PTX ILR and All GPU Makers us Intermediate Languages for GPUs so GPU makers/others ship no pre-compiled binaries where software gets directly compiled into the GPUs Native Instruction Set in advance. And that's so the ILR code remains portable across OS/Ecosystems and GPU makers are free to modify their GPU ISA and still maintain comparability with software that only gets compiled into a portable Intermediate language Representation(ILR)
  • FWhitTrampoline - Tuesday, January 30, 2024 - link

    Edit: maintain comparability
    to: maintain compatibility

    I hate Firefox's Spell Checker its a Train Wreck as always!
  • thestryker - Monday, January 29, 2024 - link

    Feels like these APUs deserve a DRAM scaling article comparing the IGP performance.
  • GeoffreyA - Tuesday, January 30, 2024 - link

    Yes, that would be a nice one. Always necessary for APUs.

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