dGPU Gaming Performance: 1440p

In our Ryzen 7000 series review, we saw users commenting about testing games for CPU reviews at 1440p, so we have duly obliged here. Those interested in 1440p performance with minimal image quality – particularly the esports crowd – will be glad to know that we will be testing at this resolution going forward into 2023 and beyond.

We are using DDR5-5200 memory as per the JEDEC specifications on the Ryzen 7 8700G and Ryzen 5 8600G, as well as DDR4-3200 on the Ryzen 7 5700G and Ryzen 5 5600G. The same methodology is also used for the AMD Ryzen 7000 series and Intel's 14th, 13th, and 12th Gen processors. Below are the settings we have used for each platform:

  • DDR5-5200 CL22 - Ryzen 8000G
  • DDR4-3200 CL44 - Ryzen 5000G
  • DDR5-5600B CL46 - Intel 14th & 13th Gen
  • DDR5-5200 CL44 - Ryzen 7000
  • DDR5-4800 (B) CL40 - Intel 12th Gen

Civilization VI

(a-3) Civilization VI - 1440p Min - Average FPS

(a-4) Civilization VI - 1440p Min - 95th Percentile

Borderlands 3

(c-3) Borderlands 3 - 1440p VLow - Average FPS

(c-4) Borderlands 3 - 1440p VLow - 95th Percentile

Red Dead Redemption 2

(f-3) Red Dead 2 - 1440p Min - Average FPS

(f-4) Red Dead 2 - 1440p Min - 95th Percentile

F1 2022

(g-5) F1 2022 - 1440p Ultra High - Average FPS

(g-6) F1 2022 - 1440p Ultra High - 95th Percentile

Hitman 3

(h-5) Hitman 3 - 1440p Ultra - Average FPS

(h-6) Hitman 3 - 1440p Ultra - 95th Percentile

Total War: Warhammer 3

(i-3) Total War Warhammer 3 - 1440p Ultra - Average FPS

At 1440p, performance here depends on how well the game or title is optimized for CPU cores. In games like Total War Warhammer 3 and F1 2022, the Ryzen 8000G APUs paired with a powerful discrete graphics card don't lag behind other chips. In titles such as Red Dead Redemption 2 and Borderlands 3, we can see that this isn't the case, and the AMD Phoneix port to desktop does suffer here. This is not the target market for an APU, so keep that in mind.

With STAPM limitations removed, we see nearly identical performance when testing with a discrete graphics card as we did with STAPM implemented.

dGPU Gaming Performance: 1080p dGPU Gaming Performance: 4K
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  • TheinsanegamerN - Tuesday, January 30, 2024 - link

    guys WHY would you use a CPU only test in a CPU REVIEW??!?!?!?
  • t.s - Tuesday, January 30, 2024 - link

    Cause it have best iGPU in its class. If you won't test that, why bother testing, as it's almost certain that 7700x or 7700 will be better.
  • AndrewJacksonZA - Tuesday, January 30, 2024 - link

    👍
  • TheinsanegamerN - Wednesday, January 31, 2024 - link

    Ok, and in the CPU bench section they use a CPU test. How would you know if a 7700 would be better in CPU load if you dont test it?
  • AndrewJacksonZA - Tuesday, January 30, 2024 - link

    guys WHY would you only test PART of a CPU in a CPU REVIEW??!?!?!?
  • TheinsanegamerN - Wednesday, January 31, 2024 - link

    How DARE we want to see what a CPU does in a CPU review. WAAAH I NEED IGPU OR ILL CRY WAAAAH
  • FWhitTrampoline - Tuesday, January 30, 2024 - link

    Because AMD does not support ROCm/HIP for its iGPUs and its ROCm/HIP for consumer dGPUs is lacking as well on Linux. And the Blender Foundation starting with Blender 3.0/Later editions has dropped supporting OpenCL as the GPU compute API. And so since Blender 3.0/later the Blender Foundation only supports Nvidia's CUDA for non Apple PCs/Laptops and Apple's Metal for Apple silicon for Blender 3D 3.0/later editions.

    So without any Ryzen iGPU support for ROCm/HIP there's nothing to take the CUDA Intermediate Language Representation(ILR) and convert that to a form that can be executed on Radeon iGPU/dGPU hardware. And for Intel's iGPUs and dGPUs it's Intel's OneAPI/Level-0 that does the translating of the CUDA ILR to a form than can be executed on Intel's iGPU/dGPU hardware and for Intel that OneAPI/Level-0 works for Windows and Linux!

    Blender 3D generates CUDA PTX ILR and All GPU Makers us Intermediate Languages for GPUs so GPU makers/others ship no pre-compiled binaries where software gets directly compiled into the GPUs Native Instruction Set in advance. And that's so the ILR code remains portable across OS/Ecosystems and GPU makers are free to modify their GPU ISA and still maintain comparability with software that only gets compiled into a portable Intermediate language Representation(ILR)
  • FWhitTrampoline - Tuesday, January 30, 2024 - link

    Edit: maintain comparability
    to: maintain compatibility

    I hate Firefox's Spell Checker its a Train Wreck as always!
  • thestryker - Monday, January 29, 2024 - link

    Feels like these APUs deserve a DRAM scaling article comparing the IGP performance.
  • GeoffreyA - Tuesday, January 30, 2024 - link

    Yes, that would be a nice one. Always necessary for APUs.

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