Texture Filtering Image Quality

Texture filtering is always a hot topic when a new GPU is introduced. For the past few years, every new architecture has had a new take on where and how to optimize texture filtering. The community is also very polarized and people can get really fired up about how this company or that is performing an optimization that degrades the user's experience.

The problem is that all 3D graphics is an optimization problem. If GPUs were built to render every detail of every of every scene without any optimization, rather than frames per second, we would be looking at seconds per frame. Despite this, looking at the highest quality texture filtering available is a great place from which to start working our way down to what most people will use.

The good news is that G80 completely eliminates angle dependent anisotropic filtering. Finally we have a return to GeForce FX quality anisotropic filtering. When stacked up against R580 High Quality AF with no optimizations enabled on either side (High Quality mode for NVIDIA, Catalyst AI Disabled for ATI), G80 definitely shines. We can see at 8xAF (left) under NVIDIA's new architecture is able to more accurately filter textures based on distance from and angle to the viewer. On the right, we see ATI's angle independent 16xAF degrade in quality to a point where different texture stages start bleeding into one another in undesirable ways.



ATI G80

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Oddly enough, ATI's 16xAF is more likely to cause shimmering with the High Quality AF box checked than without. Even when looking at an object like a flat floor, we can see the issue pop up in the D3DAFTester. NVIDIA has been battling shimmering issues due to some of their optimizations over the past year or so, but these issues could be avoided through driver settings. There isn't really a way to "fix" ATI's 16x high quality AF issue.



ATI Normal Quality AF ATI High Quality AF

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But, we would rather have angle independent AF than not, so for the rest of this review, we will enable High Quality AF on ATI hardware. This will give us a more fair comparison to G80, even if we still aren't really looking at two bowls of apples. G70 is not able to enable angle independent AF, so we'll be stuck with the rose pattern we've been so familiar with over the past few years.

There is still the question of how much impact optimization has on texture filtering. With G70, disabling optimizations resulted in more trilinear filtering being done, and thus a potential performance decrease. The visual result is minimal in most cases, as trilinear filtering is only really necessary to blur the transition between mipmap levels on a surface.



G70 Normal Quality AF G70 High Quality AF

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On G80, we see a similar effect when comparing default quality to high quality. Of course, with angle independent anisotropic, we will have to worry less about shimmering period, so optimizations shouldn't cause any issues here. Default quality does show a difference in the amount of trilinear filtering being applied, but this does not negatively impact visual quality in practice.



G80 Normal Quality AF G80 High Quality AF

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What's Transparency AA? Turning Optimizations Off
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  • Sunrise089 - Thursday, November 9, 2006 - link

    Then I suppose he's in the market to part with an ugly old high-end CRT. I'd love to buy it from him. Seriously.
  • JarredWalton - Thursday, November 9, 2006 - link

    You want an older 21" Cornerstone CRT? It's a beast, but you can have it for the cost of shipping (which unfortunately would probably be ~$50). I'd also sell my Samsung 997DF 19" CRT for about $50, and maybe an NEC FE991-SB for $50 (which unfortunately has a scratch from my daughter in the anti-glare coating). If anyone lives in the Olympia, WA area, you know how to contact me (I hope). I'd rather someone come by to pick up any of these CRTs rather than shipping, as I don't think I have the original boxes.
  • DerekWilson - Thursday, November 9, 2006 - link

    lol next thing you know links to ebay auctions are gonna start showing up in our articles :-)
  • yyrkoon - Thursday, November 9, 2006 - link

    lol, I've got a 21" techtronics I'll sell for $200 usd, plus shipping ;) Hasnt been used since I purchased my Viewsonic VA1912wb (well, been used very little ).
  • imaheadcase - Wednesday, November 8, 2006 - link

    can't stand AA benchmarks myself :)

    Question: Do you have any info on what kinda card nvidia releasing this feb? Is it something in between these 2 cards or something even lower?

    Im looking for a $300ish g80! :D
  • flexy - Wednesday, November 8, 2006 - link

    if ANYTHING counts then how those high-end cards perform WITH their various AA settings.... the power of those cards (and the money spent on :) RIGHT translated into ---> IMAGE QUALITY/PERFORMANCE.

    Please dont tell you you would get an G80 but do NOT care about AA, this does NOT make any sense...sorry...

    I am especially impressed reading that transparency AA has such a LITTLE performance impact. What game engine did you test this on ?

    On the older ATI cards (and am i right that T.A. is the same as "adaptive antialiasing" ? )...this feature (depending on game engine) is the FPS killer....eg. w/ games like oblivion (WHERE ARE THE GOTHIC 3 BENCHEIS BTW ? :)...much vegetation etc. game-engines.

    Enable transparency AA and see all those trees, grass etc. without jaggies.

  • imaheadcase - Thursday, November 9, 2006 - link

    Well lots of people don't are for AA. Even if i had this card I would not use it. I visually see NO difference with it on or off. Its personal test. I don't even see "jaggies" on my older 9700 PRO card.
  • flexy - Thursday, November 9, 2006 - link

    you sure are talking about ANTIALIASING ???

    What resoltions do you run ? Not that my CRT can even handle more than 1600x1200..but even w/ 1600 i get VERY prominent jaggies if i dont run AA.

    I made it a habit to run at least 4xAA in ANY game, and some engines (hl2:source engine) etc. run extremely well with 4xAA, even 6xAA is very playable at elast with HL2.

    The very recent games, namely NWN2 and G3 now dont support AA, playing at 1280x1024 and it looks utterly horrible ! If you say you dont see jags in say ANY resolution under 1600..very hard to believe
  • imaheadcase - Thursday, November 9, 2006 - link

    Yes im talking about antialiasing. I normally play BF2 and oblivion at 1024x768 (9700 pro remember).

    Fact is most people won't see them unless someone points them out. The brain is still better at rendering stuff the way you want to see it vs hardware :)
  • flexy - Thursday, November 9, 2006 - link

    ok..but then it's also a performance problem. If it doesn't bother you, well ok.
    I also have to settle w/ the fact that many RECENT games are even unable to do AA..however i wish they would.

    But once i get a 8800 i will do &&&& to get the most out of IQ, AA, AF, transparency/texture AF, you name it. ALONE also for the reason that i would need a super-high end monitor first to even run resolutions like 2000xsomething...and as long as i have a lame 19" CRT and CANNOT even go over 1600 (99,99% of games even running everything on 1280x or 1360x) i will use all the power to get out best possible IQ in those low resolutions.

    Also..looking at the benchmarks..its NOT that you lose any real time gaming-experiencee since THOSE monster cards are made for exactly this...eg. running oblivion with all those settings at MAX AND AA on and HDR...and you are still in VERY reasobale FPS ranges.

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