Power Supply Requirements

NVIDIA does recommend at least a 450W power supply that can deliver up to 30A on the +12V rail. For our testing we used OCZ's GameXStream 700W power supply, which features two PCIe power connectors, perfect for the 8800 series.

OCZ sent us a pre-release version of its 1kW power supply for use in our GeForce 8800 GTX SLI tests.

Armed with four PCIe power connectors, the 1kW unit handled the incredible load placed on it by two 8800 GTX cards without a problem. Total system power consumption when running our benchmarks, at times, peaked at over 520W with the SLI setup.


Two 8800 GTX cards in action; four power cables are necessary

The Cards: 8800 GTX and GTS The 680i Platform
Comments Locked

111 Comments

View All Comments

  • JarredWalton - Wednesday, November 8, 2006 - link

    The text is basically complete, and minor spelling issues aren't going to change the results. Obviously, proofing 29 pages of article content is going to take some time. We felt our readers would be a lot more interested in getting the content now rather than waiting even longer for me to proof everything. I know the vast majority of readers don't bother to comment on spelling and grammar issues, but my post was to avoid the comments section turning into a bunch of short posts complaining about errors that will be corrected shortly. :)
  • Iger - Wednesday, November 8, 2006 - link

    Pff, of course we would! If I would like to read a novel I would find a book! Results first - proofing later... if ever :) Thanks for the article!
  • JarredWalton - Wednesday, November 8, 2006 - link

    Did I say an hour? Okay, how about I just post here when I'm done reading/editing? :)
  • JarredWalton - Wednesday, November 8, 2006 - link

    Okay, I'm done proofing/editing. If you still see errors, feel free to complain. Like I said, though, try to keep them in this thread.

    --Jarred
  • LuxFestinus - Thursday, November 9, 2006 - link

    Pg. 3 under <b>Unified Shaders</b>

    quote:

    <i>Until now, building a GPU with unified shaders would not have desirable, let alone practical, but Shader Model 4.0 lends itself well to this approach.</i>

    Should read as follows:
    <i>Until now, building a GPU with unified shaders would not have <b>been</b> desirable, let alone practical, but Shader Model 4.0 lends itself well to this approach.</i>

    Good try though.;)
  • shabby - Wednesday, November 8, 2006 - link

    $600 for the gtx and $450 for the gts is pretty good seeing how much they crammed into the gpu, makes you wonder why the previous gen topped 650 bucks at times.
  • dcalfine - Wednesday, November 8, 2006 - link

    How does the 8800GTX compare to the 7950GX2? Not just in FPS, but also in performance/watt?
  • dcalfine - Wednesday, November 8, 2006 - link

    Ignore ^^^
    sorry


    Hot card by the way!
  • neogodless - Wednesday, November 8, 2006 - link

    I know you touched on this, but I assume that DirectX 10 is still not available for your testing platform, Windows XP Professional SP2, and additionally no games have been released for that platform. Is this correct? If so...

    Will DirectX 10 be made available for Windows XP?
    Will you publish a new review once Vista, DirectX 10 and the new games are available?

    Can we peak into the future at all now?
  • JarredWalton - Wednesday, November 8, 2006 - link

    DX10 will be Vista only according to Microsoft. What that means according to some game developers is that DX10 support is going to be somewhat slow, and it's also going to be a major headache because for the next 3-4 years they will pretty much be required to have a DX9 rendering solution along with DX10.

Log in

Don't have an account? Sign up now