Power Efficiency Through Better Software

We've just established that more cores can give us better power efficiency and performance, but there's one giant requirement for that: software must be written to take advantage of the many cores at its disposal. Being multithreaded alone is not enough, as we saw from the Quicktime and iTunes encoding tests; both benchmarks are multithreaded, but we only saw an increase in performance and power efficiency on dual core CPUs, not on quad core CPUs.

Microsoft's upcoming Windows Vista and associated Vista applications will begin pushing for better performance on multi-core systems. Even Microsoft's Office 2007 is multithreaded and of course anything encoding related is generally well threaded these days. Apple's OS X and its applications have also been well threaded for quite some time, and it's very possible that Apple itself may want to embrace Kentsfield in order to drive costs down on its Mac Pro line of systems.

And what about gaming? Even our multithreaded Quake 4 benchmark doesn't show a performance increase when going from two to four cores, and it's one of very few games that actually takes advantage of multiple cores. Without significant re-writes of today's games we're not going to see the sort of power efficiency improvements that we need in order to drive performance forward. Remember that AMD and Intel are banking on heavily multithreaded code in order to actually drive CPU performance ahead in the coming years; without the appropriate software, CPU performance would effectively stagnate.

Thankfully it looks like 2007 will mark the beginning of threaded games making a significant impact on the PC market. Back at this year's fall IDF we spoke with Remedy's Markus Maki and Lasse Seppanen about the engine behind Alan Wake, and were surprised to find out that currently the game isn't even expected to run on anything less than a dual core (or single core + HT) platform.


Remedy's Alan Wake

As we mentioned in our IDF coverage, Alan Wake currently spawns five independent threads: one each for rendering, audio, streaming, physics and terrain tessellation. Both the rendering and physics threads are heavy hitters and those two alone have the potential to eat up a dual core CPU, but the additional threads are what may improve the gaming experience on a quad core CPU.


Unreal Tournament 2007, based on the Unreal Engine 3, will utilize multiple cores

Given that Alan Wake is clearly targeted for multi-core CPUs, we wanted to hear from another developer for a bit of a reality check to see where some of the next-generation of PC gaming is going. With their highly anticipated Xbox 360 title, Gears of War, on the verge of shipping we were lucky enough to get some information on Unreal Tournament 2007's thread usage from Tim Sweeney, Founder and President of Epic Games.

We asked Tim to tell us a bit about what threads UT2007 will spawn, and he responded with the following:

"Currently Unreal Engine 3 runs two heavyweight threads all the time: one for gameplay and one for rendering. In addition, there are several helper threads to which we offload all of the physics (using Ageia's multithreaded PhysX library), streaming, and several other tasks.

We plan to extend the threading support further in time for the release of Unreal Tournament 2007 next year, to further exploit multi-core PC CPUs. Major opportunities for multithreaded optimization include particle systems, animation, and terrain. Also, since UT2007 uses very extensive vehicle and ragdoll physics, we expect that at peak times during gameplay that we'll have no trouble fully exploiting 4 threads at the maximum detail settings.

There are lots of other interesting prospects. I expect we'll be able to exploit as many cores and Intel and AMD are able to ship in the foreseeable future."

It looks like by the time UT2007 makes its appearance on the PC it will be juggling, at times, more than two CPU intensive threads. Tim added one more comment that was particularly interesting: UT2007 will not require a dual core CPU, meaning there's still life for single core in gaming, even in the 2007 - 2008 timeframe.

Despite the relatively gung-ho attitude by Remedy, Epic and other ISVs on being able to use more than two cores regularly, the fact of the matter is that neither Alan Wake nor UT2007 are coming out anytime soon. And it's tough to say how long before other titles actually show a noticeable performance or experience difference between two and four core CPUs. Our pragmatic side can't help but point out that if you're building a high end gaming PC today, going quad-core will help in the future, but we can't really say precisely when that future will be.

Analyzing Efficiency Trends Overclocking
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  • Sharky974 - Friday, November 3, 2006 - link

    Dudes, I remember reading, with detailed benchmarks from a site that specialized in HDD's, that raid array's for speed are COMPLETELY AND UNEQUIVICABLY USELESS.

    It bugs me too, because then as now, people just refuse to accept that fact, even with benchmarks proving it over and over staring them right in the face. RAID DOES NOT SPEED UP YOUR SYSTEM. PERIOD.

    If you want to use it for auto backup otoh, fine..
  • cjb110 - Thursday, November 2, 2006 - link

    One question I would like answered, would a quad core help with the gaming and background task usage? (i.e. IM, P2P etc etc) Is Windows intellegent enough to use those cores properly?

    Reason I ask is I'm planning to go from a 2 pc setup (1 gaming, 1 background tasks) to a single setup, and wondering if quad would be an even better solution for me?
  • Sunrise089 - Thursday, November 2, 2006 - link

    Probably not. While this sounds like a good idea, the main benefit in going dual-core is offloading 100% of those background tasts to the second core, so the game gets one core all to itself. Moving from two to four does almost nothing because there isn't anything else to unload. Now, in the future there will be more titles that will use 2 cores, so 4 core chips have their uses, but by then most readers of this site will have upgraded again anyways.
  • JarredWalton - Thursday, November 2, 2006 - link

    Depends on the background tasks. If you're running something in the background like media encoding, which can already easily use two cores, I would expect quad core to do better. If you're running BitTorrent plus media encoding plus a TV recording application, then I would expect even more benefit if you try to game. Of course, if you're doing all that, you better have a nice HDD configuration as well. RAID 0 with NCQ enabled should suffice.
  • Sunrise089 - Thursday, November 2, 2006 - link

    Ok, sure, but when most people ask this question they are talking about a game plus IM and anti-virus and maybe a Firefox window. Not all that many people play fullscreen games while encoding files and bittorrenting.
  • JarredWalton - Thursday, November 2, 2006 - link

    Right, in which case there's little difference, at least right now. When games start coming out that can use multiple cores (not just 2 or even 4), then it could become a lot more important. For now, dual cores is plenty for 99% of people.
  • shabby - Thursday, November 2, 2006 - link

    I love it how steve jobs is pimping the intel chip now, before his ppc chips were oh so much faster then intel chips. What a two faced whore...
  • Donegrim - Thursday, November 2, 2006 - link

    But before his ppc chips WERE more powerful than Intel ones. Before the core architecture came into being. Now the core is faster than the ppc, so he is using them. Makes sense really, I'm sure I'd do the same.
  • Griswold - Thursday, November 2, 2006 - link

    Nah, he was cursing the whole x86 architecture. By your logic, he could have went with AMD while Intel was touting their netburst furnaces.
  • peternelson - Thursday, November 2, 2006 - link

    "4x4 is an entirely new platform using Socket-1207 (not AM2) CPUs. As much as AMD wants 4x4 to succeed, what we're really waiting for is Barcelona. "

    HAS AMD ANNOUNCED CLEARLY that 4x4 will be only 1207 and NOT AVAILABLE for AM2?

    In earlier announcements it looked like 4x4 would be AM2 (hence speculation about how it could dual socket without extra hypertransport links). PLEASE STATE IF AMD HAVE MADE AN UNAMBIGUOUS STATEMENT OR CLARIFICATION TO THIS EFFECT. Note 4x4 and the acceleration coprocessor tech are two different technologies and might be confused if they are in the same conference/press release or anandtech article.

    In any case AMD promised 4x4 during 2006, so we will know the answers real soon ;-)

    I think 4x4 will not be nice just for two dualcores, but for have TWO QUADCORES. Now depending on if those quadcores can be AM2 or 1207 or available for either, that will alter the price/performance of AMD's offering.

    However I am looking forward to an 8 core system from AMD.

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