Final Words

This is an excellent example of a game built around programmable shader power. The geometry and textures are solid updates from the original Refractor2 engine used in Battlefield 1942, and the effects and polish on the final product make the experience complete. Explosions, fog, smoke, fire, water, environments, and other visual effects all come together to really immerse the player in the game.

And to run a game like BF2 in all its glory, gamers need cards that can handle the load. As we've shown, the card doesn't need to be expensive to provide a good game-play experience. The budget cards handled lower resolutions just fine for casual gaming (with no AA enabled), and mid-range solutions are just fine for the Battlefield aficionado (offering either 10x7 with AA or 12x10 without as solidly playable resolutions). For those hardcore gamers out there who demand the absolute in performance with frame rates so high that they could slow it down and see bullets (disclaimer: this is not actually possible), the higher end cards are required. At this point, there are no tests we ran that really pushed the 7800 GTX SLI to its limit, but in the future, we plan on looking at resolutions that require dual-link DVI (such as are possible on Apple's latest and largest Cinema Display).

For now, it seems that the NVIDIA parts come out on top in everything but a showdown between the 6800 Ultra and the X850 XT. This is a "The Way It's Meant To Be Played" game, but we don't feel that has any bearing on performance on different vendors' hardware (it would put DICE and EA at a disadvantage to not run as efficiently as possible on all hardware). The 7800 GTX is quite a powerhouse even without SLI enabled. It will be quite interesting to see what ATI comes out with next to try to combat this latest offering. We really can't wait for more tests that are CPU limited at huge resolutions. The faster that happens, the sooner game developers will put the extra power into even more incredible detail.

Each class of card scales well with resolution and AA settings. The main issue that we want to drive home is that this game offers excellent performance in an affordable package - great graphics don't need to slow performance to a halt.

High End Performance Tests
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  • saiku - Thursday, July 7, 2005 - link

    The choice of cards to benchmark always baffles me.
    Where are the mainstream cards such as 9800 Pro? What percentage of Anandtech's audience uses 7800 GTX or an SLI setup? Why not focus on the "mainstream" cards such as the 9800s, the 6800GT and non spend tons of stats on $1000 video card setups.

    I love reading anandtech stuff but their choice of cards for benchmarks drives me nuts.
  • JustAnAverageGuy - Thursday, July 7, 2005 - link

    Would have liked to see the 9800 Pro and 800XL included.
  • DerekWilson - Thursday, July 7, 2005 - link

    Sorry, I was mixing up my game engines there -- you are correct and the article has been fixed to reflect the use of the proper engine.

    Derek Wilson
  • Therms - Thursday, July 7, 2005 - link

    The Battlefield 1942 engine had nothing to do with the Unreal Engine.

    "When you're looking at screenshots and movies from Battlefield 1942 you cant stop noticing that it is damn beautiful; could you tell us something more about the technique behind the game? We heard that you developed your own engine, could you please tell us a little bit more about it?

    The engine is named Refractor2 and is completely home made, just as it's predecessor, Refractor. The reason why we made our own engine, and didn't use any of the well known engines as say the Quake3 engine or the Unreal Tournament engine, is because of the specific demands that Battlefield 1942 has. "

    http://www.gamingeye.com/english/artiklar/artikel....

  • CrystalBay - Thursday, July 7, 2005 - link

    Nice article Derek,

    Will AT be making the AT BF2 benchmark downloadable for members ? That would be nice , then members could bench thier cards and share the results. Myself I can figure out how well my GT scales compared to Ultras.
  • dev0lution - Thursday, July 7, 2005 - link

    It doesn't make much sense to include an X700 Pro over an X800XL, as I'm sure the latter is one of the more popular ATI cards.
  • coomar - Thursday, July 7, 2005 - link

    x700 pro is pretty much the equivalent of a 9800pro, i'm a little surprised as to a lack of the x800xl or 6800gt
  • ShadowVlican - Thursday, July 7, 2005 - link

    a 2nd edition of this article would be appreciated (to include CPU scaling & older gfx cards)
  • Yelapaboy - Thursday, July 7, 2005 - link

    One thing I have noticed with my 3.2 @ 3.6 P4 with X800 XT PE main rig is that although I notice a pretty nice difference at very high res with older games and sims I don't notice that much with newer shooters that use shaders such as HL2, Doom 3, and Far Cry. For example I was almost as happy playing Far Cry at 1024x768 with 2X temporal FSAA on my old 9700Pro as 1600x1200 4X with my X800 XT PE, I can't tell much difference in HL2, Butcher Bay or Doom 3 when I go above 1280x960 on my 22" Viewsonic P225 and pretty much run them at that res. I figure my year and a half old main rig with it's year old video card easily has another year left of keeping me wildly happy although I am chomping at the bit for a dual core AMD CPU and the 7800 is certainly awesome. I feel that of the games I play only IL2 and FS2004 would give me a definitely better gaming experience with more GPU and CPU but as it is they run quite well. At any rate great article but I would have liked to see certain other cards tested.
  • Jep4444 - Thursday, July 7, 2005 - link

    the demo doesn't seem to want to install on my computer so i can't see how it'll run on my rig

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