Gaming Tests: World of Tanks

Albeit different to most of the other commonly played MMO or massively multiplayer online games, World of Tanks is set in the mid-20th century and allows players to take control of a range of military based armored vehicles. World of Tanks (WoT) is developed and published by Wargaming who are based in Belarus, with the game’s soundtrack being primarily composed by Belarusian composer Sergey Khmelevsky. The game offers multiple entry points including a free-to-play element as well as allowing players to pay a fee to open up more features. One of the most interesting things about this tank based MMO is that it achieved esports status when it debuted at the World Cyber Games back in 2012.

World of Tanks enCore is a demo application for its new graphics engine penned by the Wargaming development team. Over time the new core engine has been implemented into the full game upgrading the games visuals with key elements such as improved water, flora, shadows, lighting as well as other objects such as buildings. The World of Tanks enCore demo app not only offers up insight into the impending game engine changes, but allows users to check system performance to see if the new engine runs optimally on their system. There is technically a Ray Tracing version of the enCore benchmark now available, however because it can’t be deployed standalone without the installer, we decided against using it. If that gets fixed, then we can look into it.

The benchmark tool comes with a number of presets:

  • 768p Minimum, 1080p Standard, 1080p Max, 4K Max (not a preset)

The odd one out is the 4K Max preset, because the benchmark doesn’t automatically have a 4K option – to get this we edit the acceptable resolutions ini file, and then we can select 4K. The benchmark outputs its own results file, with frame times, making it very easy to parse the data needed for average and percentiles.

AnandTech Low Resolution
Low Quality
Medium Resolution
Low Quality
High Resolution
Low Quality
Medium Resolution
Max Quality
Average FPS
95th Percentile

WoT is a fun test to see 700 FPS+ numbers with the best CPUs. However the differences between the CPUs end up being minor.

All of our benchmark results can also be found in our benchmark engine, Bench.

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  • mitox0815 - Tuesday, April 13, 2021 - link

    "Just abandon"...those clocks you dream of might have been possible on certain CPUs, but definitely noton a broader line-up. The XPs ran hot enough as it was, screwing more out of them would've made no sense. THAT they tried with the 9590...and failed miserably. Not to mention people could OC the Northwoods too, beyond 3.6 or 3.7 Ghz in fact...negating that point entirely. As was said...Northwood, especially the FSB800 ones with HT were the top dogs until the A64 came around and showed them the door. Prescott was...ambitious, to put it nicely.
  • mitox0815 - Tuesday, April 13, 2021 - link

    *not on
  • TheinsanegamerN - Wednesday, March 31, 2021 - link

    Netburst was built for both high clock speeds and predictable workloads, such as video editing, where it did quite well. Obviously it royally sucked for unpredictable workloads like gaming, but you could see where intel was heading with the idea.
  • Oxford Guy - Wednesday, March 31, 2021 - link

    'you could see where intel was heading with the idea'

    Creating the phrase 'MHz myth' in the public consciousness.
  • GeoffreyA - Friday, April 2, 2021 - link

    "MHz myth in the public consciousness"

    And it largely worked, even in the K8 era with the non-enthusiast public. Only when Core 2 Duo dropped to lower clocks was it accepted overnight that, yes, lower clocks are now all right because Intel says so.
  • Prosthetic Head - Tuesday, March 30, 2021 - link

    Your point still stands, however P4 was also a VERY low bar for to measure IPC improvements relative to.
  • Hifihedgehog - Tuesday, March 30, 2021 - link

    Well, Bulldozer was too and look what AMD did with Ryzen...
  • Oxford Guy - Saturday, April 3, 2021 - link

    AMD had a long time. 2011 is stamped onto the spreader of Piledriver and that was only a small incremental change from Bulldozer, which is even older.
  • Oxford Guy - Saturday, April 3, 2021 - link

    And, Bulldozer had worse IPC than Phenom. So, AMD had basically tech eternity to improve on the IPC of what it was offering. It made Zen 1 seem a lot more revolutionary.
  • GeoffreyA - Saturday, April 3, 2021 - link

    "It made Zen 1 seem a lot more revolutionary"

    You're right; and if one compares against Haswell or Skylake, one will see that the Intel and AMD designs are crudely the same from a bird's-eye point of view, except for AMD's split-scheduler inherited from the Athlon. I think that goes to show there's pretty much only one way to make an efficient x86 CPU (notice departures are disastrous: Netburst/Bulldozer). Having said that, I'm glad AMD went through the BD era: taught them a great deal. Also forced them to start from scratch, which took their design further than revising K10 would have done.

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