Gaming: Ashes Classic (DX12)

Seen as the holy child of DirectX12, Ashes of the Singularity (AoTS, or just Ashes) has been the first title to actively go explore as many of the DirectX12 features as it possibly can. Stardock, the developer behind the Nitrous engine which powers the game, has ensured that the real-time strategy title takes advantage of multiple cores and multiple graphics cards, in as many configurations as possible.

As a real-time strategy title, Ashes is all about responsiveness during both wide open shots but also concentrated battles. With DirectX12 at the helm, the ability to implement more draw calls per second allows the engine to work with substantial unit depth and effects that other RTS titles had to rely on combined draw calls to achieve, making some combined unit structures ultimately very rigid.

Stardock clearly understand the importance of an in-game benchmark, ensuring that such a tool was available and capable from day one, especially with all the additional DX12 features used and being able to characterize how they affected the title for the developer was important. The in-game benchmark performs a four minute fixed seed battle environment with a variety of shots, and outputs a vast amount of data to analyze.

For our benchmark, we run Ashes Classic: an older version of the game before the Escalation update. The reason for this is that this is easier to automate, without a splash screen, but still has a strong visual fidelity to test.

 

Ashes has dropdown options for MSAA, Light Quality, Object Quality, Shading Samples, Shadow Quality, Textures, and separate options for the terrain. There are several presents, from Very Low to Extreme: we run our benchmarks at the above settings, and take the frame-time output for our average and percentile numbers.

 

All of our benchmark results can also be found in our benchmark engine, Bench.

AnandTech IGP Low Medium High
Average FPS
95th Percentile
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  • AnarchoPrimitiv - Wednesday, May 20, 2020 - link

    Should I repost the countless comments made by Intel fanboys claiming that the fans on x570 meant the sky is falling? Don't try to ambush people with the accusation of a double standard when your side drew first blood
  • Irata - Wednesday, May 20, 2020 - link

    The double standard was exactly my point. End of the world for X570 for own 50-60mm fan back then, Crickets chirping for several 40mm fans on Z490 now.
  • Makaveli - Wednesday, May 20, 2020 - link

    its one small fan and its inaudible I haven't heard mine ever. The only people complaining about this is people who still thinking they are dealing with motherboards from the 1990's.
  • shing3232 - Thursday, May 21, 2020 - link

    They're worrying about longevity of the fans.
  • yeeeeman - Wednesday, May 20, 2020 - link

    All x570 motherboards had fans that was the problem. Here some specific models do
  • RSAUser - Thursday, May 21, 2020 - link

    The above.

    I've tweaked the fan curve on my motherboards, it's never kicked in yet.
  • ryao - Wednesday, May 20, 2020 - link

    Why are there data points from AMD missing in a number of tests. For example, the Crysis CPU render is missing data points for all of AMD’s processors except the 3600.
  • schujj07 - Wednesday, May 20, 2020 - link

    Crysis CPU render "This is one of our new benchmarks, so we are slowly building up the database as we start regression testing older processors."

    They are in the middle of updating the entire suite. That means that not every CPU has been tested with in the new suite so the only data available is from CPUs that have been tested.
  • gagegfg - Wednesday, May 20, 2020 - link


    bad anandtech policy, thus confuse users. If they pay attention to the amount of unsubstantiated comments, they are targeted for those graphics, confusing users with "superiority of intel" ... and this is not the case
  • DannyH246 - Wednesday, May 20, 2020 - link

    haha - yeah exactly. Anything where AMD would be ahead...."oh our database is light"

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