CPU Performance: Web and Legacy Tests

While more the focus of low-end and small form factor systems, web-based benchmarks are notoriously difficult to standardize. Modern web browsers are frequently updated, with no recourse to disable those updates, and as such there is difficulty in keeping a common platform. The fast paced nature of browser development means that version numbers (and performance) can change from week to week. Despite this, web tests are often a good measure of user experience: a lot of what most office work is today revolves around web applications, particularly email and office apps, but also interfaces and development environments. Our web tests include some of the industry standard tests, as well as a few popular but older tests.

We have also included our legacy benchmarks in this section, representing a stack of older code for popular benchmarks.

All of our benchmark results can also be found in our benchmark engine, Bench.

Speedometer 2: JavaScript Frameworks

Our newest web test is Speedometer 2, which is a accrued test over a series of javascript frameworks to do three simple things: built a list, enable each item in the list, and remove the list. All the frameworks implement the same visual cues, but obviously apply them from different coding angles.

Our test goes through the list of frameworks, and produces a final score indicative of ‘rpm’, one of the benchmarks internal metrics. We report this final score.

Speedometer 2

Google Octane 2.0: Core Web Compute

A popular web test for several years, but now no longer being updated, is Octane, developed by Google. Version 2.0 of the test performs the best part of two-dozen compute related tasks, such as regular expressions, cryptography, ray tracing, emulation, and Navier-Stokes physics calculations.

The test gives each sub-test a score and produces a geometric mean of the set as a final result. We run the full benchmark four times, and average the final results.

Google Octane 2.0

Mozilla Kraken 1.1: Core Web Compute

Even older than Octane is Kraken, this time developed by Mozilla. This is an older test that does similar computational mechanics, such as audio processing or image filtering. Kraken seems to produce a highly variable result depending on the browser version, as it is a test that is keenly optimized for.

The main benchmark runs through each of the sub-tests ten times and produces an average time to completion for each loop, given in milliseconds. We run the full benchmark four times and take an average of the time taken.

Mozilla Kraken 1.1

3DPM v1: Naïve Code Variant of 3DPM v2.1

The first legacy test in the suite is the first version of our 3DPM benchmark. This is the ultimate naïve version of the code, as if it was written by scientist with no knowledge of how computer hardware, compilers, or optimization works (which in fact, it was at the start). This represents a large body of scientific simulation out in the wild, where getting the answer is more important than it being fast (getting a result in 4 days is acceptable if it’s correct, rather than sending someone away for a year to learn to code and getting the result in 5 minutes).

In this version, the only real optimization was in the compiler flags (-O2, -fp:fast), compiling it in release mode, and enabling OpenMP in the main compute loops. The loops were not configured for function size, and one of the key slowdowns is false sharing in the cache. It also has long dependency chains based on the random number generation, which leads to relatively poor performance on specific compute microarchitectures.

3DPM v1 can be downloaded with our 3DPM v2 code here: 3DPMv2.1.rar (13.0 MB)

3DPM v1 Single Threaded3DPM v1 Multi-Threaded

x264 HD 3.0: Older Transcode Test

This transcoding test is super old, and was used by Anand back in the day of Pentium 4 and Athlon II processors. Here a standardized 720p video is transcoded with a two-pass conversion, with the benchmark showing the frames-per-second of each pass. This benchmark is single-threaded, and between some micro-architectures we seem to actually hit an instructions-per-clock wall.

x264 HD 3.0 Pass 1x264 HD 3.0 Pass 2

CPU Performance: Encoding Tests CPU Performance: Synthetic Tests
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  • yankeeDDL - Wednesday, May 20, 2020 - link

    I think the main idea was to show if the CPU was getting in the way when teh GPU is definitely not the bottleneck.
  • mrvco - Wednesday, May 20, 2020 - link

    That's difficult to discern without all the relevant data.. i.e. diminishing returns as the bottle-neck transitions from the CPU to the GPU at typical resolutions and quality settings. I think better of the typical AnandTech reader, but I would hate to think that someone reads this review and extrapolates 720p / medium quality FPS relative performance to 1440p or 2160p at high or ultra settings and blows their build budget on a $400+ CPU and associated components required to power and cool that CPU with little or no improvement in actual gaming performance.
  • dullard - Wednesday, May 20, 2020 - link

    Do we really need this same comment with every CPU review ever? Every single CPU review for years (Decades?) people make that exact same comment. That is why the reviews test several different resolutions already.

    Anandtech did 2 to 4 resolutions with each game. Isn't that enough? Can't you interpolate or extrapolate as needed to whatever specific resolution you use? Or did you miss that there are scroll over graphs of other resolutions in the review.
  • schujj07 - Wednesday, May 20, 2020 - link

    “There are two types of people in this world: 1.) Those who can extrapolate from incomplete data.”
  • diediealldie - Thursday, May 21, 2020 - link

    LMAO you're genius
  • DrKlahn - Wednesday, May 20, 2020 - link

    In some cases they do higher than 1080p and some they don't. I do wish they would include higher resolution in all tests and that the "gaming lead" statements came with the caveat that it's largely only going to be beneficial for those seeking low resolution with very high frame rates. Someone with a 1080p 60Hz monitor likely isn't going to benefit from the Intel platform, nor is someone with a high resolution monitor with eye candy enabled. But the conclusion doesn't really spell that out well for the less educated. And it's certainly not just Anandtech doing this. Seems to be the norm. But you see people parroting "Intel is better for gaming" when in their setup it may not bring any benefit while incurring more cost and being more difficult to cool due to the substantial power use.
  • Spunjji - Tuesday, May 26, 2020 - link

    It's almost like their access is partially contingent on following at least a few of the guidelines about how to position the product. :/
  • mrvco - Wednesday, May 20, 2020 - link

    Granted, 720p and 1080p resolutions are highly CPU dependent when using a modern GPU, but I'm not seeing 1440p at high or ultra quality results which is where things do transition to being more GPU dependent and a more realistic real-world scenario for anyone paying up for mid-range to high-end gaming PCs.
  • Meteor2 - Wednesday, July 15, 2020 - link

    Spend as much as you can on the GPU and pair with a $200 CPU. It’s actually pretty simple.
  • yankeeDDL - Wednesday, May 20, 2020 - link

    I have to say that this fared better than I expected.
    I would definitely not buy one, but kudos to Intel.
    Can't imagine what it means to have a 250W CPU + 200W GPU in a PC next to you while you're playing. Must sound like an airplane.

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