Gaming Performance

For Z490 we are running using Windows 10 64-bit with the 1909 update.

Grand Theft Auto V

The highly anticipated iteration of the Grand Theft Auto franchise hit the shelves on April 14th 2015, with both AMD and NVIDIA in tow to help optimize the title. GTA doesn’t provide graphical presets, but opens up the options to users and extends the boundaries by pushing even the hardest systems to the limit using Rockstar’s Advanced Game Engine under DirectX 11. Whether the user is flying high in the mountains with long draw distances or dealing with assorted trash in the city, when cranked up to maximum it creates stunning visuals but hard work for both the CPU and the GPU.

For our test we have scripted a version of the in-game benchmark. The in-game benchmark consists of five scenarios: four short panning shots with varying lighting and weather effects, and a fifth action sequence that lasts around 90 seconds. We use only the final part of the benchmark, which combines a flight scene in a jet followed by an inner city drive-by through several intersections followed by ramming a tanker that explodes, causing other cars to explode as well. This is a mix of distance rendering followed by a detailed near-rendering action sequence, and the title thankfully spits out frame time data.

GTX 1080: Grand Theft Auto V, Average FPSGTX 1080: Grand Theft Auto V, 95th Percentile

F1 2018

Aside from keeping up-to-date on the Formula One world, F1 2017 added HDR support, which F1 2018 has maintained; otherwise, we should see any newer versions of Codemasters' EGO engine find its way into F1. Graphically demanding in its own right, F1 2018 keeps a useful racing-type graphics workload in our benchmarks.

Aside from keeping up-to-date on the Formula One world, F1 2017 added HDR support, which F1 2018 has maintained. We use the in-game benchmark, set to run on the Montreal track in the wet, driving as Lewis Hamilton from last place on the grid. Data is taken over a one-lap race.

GTX 1080: F1 2018, Average FPSGTX 1080: F1 2018, 95th Percentile

Strange Brigade (DX12)

Strange Brigade is based in 1903’s Egypt and follows a story which is very similar to that of the Mummy film franchise. This particular third-person shooter is developed by Rebellion Developments which is more widely known for games such as the Sniper Elite and Alien vs Predator series. The game follows the hunt for Seteki the Witch Queen who has arose once again and the only ‘troop’ who can ultimately stop her. Gameplay is cooperative centric with a wide variety of different levels and many puzzles which need solving by the British colonial Secret Service agents sent to put an end to her reign of barbaric and brutality.

The game supports both the DirectX 12 and Vulkan APIs and houses its own built-in benchmark which offers various options up for customization including textures, anti-aliasing, reflections, draw distance and even allows users to enable or disable motion blur, ambient occlusion and tessellation among others. AMD has boasted previously that Strange Brigade is part of its Vulkan API implementation offering scalability for AMD multi-graphics card configurations.

GTX 1080: Strange Brigade DX12, Average FPSGTX 1080: Strange Brigade DX12, 95th Percentile

CPU Performance, Short Form Overclocking
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  • Ian Cutress - Wednesday, May 27, 2020 - link

    I still have a DDR booster :)
  • YB1064 - Thursday, May 28, 2020 - link

    Happy to take it off your hands if you don't need it. :)
  • bigboxes - Wednesday, May 27, 2020 - link

    It's funny, you had me up until DFI. I had a lan party NF4 board. I hated that thing. It was too difficult to get and keep stable. I wasn't a noob when it came out. Such a disappointment. I like tweaking my stuff, but no thanks. Lol
  • Spunjji - Thursday, May 28, 2020 - link

    Can second this. The LAN party NF4 boards were absolute garbage - I had a friend RMA the same one twice, and the entire process took a year. What's the point of having the best OC features if your boards aren't stable at stock settings?
  • alufan - Thursday, May 28, 2020 - link

    And third garbage wouldnt overclock worth Toffee even running stock was a challenge all they had was fancy colours and a lot of rave reviews
  • YB1064 - Thursday, May 28, 2020 - link

    I never said that the DF4 boards were reliable. They were at best betas, but I'll be damned if they didn't overclock like crazy. I've gone through about ~20 boards (NF4, NF4-SLI-DR, NF4-Expert) to find the best ones. It was a crapshoot, but man was it FUN!
  • andanand - Wednesday, May 27, 2020 - link

    Is there any reason someone would choose an i7 over an AMD cpu at the same price point?
  • lmcd - Wednesday, May 27, 2020 - link

    Microsoft still hasn't gotten around to nested Hyper-V on AMD -- unless it quietly made it into 2004 that released today.

    IGP is pretty useful on Linux still since AMD driver support tends to be late for new graphics architectures. A CPU-only workload on Linux would definitely favor Intel, as cheap AMD GPUs are ancient and Nvidia proprietary drivers are still annoying to use.
  • lmcd - Wednesday, May 27, 2020 - link

    Nested Hyper-V sounds niche but anyone who wants to use the Windows 10X emulator needs it unfortunately.
  • mooninite - Wednesday, May 27, 2020 - link

    Hi, let's calm down on the FUD.

    You act like the only virtualization solution on Windows is Hyper-V. It's not. It's not a deal breaker for most people. Maybe for you... but not for most people.

    IGP support is *equal* today (yes, the year is 2020) with Intel and AMD IGPs. All the way up to Ice Lake and Vega 3xxx APUs. Performance favors AMD IGPs. This support extends to video decoding and encoding, which is equal on both sides.

    The NVIDIA driver is painless to use if you use a sane, well-maintained distribution that packages it for you.

    Anything else you would like to debate? Some of your statement was true a decade ago, but times have changed for the better.

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