How about a walk on the beach?

Just like in the original Half Life, Half Life 2's levels are split into multiple parts and are loaded as you encounter them in order to make the game flow more like a story rather than your average first person shooter.  Our next benchmark is a continuation of the d2_coast levels: d2_coast_12. 

This particular demo takes place on a beach during the early morning.  In the demo, our player walks along the beach only to be ambushed by a few soldiers, which he mows through with ease.  Here's where things get interesting though; one of the most stressful shaders in the entire game is located in the d2_coast_12 level.  There are a couple of huts armed with machine guns placed on the beach, but to protect the operator of the gun there's a bit of protective glass much like a windshield at the front of the huts.  The glass shaders end up severely reducing frame rate, although with all of the cards we have here the game is still playable. 

Our player stares at the glass of one of these huts for a bit before moving on, finally coming across a couple of enemies in an elevated hut.  The player fires a few rockets at the hut, which produce explosions that are also fairly GPU intensive, while being shot at from above.  The demo closes with our player tossing a grenade at the enemy hut as a last resort. 

We chose this level and section of the game for two reasons: 1) The GPU intensive glass shader we mentioned earlier intrigued us and slowed down even the fastest GPUs, and 2) the level had a lot of good combat which we were lacking from some of the other demos.  Once again, you can see how this demo is also typical of Half Life 2 gameplay. 

Once again, the standings remain virtually unchanged in this demo with the 9700 and 9600XT performing very well. The Radeon X300 and GeForce 6200 also perform very closely to one another here:

Half Life 2 AT_coast_12 Demo

In DX8 mode there's more of the same, the 5900XT does pretty well as does the age old GeForce4:

Half Life 2 AT_coast_12 Demo

Let’s go for a Drive In Jail, with Friends
Comments Locked

62 Comments

View All Comments

  • abakshi - Sunday, November 21, 2004 - link

    Just a note - the last graph on page 7 seems to be a bit messed up -- the GeForce 6200 is shown as 82.3 FPS - higher than all of the over cards - while the data chart and line graph show it as 53.9 FPS.
  • KrikU - Sunday, November 21, 2004 - link

    Why cant we see benchmarks with AA & AF enabled with mainstream graphics cards? HL2 is using a such engine that is only CPU limited, so AA & AF tests are really welcome!
    Im playing with ti4400 (o/c to ti4600 speeds) with AA 2x & AF 2x! This is first such new game where I can use these image quality enhancements with my card!
  • T8000 - Sunday, November 21, 2004 - link

    Half life 2 seems to be designed around the Radeon 9700.

    Because Valve seems to have made certain promises to ATI, they where not allowed to optimize any Geforce for DX9.

    This also shows with the GF6200, that should be close to the R9600, but is not, due to the optimized Radeon 9700 codepath.

    Luckely, Valve was hacked, preventing this game from messing up the marketplace. Now, almost any card can play it and Nvidia may even be tempted to release a patch in their driver to undo Valves DX9 R9700 cheats and make the game do DX9 the right way for FX owners, without sacrificing any image quality. Just to prove Valve wrong.
  • draazeejs - Sunday, November 21, 2004 - link

    Well, I like HL2 a lot, much more so than the pitch-black, ugly-fuzzy texture D3. But, honestly - to me it looks exactly like Far Cry, engine-wise. Is there any difference?
    Respect to the level-designers of HL2, none of the games comes even close nowadays to that sort of detail and scenery. Also I think the physics of the people and faces and AI is by far superior. And the Raven-yard is much more scary than the whole D3 :)))
  • kmmatney - Sunday, November 21, 2004 - link

    [sarcasm] Oh, and have fun running those DX games on other platforms without emulation. [/sarcasm]

    Obviously, this game isn't meant for other platforms, and that's fine by me. I think the original half-life had an OpenGL option, but it sucked (at least on my old Radeon card). In general, OpenGL has always been a pain, dating back to the old miniGL driver days. In my experience, when playing games that had either a Dx or OpenGL option, the DX option has usually been more reliable. It sould be because I usually have ATI based cards...
  • kmmatney - Sunday, November 21, 2004 - link

    I didn't mean that DX literally "looks" better than OpenGl, I meant that it seems to be more versatile. Here's a game that can be played comfortably over several generations of video cards. You have to buy a new one to play D3 at decent resolution. The HL2 engine seems to have room to spare in terms of using DX 9 features, so the engine can be further enhanced in the future. I would think this game engine would be preferred over the Doom3 engine.
  • oneils - Sunday, November 21, 2004 - link

    #15, Steam's site (under "updates") indicates that the stuttering is due to a sound problem, and that they are working on a fix. Hopefully this will help you.

  • vladik007 - Saturday, November 20, 2004 - link

    " I'm missing words to how pathetic that is. "

    1st my post was no.2 NOT no.3.
    2nd unlike many people i dont have time to work on my personal computers all the time. IF i dont upgrade this holliday season , i'll possibly have to wait until summer vacation. And you dont see nforce4 out now , do you ?
    3rd No it's not pathetic to follow something that's never failed me. Ever heard of satisfied customer ? Well Abit has always treated me very well , RMA proccess , crossshiping , bios updates , good support on official forums ... etc Why on earth should i change ?
    4th got it ?
  • moletus - Saturday, November 20, 2004 - link

    I really would like to see some ATI 8500-9200 results too..
  • Pannenkoek - Saturday, November 20, 2004 - link

    #18: It depends on what features of the videocards are used for how a game will look like, and the art. It's not dirct3d vs opengl, the videocards are the limiting factor. Doom III is just too dark, and that's because of an optimization used in the shadowing. ;-)

    #26: Surely you mean "#2", I'm all for AMD. Not that my current computer is not pathetic compared with what's around nowadays...

Log in

Don't have an account? Sign up now