Star Wars Battlefront Performance

Released alongside the latest Star Wars DVDs, Battlefront has become popular quickly, thanks to the large scale feel of its battles as well as fairly decent graphics. There is no built-in benchmark in this game, so we developed an easily repeatable path to take during the second mission of the Clone Wars single player campaign that resulted in fairly consistent frame rates between runs. We used FRAPS to record the average frame rate during the sequence.

The Radeon X700 completely destroys the competition here with an average of 85 fps compared to the next highest Radeon X600 Pro at 45 fps. We have no explanation for the poor performance of the GeForce 6 cards; there were no visual anomalies, so it's either a driver performance issue or an issue with the game and the GeForce 6 architecture.

Star Wars Battlefront - Theed_Benchmark

We continue to see fairly linear scaling with resolution across all of the cards, but it is most pronounced on the X700, since its producing much higher frame rates than the rest of the cards. Interestingly enough, the X700 at 1280x1024 is faster than any of the other cards at 800x600.



Notes from the Lab

ATI X300SE: The X300SE is basically too slow to play this game. There's nothing more to it. The X300 doesn't make it much better either.

ATI X600 Pro: The mouse is very laggy at 12x10, and performance is a bit better than the 6600 in average frame rates, but not really noticeable in actual gameplay. For all intents and purposes, the X600 Pro performs similarly to the 6600.

ATI X700: The X700 serverely outperforms the competition here - wow. And it is quite noticeable in game play. 1280x1024 was a little slow in areas, but 1024x768 was perfect.

NVIDIA GeForce 6200: An OK performer; at resolutions above 800x600, the card isn't nearly as responsive as we would like it to be.

NVIDIA GeForce 6600: Interestingly enough, the 6600 doesn't feel that much faster than the 6200, but you can start to tell more of a difference at the higher resolutions.

Intel Integrated Graphics: Starting the game with just the 915G's integrated graphics gives us the following warning:



Remember that Intel's graphics core has no vertex shaders. All vertex operations are handled by the CPU; thus, it fails to meet the specifications of many games that require hardware vertex shaders. Luckily, most games allow you to continue playing despite the error, but in this case, the display driver would just crash while running Battlefront.

Half Life 2 (Source) Visual Stress Test The Sims 2 Performance
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  • PrinceGaz - Tuesday, October 12, 2004 - link

    I'm assuming the 6200 you tested was a 128-bit version? You don't seem to mention it at all in the review, but I doubt nVidia would send you a 64-bit model unless they wanted to do badly in the benchmarks :)

    I don't think the X700 has appeared on an AT review before, only the X700 XT. Did you underclock your XT, or have you got hold of a standard X700? I trust those X700 results aren't from the X700 XT at full speed! :)

    As #11 and #12 mentioned, with the exception of Doom 3, the X600 Pro is faster than the 6200:

    Doom 3 - 39.3 60.1 (-35%)
    HL2 Stress Test - 91 76 (+20%)
    SW Battlefront - 45 33 (+36%)
    Sims 2 - 33.9 32.2 (+5%)
    UT2004 (1024x768) - 46.3 37 (+25%) [they were CPU limited at lower resolutions]
    BF Vietnam - 81 77 (+5%)
    Halo - 45.2 44 (+3%)
    Far Cry - 74.7 60.6 (+23%)

    So the X600 Pro is slower than the 6200 (128-bit) in Doom 3 by a significant amount, but its marginally faster than it in three games, and its significantly faster than the 6200 in the other three games and also the HL2 Stress Test. So that makes the X600 Pro the better card.

    The X700 absolutely thrashed even the 6600, let alone the 6200, in every game except of course Doom 3 where the 6600 was faster, and Halo where the X700 was a bit faster than the 6600 but not by such a large amount.

    Given the prices of the ATI cards, X300SE ($75), X300 ($100), X600 Pro ($130), X700 (MSRP $149); the 6600 is going to have to be priced at under its MSRP of $149 because of the far superior X700 at the same price point. Lets say a maximum of $130 for the 6600.

    If thats the case, I can't see how the 6200 could have a street-price of $149 (128-bit) and $129 (64-bit). How can the 6200 (128-bit) even have the same price as the faster 6600 anyway? Its also outperformed by the $130 X600 Pro which makes a $149 price ridiculous. I think the 6200 will have to be priced more like the X300 and X300SE-- $100 and $75 for the 128-bit and 64-bit versions respectively, if they are to be successful.

    Maybe most 6200's will end up being cheap 64-bit cards that are sold to people who aren't really bothered about gaming, or who mistakenly believe the amount of memory is the most important factor. You just have to look at how many 64-bit FX5200's are sold.
  • Shinei - Tuesday, October 12, 2004 - link

    The PT Barnum theory, wilburpan. There's a sucker born every minute, and if they're willing to drop $60 for a 64-bit version of a card when they could have had a 128-bit version, so much the better for profits. The FX5200 continues to be one of the best selling AGP cards on the market, despite the fact that it's worse than a Ti4200 at playing games, let alone DX9 games.
  • wilburpan - Tuesday, October 12, 2004 - link

    "The first thing to notice here is that the 6200 supports either a 64-bit or 128-bit memory bus, and as far as NVIDIA is concerned, they are not going to be distinguishing cards equipped with either a 64-bit or 128-bit memory configuration."

    This really bothers me a lot. If I knew there were two versions of this card, I definitely would want to know which version I was buying.

    What would be the rationale for such a policy?
  • wilburpan - Tuesday, October 12, 2004 - link

  • nserra - Tuesday, October 12, 2004 - link

    Why do you all keep talking about the Geforce 6600 cards (buying them) when the X700 was the clear winner?
    You all want to buy the worst card (less performing)? I dont understand.

    Why dont anantech use 3Dmark05?

    No doubt that mine 9700 was a magnificent buy almost 2 years ago. What a piece of cheat are the Geforce FX line of cards....
    Why didnt they use one (a 5600/5700) just to see...

    Even 4pipe line Ati cards can keep up with 8 pipe nvidia, gee what a mess... old tech yeah right.
  • coldpower27 - Tuesday, October 12, 2004 - link

    I am very happy you included Sims 2 into your benchmark suite:)

    I think this game like the amount of vertex processor on X700 plus it's advanatge in fillrate and memory bandwidth, could you please test the Sims 2 when you can on the high end cards from both vendors? :P
  • jediknight - Tuesday, October 12, 2004 - link

    What I'm wondering is.. how do previous generation top-of-the-line cards stack up to current gen mainstream cards?
  • AnonymouseUser - Tuesday, October 12, 2004 - link

    Saist, you are an idiot.

    "OpenGl was never really big on ATi's list of supported API's... However, adding in Doom3, and the requirement of OGL on non-Windows-based systems, and OGL is at least as important to ATi now as DirectX."

    Quake 3, RtCW, HL, CS, CoD, SW:KotOR, Serious Sam (1&2), Painkiller, etc, etc, etc, etc, are OpenGL games. Why would they ONLY NOW want to optimize for OpenGL?
  • Avalon - Monday, October 11, 2004 - link

    Nice review on the budget sector. It's good to see a review from you again, Anand :)
  • Bonesdad - Monday, October 11, 2004 - link

    Affordable gaming??? Not until the 6600GT AGP's come out...affordable is not replacing your mobo, cpu and video card...

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