Grand Theft Auto V (DX11)

Now a truly venerable title, GTA V is a veteran of past game suites that is still graphically demanding as they come. As an older DX11 title, it provides a glimpse into the graphically intensive games of yesteryear that don't incorporate the latest features. Originally released for consoles in 2013, the PC port came with a slew of graphical enhancements and options. Just as importantly, GTA V includes a rather intensive and informative built-in benchmark, somewhat uncommon in open-world games.

The settings are identical to its previous appearances, which are custom as GTA V does not have presets. To recap, a "Very High" quality is used, where all primary graphics settings turned up to their highest setting, except grass, which is at its own very high setting. Meanwhile 4x MSAA is enabled for direct views and reflections. This setting also involves turning on some of the advanced rendering features - the game's long shadows, high resolution shadows, and high definition flight streaming - but not increasing the view distance any further.

We've updated some of the benchmark automation and data processing steps, so results may vary at the 1080p mark compared to previous data.

Grand Theft Auto V - 2560x1440 - Very High Quality

Grand Theft Auto V - 1920x1080 - Very High Quality

Grand Theft Auto V - 99th Percentile - 2560x1440 - Very High Quality

Grand Theft Auto V - 99th Percentile - 1920x1080 - Very High Quality

Overall, NVIDIA hardware tends to perform well on GTA, and the GTX 1660 is no exception. Here, the GTX 1660 is not significantly ahead of the GTX 1060 6GB and 3GB. Nevertheless, it's well in front of the RX 590, being closer to the level of the RX Vega 56.

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  • The_Assimilator - Friday, March 15, 2019 - link

    1660 Ti power usage: more for GPU, less for GDDR6. 1660: less for GPU (due to 2 fewer SMs), but more for GDDR5. Hence why overall power usage for both is the same. What I still don't understand is why all of these cards, despite being rated to draw under 150W, come with 8-pin power connectors; 6-pin would make far more sense and would make them compatible with many older systems.
  • Alistair - Friday, March 15, 2019 - link

    They are still holding back. This would have been an incredible 7nm card. That's still what I want. Not interested.
  • backpackbrady - Saturday, March 16, 2019 - link

    amazing post ryan / nate!@# hoping you could answer a question beyond my knowledge for me. would the 1660 hardware-based encoder nvenc be at a disadvantage with the TU116 and GDDR5 changes? im not sure what effects the encoders performance. thank you very much for your time and knowledge. brady
  • Hrel - Tuesday, March 19, 2019 - link

    Suddenly Nvidia's pricing seems completely fair.
  • Supercell99 - Thursday, March 28, 2019 - link

    Chinese are done dumping after market GFX cards. Used market is drying up
  • Hrel - Saturday, March 30, 2019 - link

    This is looking like one hell of a good card for the money and the market. Faster than the RX 580 and RX 590, priced like a cheap 590 or average 580, less power draw, runs cooler, includes Nvidias (frankly) superior software and drivers. So right now either the GTX1070 used, or the GTX 1660 new, 1070 should be about the same price even used. Only cheaper ones I found were crypto mining cards and F that noise.

    There are some technology differences but idk, you guys don't seem to go into great detail about the differences between GTX 1070 and GTX 1660 excluding game performance. Are there any notable DX features included in the newer card or is it just straight performance improvement?
  • Hrel - Saturday, March 30, 2019 - link

    I think a year or so from now I'll pick one of these up, either 1660 or ti, will depend on then current pricing.

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