Pixel Shader Performance Tests

ShaderMark v2.0 is a program designed to stress test the shader performance of modern DX9 graphics hardware with Shader Model 2.0 programs written in HLSL running on a couple shapes in a scene.

We haven't used ShaderMark in the past because we don't advocate the idea of trying to predict the performance of real world game code using a synthetic set of tests designed to push the hardware. Honestly, as we've said before, the only way to determine performance of a certain program on specific hardware is to run that program on that hardware. As both software and hardware get more complex, results of any given test become less and less generalize able, and games, graphics hardware, and modern computer systems are some of the most complex entities on earth.

So why are we using ShaderMark you may ask. There are a couple reasons. First this is only a kind of ball park test. ATI and NVIDIA both have architectures that should be able to push a lot of shader operations through. It is a fact that NV3x had a bit of a handicap when it came to shader performance. A cursory glance at ShaderMark should tell us enough to know if that handicap carries over to the current generation of cards, and whether or not R420 and NV40 are on the same playing field. We don't want to make a direct comparison, we just want to get a feel for the situation. With that in mind, here are the benchmarks.

 

  Radeon X800 XT PE Radeon X800 Pro GeForce 6800 Ultra GeForce 6800 GT GeForce FX 5950 U
2
310
217
355
314
65
3
244
170
213
188
43
4
238
165
5
211
146
162
143
34
6
244
169
211
187
43
7
277
160
205
182
36
8
176
121
9
157
107
124
110
20
10
352
249
448
410
72
11
291
206
276
248
54
12
220
153
188
167
34
13
134
89
133
118
20
14
140
106
141
129
29
15
195
134
145
128
29
16
163
113
149
133
27
17
18
13
15
13
3
18
159
111
99
89
17
19
49
34
20
78
56
21
85
61
22
47
33
23
49
43
49
46

These benchmarks are run with fp32 on NVIDIA hardware and fp24 on ATI hardware. It isn't really an apples to apples comparison, but with some of the shaders used in shadermark, partial precision floating point causes error accumulation (since this is a benchmark designed to stress shader performance, this is not surprising).

ShaderMark v2.0 clearly shows huge increase in pixel shader performance from NV38 to either flavor of NV40. Even though the results can't really be compared apples to apples (because of the difference in precision), NVIDIA manages to keep up with the ATI hardware fairly well. In fact, under the diffuse lighting and environment mapping, shadowed bump mapping and water color shaders don't show ATI wiping the floor with NVIDIA.

In looking at data collected on the 60.72 version of the NVIDIA driver, no frame rates changed and a visual inspection of the images output by each driver yielded no red flags.

We would like to stress again that these numbers are not apples to apples numbers, but the relative performance of each GPU indicates that the ATI and NVIDIA architectures are very close to comparable from a pixel shader standpoint (with each architecture having different favored types of shader or operation).

In addition to getting a small idea of performance, we can also look deep into the hearts of NV40 and see what happens when we enable partial precision rendering mode in terms of performance gains. As we have stated before, there were a few image quality issues with the types of shaders ShaderMark runs, but this bit of analysis will stick only to how much work is getting done in the same amount of time without regard to the relative quality of the work.

  GeForce 6800 U PP GeForce 6800 GT PP GeForce 6800 U GeForce 6800 GT
2
413
369
355
314
3
320
283
213
188
5
250
221
162
143
6
300
268
211
187
7
285
255
205
182
9
159
142
124
110
10
432
389
448
410
11
288
259
276
248
12
258
225
188
167
13
175
150
133
118
14
167
150
141
129
15
195
173
145
128
16
180
161
149
133
17
21
19
15
13
18
155
139
99
89
23
49
46
49
46

The most obvious thing to notice is that, overall, partial precision mode rendering increases shader rendering speed. Shader 2 through 8 are lighting shaders (with 2 being a simple diffuse lighting shader). These lighting shaders (especially the point and spot light shaders) will make heavy use of vector normalization. As we are running in partial precision mode, this should translate to a partial precision normalize, which is a "free" operation on NV40. Almost any time a partial precision normalize is needed, NV40 will be able to schedule the instruction immediately. This is not the case when dealing with full precision normalization, so the many 50% performance gains coming out of those lighting shaders is probably due to the partial precision normalization hardware built into each shader unit in NV40. The smaller performance gains (which, interestingly, occur on the shaders that have image quality issues) are most likely the result of decreased bandwidth requirements, and decreased register pressure: a single internal fp32 register can handle two fp16 values making scheduling and managing resources much less of a task for the hardware.

As we work on our image quality analysis of NV40 and R420, we will be paying heavy attention to shader performance in both full and partial precision modes (as we want to look at what gamers will actually be seeing in the real world). We will likely bring shadermark back for these tests as well. This is a new benchmark for us, so please bear with us as we get used to its ins and outs.

NVIDIA's Last Minute Effort and The Test Aquamark 3 Performance
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  • l3ored - Tuesday, May 4, 2004 - link

    only the 800xt was winning, the pro usually came after the 6800's
  • Keeksy - Tuesday, May 4, 2004 - link

    Yeah, it is funny how ATi excels in DirectX, yet loses in the OpenGL bechmarks. Looks like I'm going to have both an NVIDIA and an ATi card. The first to play Doom3, the other to play HL2.
  • peroni - Tuesday, May 4, 2004 - link

    I wish there was some testing done with overclocking.

    There are quite a few spelling errors in there Derek.

    Did I miss something or I did not see any mention of prices for these 2 cards?
  • Glitchny - Tuesday, May 4, 2004 - link

    #11 thats what everyone thought when Nvidia bought all the people from 3dFX and look what happened with that.
  • araczynski - Tuesday, May 4, 2004 - link

    i agree with 5 and 10, still the same old stalemate as before, one is good at one thing, the other is good at another. i guess i'll let price dictate my next purchase.

    but ati sure did take the wind out of nvidia's sails with these numbers.

    i wish one of the two would buy the other one out and combine the technologies, one would think they would have a nice product in the end.
  • eBauer - Tuesday, May 4, 2004 - link

    #8 - OpenGL still kicks butt on the nVidia boards. Think of all the Doom3 fans that will buy the 6800's....

    As for myself, I will wait and see how the prices pan out. For now leaning on the X800.
  • ViRGE - Tuesday, May 4, 2004 - link

    ...On the virge of ATI's R420 GPU launch...

    Derek, I'm so touched that you thought of me. ;)
  • Tallon - Tuesday, May 4, 2004 - link

    Ok, so let's review. with the x800XT having better image quality, better framerates, only taking up one slot for cooling and STILL being cooler, and only needing one molex connecter (uses less power than the 9800 XT, actually), who in their right mind would choose a 6800u over this x800XT? I mean, seriously, NVIDIA is scrambling to release a 6850u now which is exactly identical to a 6800u, it's just overclocked (which means more power and higher temperatures). This is ridiculous. ATI is king.
  • noxipoo - Tuesday, May 4, 2004 - link

    ATi wins again.
  • Akaz1976 - Tuesday, May 4, 2004 - link

    Dang! On one hand, I am saddened by the review. My recently purchased (last month) Radeon9800PRO would be at the bottom of the chart in most of the tests carried out in this review :(

    On the other hand this sure bode well for my next vid card upgrade. Even if it is a few months off! :)

    Akaz

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