Neverwinter Nights: Shadow of the Undrentide Performance

Neverwinter Nights: Shadow of the Undrentide

The thrid person style of this game lends itself to AA and AF, and since we've got plenty of power to spare, why not crank up the settings. At our low resolution, the NV40 parts are very close together, while the rest of the pack seems to fall away abruptly (again, we are dealing with OpenGL).

Neverwinter Nights: Shadow of the Undrentide

Moving up to 16x12, we see more of the same, with the only card able to hold on to its relative performance being the X800 XT Platinum Edition.

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  • saechaka - Tuesday, May 4, 2004 - link

    wow. very impressive. i was set on getting an nvidia but just don't know anymore
  • Phiro - Tuesday, May 4, 2004 - link

    The message is clear; Matrox has failed!
  • Brickster - Tuesday, May 4, 2004 - link

    Show me the money!
  • MemberSince97 - Tuesday, May 4, 2004 - link

    Advanced features are worthless if your driver team keeps breaking them..
  • f11 - Tuesday, May 4, 2004 - link

    kinda starting to feel sorry for nvidia now. each generation they stuff their cards with more feautures than they need to, end end up with a slower and more featured card. If anyone's expecting SM3 to be a big hit, remember that the original FX line had lots of extensions to DX9 and they never really made much a difference.

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