Final Words

Seeing John Carmack speak was an amazing experience. There isn't another person in the gaming industry with as much knowledge and influence as John Carmack, and id Software is definitely one of the leading game development houses in existence. Everything from Commander Keen to the upcoming Doom 3 has been a testament to John's talent.

Even though we have an eternal chicken and egg situation with games and hardware chasing each other around, it is good to hear from the horse's mouth that we will be seeing real time movie quality rendering become a possibility in the next decade. With games like Doom 3 and Halflife 2 on the horizon (and having seen glimpses of some other totally unreal realtime 3d at GDC) it's easy to see we are well on our way. The second generation of DX9 hardware, coming down the pipe Real Soon NowTM, is also bringing some much needed speed to the table, and what we will see from PC game developers over the next few years should prove to be very awesome stuff.

We wish all luck and skill to those warriors on the forefront of game engine development. The place where creativity, diligence, and mathematics meet is a strange and wonderful land. Here's to few timetable slips and ever more powerful debuggers. The future looks as bright as the sun after being run through a high dynamic range shader.
Coding Reality
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  • SilverBack - Wednesday, March 31, 2004 - link

    I was one of the lucky people to buy Doom from the Software Creation BBS, the same BBS that was the shareware capital of the modem world. In fact I was sold the 31st copy produced, I still have the 3 1/2 disks :)
    It started the 3d experience for me and also my building PC's to keep up with Carmacks games! LOL
    In a way Carmack changed my life. :D

    However I got a different perspective from this article than most of you seemed to.

    After reading where it's being considered possible to revamp the Q3 engine with better graphics, internal alarms started going off.
    I may be a pessimist, but that sounds as if the ID camp may be getting Doom 3 out of the door much later than anticipated.

    The Unreal Team seems to have a much better graphics engine available now. I hope that JC can get the Doom 3 engine up and running sooner.

  • mikeymasta - Wednesday, March 31, 2004 - link

    Good informative easy to read article, whats how I like em.

    When I talk about upcomming games to others I am often surprised at how little they look forward to upcomming work by john carmacks like Doom3, its proof that they just haven't been around long enough and don't know who their god is!

  • DerekWilson - Wednesday, March 31, 2004 - link

    #14:

    just start something on the side Turnip ;-) That's how many of the people break into the industry ... create a rockin mod or find some other people out there (like me) who are interested in a little on the side game development... that way, if id Software or Epic offers you a job, you can feel good about leaving your favorite "boring" company for something just a little bit more exciting ;-)
  • Turnip - Wednesday, March 31, 2004 - link

    <sigh> Sometimes I almost wish I didn't love the "boring" software applications company I work for, so that I could get out there and do something about the game I dream of.

    Oh, the difficulties in being a developer. :)
  • Chucko - Wednesday, March 31, 2004 - link

    So when is Doom 3 coming out?
  • DerekWilson - Wednesday, March 31, 2004 - link

    I don't think there is a tech journalist out there who wouldn't want to get some one on one time with Carmack... but the supply falls way short of the demand on that one ;-)

    There was a short group QA sessoin in which John decried the value of game design oriented schooling (saying the value is in what people can do in the real world, not how well they've mastered stale curriculums), mentioned that he thinks the direction the PS3 is taking with its parallel architecture is of little value, and talked about X-Prize.

    He also mentioned that Doom III would be ready when its ready ;-)

    And I can tell you right now with a fair ammount of confidence that PCI Express won't make a real difference in playing current games (read any game that will come out this year). I can stream multiple HD quality videos to my GPU in real time though :-)
  • yumarc - Wednesday, March 31, 2004 - link

    Maybe it's just me, but I found this article not to be very informative. It just spews about the greatness of John Carmack and his past accomplishments. It would have been a much better read if the author had received some Q&A time with Carmack and asked him questions such as "When is Doom III due on the street" or "Do PCI Express cards make a difference in game speed". Now that would have been informative.
  • TrogdorJW - Wednesday, March 31, 2004 - link

    #6 (and #9):

    Okay, so you've got Zelda and Mario and what not. They didn't really *push* the envelope, though. Nintendo games always seem to trail behind on the technology and innovation curve. Maybe the original Donkey Kong and Super Mario Bros. were "innovators", but back then everything was new and different. Hell, Asteroids was "state of the art" at one point in time. All Shigeru has done was to hone the art of the platform game, and every iteration of the Zelda and Mario franchises just gets less and less impressive.

    About the only thing Carmack and Shigeru have in common is that neither one can tell a really, truly great story. Shigeru does great with kid stories, and Carmack makes wicked 3D engines. Neither one could compete with the stories of any decent author, though. Or maybe it's just that I'm not Japanese... do adults in Japan actually think the stories in the Mario games are interesting? I hope not....
  • DerekWilson - Tuesday, March 30, 2004 - link

    #6:
    "real talk, and in all seriousness:
    shigeru miyamoto > john carmack

    as far as influence in video games is concerned. "

    I'll bite.

    That is arguable if you are talking about video games in a general sense, but I don't think you can call it. Sure, mario and zelda have defined and influenced hords of other games (including Carmack's own Commander Keen), but then Wolfenstein defined and influenced the entire first person genre of games while quake sparked the push to full 3d games and shifed gaming performance into a position of major influence in the PC space.

    But regardless of who has had more impact on video games in general, PC games and hardware follow where Carmack leads.
  • replicator - Tuesday, March 30, 2004 - link

    John Carmack is a cool cat..

    Imagine if he and Tim Sweeny (Unreal) put their efforts together.


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