Back to the game...

Since NVIDIA can't do floating point textures, PS2.0 shadows were left off, and we didn't use the NVIDIA shadow (depth sprites) for our cards as ATI doesn't support that. We have decided that since the glow effect uses PS 2.0 (and we are using this as a DX9 stress test rather than an actual game) this needs to be enabled. The 'goodness' of the glow effect has been questioned, but we aren't here to critique the quality of the implimentation. We simply want to test the raw power each card has to push TRAOD PS2.0 code. Personally, I think the effect glow had on the wall lights in the Paris demo was one of the only "pretty" things in the game.

Depth of Feild (DoF) is also on. After watching this demo hundreds of times, it really seems to me that using PS2.0 for DoF in TRAOD was overkill for what they ended up with. It just seems like they could have gotten similar results (with better frame rates) using lower detail (frequency) mipmaps and dynamic reduction of geometry. Of course, I could be way off base, but it just seems like there were better things that could have been done with PS 2.0 in this game.

We note that there have been issues with the accuracy of the Depth of Field post processing, but we think that the new 50 series of Detonators (along with the Cg compiler) will alleviate this issue. Of course, there are still some IQ issues in ATI's 3.7 cats.

As games and hardware move forward, post effects like DoF and rendered textures are going to be getting more and more complex, and the way hardware handles these things will be slightly different. It's less important to look at pixel level "sameness" between two solutions, but rather at overall image quality, and the impact of the effect. The user experience is what matters in this arena, and some things are going to be subjective. Pixel shader effects are much more intricate than geometry or T&L, and differences in architecture, precision, and drivers will all contribute to slight differences where no solution can clearly be labeled as more correct than another. Of course, that makes our job harder, but it will definitely be an interesting ride.

Anyway, in order to try to understand exactly how DX9 PS2.0 is affecting each graphics card, we are doing two tests at each resolution (with and without AA). The first test, everything we don't need to see something and have PS2.0 functionality is disabled. For the second test the only thing we do is turn off PS2.0 and run the benchmark again. The scores we will be giving you are in the form of percent decrease in performance when PS2.0 is enabled. This should give us some idea of how this implementation of PS2.0 scales on each card, and give us a good solid glimpse into the implications of DX9 in TRAOD (as this is the only game that will ever use this engine).

Let's talk Compilers... Tomb Raider: Angel of Darkness IQ no AA
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  • Anonymous User - Wednesday, October 8, 2003 - link

    #67 I think the lightsaber glow is horrible on the Nvidia cards. They glow shines THROUGH the players head. Looks to me like a bug. I like the ATI saber much better.
    (Most peoples heads aren't empty, so light does not shine trough. Maybe your experience is different? ;-)))

    #76 Couldn't agree more. The blurry AA in aquamark is crystal clear even in those tiny images. So how could the authors possible miss that and proclaim that there is no IQ issues? Especially since they have looked at the fullscreen images and spend days on the article?

    Also you can immediately see in all the small images that in general AA is better on the ATI card. This is nothing new, and not considered cheating by Nvidia. It's just that most know that there is a quality difference.
    But shouldn't that at least be mentioned in an article that is focused on image quality?

    Why no screenshots on splinter cell? We should just believe the authors on that? With the aquamark pictures they have shown that we can't take their word for it. So I'd really like to see those screenshots too. Same for EVE.

    And I was really suprised that they didn't know that the water issue in NWN was NOT Ati's fault. They claim that they have surfed forums on NWN issues. In that case they should have known that. (one look at rage3d would have been enough)

    And on top of this the TRAOD part. It seems they typed more text on TROAD then they did in the entire rest of the article. No wonder that people frown at the TROAD part.

    All in all, I can see that much work went into the article, but I feel that it could have been much better.
    As it is now it is left to the reader to find the image issues in the small pictures. But I would expect the author to point me to the image issues.
  • Anonymous User - Wednesday, October 8, 2003 - link

    #74, conclusions are one thing, objective journalism is another.
    There are clear differences in even the small and relatively badly chosen images posted with the article, yet all we get to read is "there are no IQ issues".

    Thus, either the authors of the article are not competent enough (maybe they were simply too tired after the testing...) , or they are intentionally ignoring the differences.
  • Iger - Wednesday, October 8, 2003 - link

    I just can't stay aside and not to thank the authors. The job they've done in this article is amazing, and the site was and will be my all-time favourite! Thank you! :)
  • Malichite - Wednesday, October 8, 2003 - link

    I am extremely confused with the posts here. Many ATI guys seem to think AT unfairly favored the nVidia cards. Did we read the same article? In the end I came away with the opinion that while the new Det 52.xx help, things may get better for nVidia, the ATI is still a better choice today. Did I miss something?

    Additionally for all the guys claiming TR:AOD is a great game. Yeah, we all know only the truely *great* games pull a %51 rating over on www.gamerankings.com (based on 21 media reviews).
  • Anonymous User - Wednesday, October 8, 2003 - link

    Just what kind of world do we live in before a guy has to say why he's not a fanboy before they express their opinion, anyway? The worst part is, you people who do this, you're completely justified in your actions, because if you don't explain why you're not an ATi/nVidia fanboy then people call you one.

    God.. can't we argue without calling others fanboys for once?
  • Anonymous User - Wednesday, October 8, 2003 - link

    i forgot to add the j/k part... i dont want you taking my poor attempt at humor the wrong way... ;)

    anyways, i dont know what all the commotion is about.. shouldnt u (ATI-folk) be happy that nvidia is making vast improvements?

    i would feel sympathetic for people who THOUGHT they wasted $400+ dollars on a card that didn't seem to deliver the performance it promised...
  • Anonymous User - Wednesday, October 8, 2003 - link

    What kind of biased crappy unproffesional review shows percentage drops for enabeling ps 2.0 without showing framerates? if fps are around 30 to begin with the % of fps drop makes no difference cause the game is rendered unplayable! and who benchmarks beta drivers not available to the public on hardware not yet anounced?this reeks with $ payoff and seems like anadtech have thrown thier integrity to waste.I wish that on the 10th when nvidia anounces the nv38 they also release these drivers to the public than some seious review site can actually test the hardware
    (and software, forgive my skeptisicm but nVidia sure earned it this past year) and show us what nVidia is bringing to the graphic's field.
    Disapointed by nVidia and now by Anandtech
  • Anonymous User - Wednesday, October 8, 2003 - link

    sure u do... ;)
  • Anonymous User - Wednesday, October 8, 2003 - link

    Not everyone talking about IQ differences here is a fanboy.

    Look at the images at the bottom of the Aquamark 3 IQ page (highest quality AA, 8xAF). The nVidia 52.14 image is blurred, much detail is lost especially around the explosion. The Catalyst 3.7 image is way sharper, yet its AA is smoother (look at the car body above the wheels), and it loses much less detail around the explosion. The differences are much more than "barely noticeable".

    The tiny images don't give much credit to the article, though.

    (Before anyone calls me az ATI fanboy: I have a GeForce FX 5600 dual DVI.)
  • Anonymous User - Wednesday, October 8, 2003 - link

    TR: AOD is a terrible game, most people just like it because it's such a hot spot for all this benchmarking shite.

    At times like this, I'm glad I use a Matrox Millenium II! .. okay, kidding, but still.

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