CPU Web Tests

One of the issues when running web-based tests is the nature of modern browsers to automatically install updates. This means any sustained period of benchmarking will invariably fall foul of the 'it's updated beyond the state of comparison' rule, especially when browsers will update if you give them half a second to think about it. Despite this, we were able to find a series of commands to create an un-updatable version of Chrome 56 for our 2017 test suite. While this means we might not be on the bleeding edge of the latest browser, it makes the scores between CPUs comparable.

All of our benchmark results can also be found in our benchmark engine, Bench.

SunSpider 1.0.2: link

The oldest web-based benchmark in this portion of our test is SunSpider. This is a very basic javascript algorithm tool, and ends up being more a measure of IPC and latency than anything else, with most high-performance CPUs scoring around about the same. The basic test is looped 10 times and the average taken. We run the basic test 4 times.

Web: SunSpider on Chrome 56

Mozilla Kraken 1.1: link

Kraken is another Javascript based benchmark, using the same test harness as SunSpider, but focusing on more stringent real-world use cases and libraries, such as audio processing and image filters. Again, the basic test is looped ten times, and we run the basic test four times.

Web: Mozilla Kraken 1.1 on Chrome 56

Google Octane 2.0: link

Along with Mozilla, as Google is a major browser developer, having peak JS performance is typically a critical asset when comparing against the other OS developers. In the same way that SunSpider is a very early JS benchmark, and Kraken is a bit newer, Octane aims to be more relevant to real workloads, especially in power constrained devices such as smartphones and tablets.

Web: Google Octane 2.0 on Chrome 56

WebXPRT 2015: link

While the previous three benchmarks do calculations in the background and represent a score, WebXPRT is designed to be a better interpretation of visual workloads that a professional user might have, such as browser based applications, graphing, image editing, sort/analysis, scientific analysis and financial tools.

Web: WebXPRT 15 on Chrome 56

Overall, all of our web benchmarks show a similar trend. Very few web frameworks offer multi-threading – the browsers themselves are barely multi-threaded at times – so Threadripper's vast thread count is underutilized. What wins the day on the web are a handful of fast cores with high single-threaded performance, and it becomes a balance between cores and cross-core communication.

Benchmarking Performance: CPU Rendering Tests Benchmarking Performance: CPU Encoding Tests
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  • ddriver - Friday, August 18, 2017 - link

    Why not? We've had 16 core CPUs long before W10 was launched, and it has allegedly been heavily updated since then.

    But it is NOT the "coder"'s responsibility. Programmers don't get any say, they are paid workers, paid to do as they are told. Not that I don't have the impression that a lot of the code that's being written is below the standard, but the actual decision making is not a product of software programmers but that of software architects, and the latter are even more atrocious than the actual programmers.
  • HollyDOL - Friday, August 18, 2017 - link

    Sadly, the reality is much worse... those architects are ordered by managers, economic persons etc. who, sadly often, don't know more about computer than where's power button. And they want products with minimal cost and 'yesterday was late'.
  • ddriver - Friday, August 18, 2017 - link

    Well, yeah, the higher you go up the latter the grosser the incompetence level.
  • BrokenCrayons - Thursday, August 17, 2017 - link

    Interesting test results. I think they demonstrate pretty clearly why Threadripper isn't really a very good option for pure gaming workloads. The big takeaway is that there are more affordable processors with lower TDPs offer comparable or better performance without adding additional settings that few people will realize exist and even fewer people will fiddle with enough to determine which settings actually improve performance in their particular software library. The Ryzen 7 series is probably a much better overall choice than TR right now if you don't have specific tasks that require all those cores and threads.
  • Gothmoth - Thursday, August 17, 2017 - link

    "I think they demonstrate pretty clearly why Threadripper isn't really a very good option for pure gaming workloads."

    wow.... what a surprise.
    thanks for pointing that out mr. obvious. :-)
  • Gigaplex - Thursday, August 17, 2017 - link

    These are single GPU tests. Threadripper has enough PCIe lanes to do large multi GPU systems. More GPU usually trumps better CPU in the high end gaming scene, especially with 4k resolution.
  • BrokenCrayons - Friday, August 18, 2017 - link

    Yes, but multi-GPU setups are generally not used for gaming-centric operations. There's been tacit acknowledgement of this as the state of things by NV since the release of the 10x0 series. Features like Crossfire and SLI support are barely a bullet point in marketing materials these days. With good reason since game support is waning as well and DX12 is positioned to pretty nail the multi-GPU coffin shut entirely except in corner cases where it MIGHT be possible to leverage an iGPU alongside a dGPU if a game engine developer bothers to invest time into banging out code to support it. That places TR's generous PCIe lane count and the potential multi-GPU usage in the domain of professional workloads that need GPU compute power.
  • Bullwinkle J Moose - Thursday, August 17, 2017 - link

    I agree with ddriver

    We should not have to fiddle with the settings and reboot to game mode on these things

    Windows should handle the hardware seamlessly in the background for whatever end use we put these systems to

    The problem is getting Microsoft to let the end users use the full potential of our hardware

    If the framework for the hardware is not fully implemented in the O.S., every "FIX" looks a bit like the one AMD is using here

    I think gaming on anything over 4 cores might require a "proper" update from Microsoft working with the hardware manufacturers

    Sometimes it might be nice to use the full potential of the systems we have instead of Microsoft deciding that all of our problems can be fixed with another cloud service
  • Gothmoth - Thursday, August 17, 2017 - link

    but but.. what about linux.

    i mean linux is the savior, not?
    it has not won a 2.2% marketshare on teh desktop for nothing.

    sarcasm off....
  • HomeworldFound - Thursday, August 17, 2017 - link

    What can we expect Microsoft to do prior to a product like this launching. If a processor operates in a manner that requires the operating system to be adjusted, the company selling it needs to approach Microsoft and provide an implementation, and it should be ready for launch. If that isn't possible then why manufacture something that doesn't work correctly and requires hacky fixes to run.

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