Dawn of War III

A Dawn of War game finally returns to our benchmark suite, with its predecessor last appearing in 2010. With Dawn of War III, Relic offers a demanding RTS with a built-in benchmark; however, the benchmark is still bugged, something noticed by Ian, as well as by other publications. The built-in benchmark for Dawn of War III collects frametime data for the loading screen before and black screen after the benchmark scene, rendering the calculated averages and minimum/maximums useless. While we used the benchmark scene for consistency, we used OCAT to collect the performance data instead. Ultra settings were used without alterations.

A note on the 1080p results: further testing revealed that Dawn of War III at 1080p was rather CPU-bound on our testbed, resulting in anomalous performance. Due to the extreme time constraints, we discovered and determined this very late in the process. For the sake of transparency, the graphs will remain as they were at the time of the original posting.

Dawn of War III - 3840x2160 - Ultra QualityDawn of War III - 2560x1440 - Ultra QualityDawn of War III - 1920x1080 - Ultra Quality

 

Dawn of War III - 99th Percentile - 3840x2160 - Ultra QualityDawn of War III - 99th Percentile - 2560x1440 - Ultra QualityDawn of War III - 99th Percentile - 1920x1080 - Ultra Quality

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  • peevee - Friday, September 1, 2017 - link

    I am afraid it is you who are ignorant. Signal propagation has very little to do with the speed of actual electrons.
  • MajGenRelativity - Thursday, September 28, 2017 - link

    I'm sure it was intended as a metaphor for people who don't understand electromagnetic wave propagation in detail.
  • skrewler2 - Sunday, August 20, 2017 - link

    Would be nice to see stuff like crypto hash rates included in benchmarks
  • Chimpacide - Friday, February 23, 2018 - link

    I just got the new Hitman game and I'm averaging like 20 frames lower than what other sites are claiming. Anyone have some tips for getting this card to run faster?

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