The 2017 GPU Benchmark Suite & the Test

Paired with our RX Vega 64 and 56 review is a new benchmark suite and new testbed. The 2017 GPU suite features new games, as well as new compute and synthetic benchmarks.

Games-wise, we have kept Grand Theft Auto V and Ashes of the Singularity: Escalation. Joining them is Battlefield 1, DOOM, Tom Clancy’s Ghost Recon Wildlands, Warhammer 40,000: Dawn of War III, Deus Ex: Mankind Divided, F1 2016, and Total War: Warhammer. All-in-all, these games span multiple genres, differing graphics workloads, and contemporary APIs, with a nod towards modern and relatively intensive games. Additionally, we have retired the venerable Crysis 3 as our mainline power-testing game in favor of Battlefield 1.

AnandTech GPU Bench 2017 Game List
Game Genre Release Date API(s)
Battlefield 1 FPS Oct. 2016 DX11
(DX12)
Ashes of the Singularity: Escalation RTS Mar. 2016 DX12
(DX11)
DOOM (2016) FPS May 2016 Vulkan
(OpenGL 4.5)
Ghost Recon Wildlands FPS/3PS Mar. 2017 DX11
Dawn of War III RTS Apr. 2017 DX11
Deus Ex: Mankind Divided RPG/Action/Stealth Aug. 2016 DX11
(DX12)
Grand Theft Auto V Action/Open world Apr. 2015 DX11
F1 2016 Racing Aug. 2016 DX11
Total War: Warhammer TBS/Real-time tactics May 2016 DX11 + DX12

In terms of data collection, measurements were gathered either using built-in benchmark tools or with AMD's open-source Open Capture and Analytics Tool (OCAT), which is itself powered by Intel's PresentMon. 99th percentiles were obtained or calculated in a similar fashion: OCAT natively obtains 99th percentiles, GTA V's built-in benchmark include 99th percentiles, and both Ashes: Escalation and Total War: Warhammer's built-in benchmark outputs raw frame time data. Dawn of War III continutes to suffer from its misconfigured built-in benchmark calculations and so its native data cannot be used. In general, we prefer 99th percentiles over minimums, as they more accurately represent the gaming experience and filter out outliers that may not even be true results of the graphics card.

We are continuing to use the best API for a given card when given a choice. As before, we use DirectX 12 for Ashes of the Singularity: Escalation, being natively designed for that API. For DOOM (2016), using Vulkan is an improvement to OpenGL 4.5 across the board, and for those not in-the-know, Vulkan is roughly comparable to OpenGL in the same way DX12 is to DX11. We also stick to DX11 for Battlefield 1, with the persistent DX12 performance issues in mind, and similar reasoning follows with Deus Ex: Mankind Divided, where DX12 did not appear to give the best performance for RX Vega.

In the same vein, we have used DX12 for Total War: Warhammer when testing AMD cards, but we are still sussing out the exact effects on the Vega cards. With Vega running Total War: Warhammer, neither API seems to be absolutely better performing than the other, and we are continuing to investigate.

2017 GPU Compute and Synthetics

We have also updated our compute and synthetics suites, which are now as follows:

  • Compute: Blender 2.79 - BlenchMark
  • Compute: CompuBench 2.0 – Level Set Segmentation 256
  • Compute: CompuBench 2.0 – N-Body Simulation 1024K
  • Compute: CompuBench 2.0 – Optical Flow
  • Compute: Folding @ Home Single Precision
  • Compute: Geekbench 4 – GPU Compute – Total Score
  • Synthetics: TessMark, Image Set 4, 64x Tessellation
  • Synthetics: VRMark Orange
  • Synthetics: Beyond3D Suite – Pixel Fillrate
  • Synthetics: Beyond3D Suite – Integer Texture Fillrate (INT8)
  • Synthetics: Beyond3D Suite – Floating Point Texture Fillrate (FP32)

Testing with Vega

Testing was done with default configurations with respect to the High-Bandwidth Cache Controller (HBCC) and BIOS/power profiles. By default, HBCC is disabled in Radeon Software. As for power profiles, both Vega 64 and 56 come with primary and secondary VBIOS modes, each having three profiles in WattMan: Power Saver, Balanced, and Turbo. By default, both cards use the primary VBIOS' Balanced power profile.

GPU Power Limits for RX Vega Power Profiles
  Radeon RX Vega 64 Air Radeon RX Vega 56
Primary VBIOS Secondary VBIOS Primary VBIOS Secondary VBIOS
Power Saver 165W 150W 150W 135W
Balanced 220W 200W 165W 150W
Turbo 253W 230W 190W 173W

A small switch on the cards can be toggled away from the PCIe bracket for the lower power secondary VBIOS. In Radeon WattMan, a slider permits switching between Power Saver, Balanced, Turbo, and Custom performance profiles. In total, each card has six different power profiles to choose from. RX Vega 64 Liquid has its own set of six profiles as well, ranging from 165W to 303W. We don't expect Turbo mode to significantly change results: for Turbo vs. Balanced, AMD themselves cited a performance increase of about 2% at 4K.

The New 2017 GPU Skylake-X Testbed

Last, but certainly not least, we have a new testbed running these benchmarks and games. For that reason, historical results cannot be directly compared with the results in this review.

CPU: Intel Core i7-7820X @ 4.3GHz
Motherboard: Gigabyte X299 AORUS Gaming 7
Power Supply: Corsair AX860i
Hard Disk: OCZ Toshiba RD400 (1TB)
Memory: G.Skill TridentZ DDR4-3200 4 x 8GB (16-18-18-38)
Case: NZXT Phantom 630 Windowed Edition
Monitor: LG 27UD68P-B
Video Cards: AMD Radeon RX Vega 64 (Air Cooled)
AMD Radeon RX Vega 56
AMD Radeon RX 580
AMD Radeon R9 Fury X
NVIDIA GeForce GTX 1080 Ti Founders Edition
NVIDIA GeForce GTX 1080 Founders Edition
NVIDIA GeForce GTX 1070 Founders Edition
Video Drivers: NVIDIA Release 384.65
AMD Radeon Software Crimson ReLive Edition 17.7.2 (for non-Vega cards)
AMD Radeon Software Crimson Press Beta 17.30.1051
OS: Windows 10 Pro (Creators Update)
Competitive Positioning, Radeon Packs, & Crytocurrency Demand Battlefield 1
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  • msroadkill612 - Monday, August 14, 2017 - link

    Anyone who is kinda meh about a vega 56 or a 1070, and plans a ryzen rig, is mad not to get the sibling vega imo.

    Synergies are bound to pay dividends for some time to come.
  • Leyawiin - Monday, August 14, 2017 - link

    lol - "synergies". That was disproved years ago.
  • mapesdhs - Monday, August 14, 2017 - link

    I remember the days when tech sites were investigating why NV cards seemed to run better on AMD hw, think it was back in the P67 days or somesuch. The issue faded away, but it proved there's not necessarily a benefit to having all the tech from one side of the fence.
  • beast6228 - Monday, August 14, 2017 - link

    AMD pulled an Nvidia on this one, that touted $499 ended up being $599 and there was very limited supply on launch. I went to Microcenter and they only had 4 cards, 2 Gigabytes and 2 XFX. When I saw the $599 I was like, you can buy a faster, cooler and less power hungry 1080 for $100 less. This performance does not warrant this high price, sorry AMD you failed pretty hard.
  • coolhardware - Monday, August 14, 2017 - link

    Glad to hear Microcenter at least had *some* stock. Everywhere seems out now and I am just wondering when Amazon is going to finally pull the trigger on their cards and bundles!
  • Aldaris - Monday, August 14, 2017 - link

    How is it AMD's fault sellers are ignoring RRP?
  • mapesdhs - Monday, August 14, 2017 - link

    $750 in the UK (equivalent). AMD is responsible for the hype though, and thus arguably for the demand, so if they can't meet the supply then sellers can spike the prices to exploit the demand. Economics 101. AMD must have known that either the power/noise behaviour wasn't so good, or the supply could not be met. They're not directly responsible, but the resulting pricing should not be a surprise. Those buying them at inflated prices are just the ones who either don't know about the performance/power/noise issues or don't care (Vega64 performs better than I expected, but at 20% more expensive than a 1080 FE it makes no sense. Heck, for the cost of a 64/Liquid in the UK one can get a 1080 Ti.
  • BrokenCrayons - Monday, August 14, 2017 - link

    GPU power consumption was already too high before Vega's release. I think it's a mistake to raise that already high bar even higher.
  • Smell This - Monday, August 14, 2017 - link

    Good for AMD.
    You guys touched on it, but this is TSMC 28nm 'big chip' shrunk to GloFo 14nm LPP. Impressive 15% smaller with nearly 50% more transistors.

    And, it seems to me with the Infinity Fabric the next logical step is Zen+HBM2+Stars.

    Make it so, Dr Su!
  • FreckledTrout - Monday, August 14, 2017 - link

    Or vega + vega + HBM2 on a 7nm process aka Navi

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