Grand Theft Auto V

The other veteran from our 2016 GPU game suite, GTA V is still graphically demanding as they come. As an older DX11 title, it provides a glimpse into the graphically intensive games of yesteryear. Originally released for consoles in 2013, the PC port came with a slew of graphical enhancements and options. Just as importantly, GTA V includes a rather intensive and informative built-in benchmark.

Like its previous appearances, we follow those settings, as GTA V does not have presets. To recap, for "Very High" quality we have all of the primary graphics settings turned up to their highest setting, with the exception of grass, which is at its own very high setting. Meanwhile 4x MSAA is enabled for direct views and reflections. This setting also involves turning on some of the advanced rendering features - the game's long shadows, high resolution shadows, and high definition flight streaming - but not increasing the view distance any further.

Grand Theft Auto V - 3840x2160 - Very High QualityGrand Theft Auto V - 2560x1440 - Very High QualityGrand Theft Auto V - 1920x1080 - Very High Quality

 

Grand Theft Auto V - 99th Percentile - 3840x2160 - Very High QualityGrand Theft Auto V - 99th Percentile - 2560x1440 - Very High QualityGrand Theft Auto V - 99th Percentile - 1920x1080 - Very High Quality

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  • tipoo - Monday, August 14, 2017 - link

    For a while those APUs were floating them while their standalone CPUs and GPUs struggled. Maybe they've gotten too slim for three strong tentpoles, alas, and one will always suffer.
  • Da W - Tuesday, August 15, 2017 - link

    Buldozer core sucked next to ''ok'' GCN igpu. It was very bandwith dependant and the igpu was most of the time starving for data. There was no point of pushing another dozer apu. They were waiting for Ryzen core, and infinity fabric to feed the gpu. Vega is just launching now and if you noticed AMD is only making one 8 core monolitic die sold in multiple package (1 for ryzen-2 fro treadripper-4 for epic). They have yet to cut that 8 core die in half and integrate their new Vega core in there, which is, i believe, what R&D is doing as of this morning....
  • Yaldabaoth - Monday, August 14, 2017 - link

    So, the TL;DR is that the Vega 64 competes on (relatively) cheap computing power and perhaps 4K gaming, and the Vega 56 competes on (relatively) very cheap computing power and being a value for 1440p gaming? Neither seem to compete on efficiency.
  • tipoo - Monday, August 14, 2017 - link

    Vega 56 seems well positioned for now. 1070 performance at a decently lower price. Question is if Nvidia can/will drop that price on a whim with enough margin (with a smaller die in theory they could, but AMD is probably getting low margins on these). Vega 64 is a far less clear value prospect, in one way it's similar to the 1070 vs 1080, but with Nvidia you're actually getting the best, which 64 can't claim.
  • Jumangi - Monday, August 14, 2017 - link

    Thats the big unknown. I suspect Nvidia is playing with much better margins than AMD is when looking at the chips to compete with them here. If Nvidia can lower prices on the 1070 to squeeze AMD if they want and still make a good profit.
  • webdoctors - Monday, August 14, 2017 - link

    The Vega56 is so cheap for the hardware you get I wonder if its being sold for a loss. I commented earlier that I thought these chips would be selling for double what they released at, and if they're profitable at this price point AMD might have some secret low cost manufacturing technology that is worth more than their entire company right now.

    As a consumer I'm practically getting paid to take it LOL.
  • tipoo - Monday, August 14, 2017 - link

    I doubt it's at a loss, but it's probably at a very slim margin. Nvidia could potentially split the difference with a 50 dollar drop and still have the smaller cheaper die (presumably, if TSMC/Glofo cost similar).
  • Drumsticks - Monday, August 14, 2017 - link

    Great review Ryan and Nate. I totally agree with your comment at the end about where Vega was designed. Relative to Nvidia, it's a further step back in almost every metric you can measure - perf/w, perf/mm^2, absolue perf of high end flagship...

    You really have to hope AMD can find one more rabbit in their hat a year or two from now. Nevertheless, the Vega 56 looks like an impressive product, but you can't be happy about getting 8% more performance out of something >50% larger in silicon.
  • Morawka - Monday, August 14, 2017 - link

    yup and next generation memory to boot.. AMD need better gpu designers. If not for Crypto, AMD would be in serious trouble.
  • Threska - Thursday, April 4, 2019 - link

    Hello. I'm writing from the future and I bring important news about Google Stadia.

    " To make it possible on its servers, Google has combined an x86 processor (likely an Intel one) with hyperthreading that runs at 2.7GHz, with 16GB of RAM, and a custom AMD graphics chip. It’s said to uses HBM 2 and has 56 compute units, delivering enough raw horsepower for 10.7 TFlops.

    That sounds like a modified Vega 56, although it’s equally possible that it’s one of AMD’s upcoming Navi line of graphics cards."

    https://www.digitaltrends.com/gaming/google-stadia...

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