Closing Thoughts

Wrapping things up, fundamentally the Radeon Software featureset has not changed in the way it had for Crimson and Crimson ReLive. At the same time, given the significant number of updates and changes in 17.7.2, on some level it's a little surprising that this rendition is still dubbed ‘Radeon Software Crimson ReLive Edition 17.7.2.’ But this goes back to how AMD has designed their software cadence around annual overhauls.

Nevertheless, 17.7.2 somewhat acts as AMD’s Crimson ReLive Edition 2.0, ironing out a lot of the ReLive Edition’s kinks and continuing to map out where RTG is heading. After all, AMD has offered 17.7.2 introductory videos for Radeon Chill, RGP, and Enhanced Sync, which is not something that accompanies a typical sequential driver update. After releasing feedback submission mechanisms and focusing on open source tools last year, 17.7.2 serves as evidence to the claim that AMD/RTG is indeed continuing to do these things, and at the same time, adding new things.

Like how AMD graphics fixes are now published as they are ready, 17.7.2 might show the same with features. That being said, a regular mid-year overhaul to specifically complement the yearly new edition would be very welcomed indeed, especially from a user experience standpoint, as it means new features can become available sooner and AMD can more frequently show users how they're responding to user feedback.

Of the new features in 17.7.2, Enhanced Sync and RGP are quite important and meaningful for gamers and developers, respectively. AMD now has a competing solution to NVIDIA's Fast Sync/Adaptive V-Sync features that improves game experience for both FreeSync and non-FreeSync users. With the Radeon Developer Driver now baked into Crimson, RGP offers developers a unique low-level debugging and tuning tool that complements pre-existing solutions like PIX for Windows and RenderDoc.

Last year, we discussed the state of DX12 at the time, namely the rate of adoption and the increased difficulty in programming for DX12. Today, RGP makes it that much easier for developers to work with these modern APIs and deliver the benefits of DX12 and Vulkan to gamers. As Ryan noted then, "Making effective use of DX12 requires a better understanding of the underlying hardware, and how to best treat it"; with RGP's console-like low-level access and visualization thereof, PC game developers can better understand – and see – how specific DX12 and Vulkan graphics workloads travel through the hardware.

However, 17.7.2 is not without its shortcomings. Feature support is a little inconsistent, and none of the new features explicitly included RX Vega support with the exception of Enhanced Sync, which was clarified later. For Enhanced Sync, this means that until RX Vega launches, only Polaris products are supported (and not the faster Fiji-based cards). For the time being, RGP does not have official support for Vega-based products, and thus features unique to Vega. AMD stated that 17.7.2 itself does not support any Vega-based products, and so a new rendition of Radeon Software will need to arrive when RX Vega enters AMD’s product mix.

With the Crimson and Crimson ReLive releases, we reiterated the statement that execution is critical. That remains the case here, perhaps even more so as the AMD prepares to launch their first high-end card since the Fury X two years ago. In order for RTG to succeed in their stability, performance, and release goals, the Radeon Software user (and developer) experience needs to be consistent across Fiji, Polaris, and Vega products. Obviously, differing hardware featuresets result in differing software compatibility, but as AMD/RTG adds and refines features both new and old, the user experience of their flagship consumer/professional solutions can and should be compared to the rest of their supported products.

The new Crimson ReLive Edition 17.7.2 drivers are available through the Radeon Settings tab or online at the AMD driver download page. More information on this update and further issues can be found in the Radeon Software Crimson ReLive Edition 17.7.2 release notes.

GPUOpen Developer Tools: Radeon GPU Profiler and LiquidVR 360 SDK
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  • Ascaris - Saturday, July 29, 2017 - link

    You might be surprised. There are a bunch of us who are moving to 8.1 in order to avoid 10. On some of the sites I frequent, Windows 8.1 is probably about as popular as 7. Once people realize that you can de-stupidize 8.1 and have something that can ward off 10 for more than half a decade, it begins to look pretty good.

    It took something as bad as 10 to make 8 look like a reasonable product. I avoided 8 like the plague when it came out; I only migrated from XP to 7 well after 8.x had already become the new "Vista." But after a year of Windows 10, I looked back at 8.1 and wondered why I'd hated it so; it seemed so benign compared to 10. Yes, it needed a lot of help to get the UI into shape, but I realized that I used those very same tools on 7, so what difference would it really make if I did that on 8 also?

    I'm very demanding when it comes to what I will tolerate in a UI, and I'm very much a traditionalist, and I use 8.1 on both my main PCs. Windows 10, on the other hand, I would not even consider at this point. The main issues are in the first couple paragraphs here, but even if those were fixed, Windows 10 still would not be good enough because of its UI. Fix all of that and make it so I never need to see any UWP, ever, and then maybe I will reconsider, but not until then. When 8.1 runs out of security support, either 10 will have evolved into something I will use, or I will make the jump completely to Linux. I'm already halfway there; I dual boot 8.1 and Linux Mint 18.2 now.
  • Hurr Durr - Saturday, July 29, 2017 - link

    >muh loonix I`ll move to loonix I pinky swear

    Yeah, right. Loonix UX attempts by professional neckbeard autismos alone make any Windows look like something from the much better future timeline, and then there is loonix software written and maintained by 13-year olds.
  • Ascaris - Saturday, July 29, 2017 - link

    Your username is undoubtedly the most intelligent comment you've ever made.
  • gr33nbits - Sunday, July 30, 2017 - link

    Windows 10 is the best SO so far made by MS and why Linux? When you can have all in one like Windows 10 you prefer a dual boot with Windows 8.1 and Linux, makes no sense.
  • Cryio - Tuesday, August 22, 2017 - link

    I'm not using W8.1. I'm just surprised there isn't any official support.
  • Gigaplex - Wednesday, July 26, 2017 - link

    "For gamers, 17.7.2 includes quality-of-life changes for Radeon Software, fulfilling the top two most-voted feature requests: folding in Radeon Additional Settings into Radeon Settings, and bringing back advanced video feature options with new per-display color controls"

    I've only skimmed through this article, but this is promising. With the Relive branding, I lost the ability to configure things like pixel format (RGB vs YUV) and HDMI overscan. Both of which default to wrong values for my HDMI LCD monitor.
  • lowlymarine - Wednesday, July 26, 2017 - link

    Pixel format is definitely back for me in this new driver, though I never lost HDMI overscan controls in the first place so I'm not sure what to say there.
  • Gigaplex - Thursday, July 27, 2017 - link

    Maybe I just couldn't find the HDMI overscan setting in the new layout? *shrug*
  • nathanddrews - Thursday, July 27, 2017 - link

    I haven't updated to this version yet, but HDMI overscan settings were buried within "additional settings" in the first iterations of ReLive and would still pop up in the old CCC window.

    The last ReLive driver I tried had the overscan setting in the new format, but you could only change the overscan if you disabled Virtual Super Resolution. Seems like a stupid tradeoff.
  • Gigaplex - Friday, July 28, 2017 - link

    Nothing happens when I click "additional settings", that would explain why I couldn't find the buried HDMI settings. I also don't have the old CCC window, it was purged when I updated to ReLive.

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