Tomb Raider: Angel of Darkness

Tomb Raider: Angel of Darkness is one of the first playable titles to use DX9’s pixel shader 2.0. The title has a built-in benchmark, but it auto detects hardware settings and selects the optimal quality settings for the best game play. In this case, the GeForce FX Go5650 was auto-detected, and the game selected lower quality settings than it did on the Mobility Radeon 9600. We ran the benchmark in four different settings to give an idea of the different code paths, and the respective ability of each graphics processors to run through each scenario. As the character [Lara Croft] ran through the pipes and waded through water, the image quality of each scenario reflected the settings we set.



As we bump up to higher and higher code paths, we see the differential between the two mobile graphic processors increase, as well. The Mobility Radeon 9600 takes a 51%, 88%, 96%, and a 181% lead, respectfully. When we hit the DX9 code path, the scores on both ends get to be extremely low and actual game play becomes unreasonable. While Tomb Raider: Angel of Darkness is DX9, it is still nothing like the use of DX9 in Half-Life 2. Read on to see those benchmarks.

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  • Anonymous User - Monday, September 15, 2003 - link

    That 30 FPS-eye-limit rubbish always comes up in these sort of threads - I can't believe there are people who think they can't tell the difference between a game running at 30 FPS and 60 FPS.

    Anyway, I'd like to ask about the HL2 benches - you mention the 5600 is supposed to drop down a code path, but don't specifically say which one was used in the tests. DX8? Mixed? The charts say "DX 9.0", so if that was indeed used then it's interesting from a theoretical point of view but doesn't actually tell us how the game will run on such a system, since the DX8 code path is recommmended by Valve for the 5200/5600.
  • Anonymous User - Monday, September 15, 2003 - link

    The "car wheels not rotating right" effect is caused by aliasing, and you'll still get that effect even if your video card is running at 2000fps.

    Besides, you're limited by your monitor's refresh rate anyhow.
  • Anonymous User - Monday, September 15, 2003 - link

    #14 that is incorrect and totally misleading. Humans can tell the difference up to about 60fps (sometimes a little more).

    Have you ever seen a movie where the car's tires dont seem to rotate right? Thats becuse at 29.97fps you notice things like that.

  • Anonymous User - Monday, September 15, 2003 - link

    #13, unless your not human, the human eye cant see a difference at 30fps and up. 60fps is a goal for users cause at that point, even if there is a slow down to 30fps you cant see the difference.
  • Anonymous User - Monday, September 15, 2003 - link

    Overall, I liked the article...

    However, whilst I understand that you wanted to run everything at maximum detail to show how much faster one chipset may be than another, it would have been helpful if some lower resolution benchmarks could have been thrown in.

    After all, what good does it do you to know that chip B may perform at 30fps whilst chip A performs at 10fps if both are unplayable?

    I don't mind whether I can play a game at an astoundingly good detail level or not - I care more about whether I can play the game at all! :)

    In the end, we'd all love to be able to play all our games in glorious mega-detail looks-better-than-real-life mode at 2000fps, but it's not always possible.

    A big question should be can I play the game at a reasonable speed with a merely acceptable quality. And that's the sort of information that helps us poor consumers! :)

    Thanks for your time and a great article.
  • Sxotty - Monday, September 15, 2003 - link

    Um do you mean floating point (FP16) or 16bit color? As opposed to FP32 on the NV hardware, as ATI's doesn't even support FP32, which is not 32bit color. ATI supports FP24. LOL and the no fog thing was just funny, that is NV's fault it is not like it has to be dropped they did it to gain a tiny fraction of performance.
  • rqle - Monday, September 15, 2003 - link

    I really like this comment:

    "Don’t forget that programmers are also artists, and on a separate level, it is frustrating for them to see their hard work go to waste, as those high level settings get turned off."

    Hope future article on graphic card/chipset will offer more insight on how the may developer feel.
  • Anonymous User - Monday, September 15, 2003 - link

    please note: the warcraft benchmark was done under direct3d. now nvidia cards perform badly under direct 3d with warcraft whereas ati does a very fine job. it's a completely different story, however, if u start warcraft 3 with the warcraft.exe -opengl command. so please take note of that, only very few people about this anyway. my quadro 4 700 go gl gets about +10fps more under opgengl compared to d3d!
  • Pete - Monday, September 15, 2003 - link

    Nice read. Actually, IIRC, UT2003 is DX7, with some DX7 shaders rewritten in DX8 for minimal performance gains. Thus, HL2 should be not only the first great DX9 benchmark, but also a nice DX8(.1) benchmark as well.
  • Anonymous User - Monday, September 15, 2003 - link

    so valve let you guys test out half life 2 on some laptops eh? very nice. (great review to, well written)

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