Single GTX 980 Gaming Performance

Alien: Isolation

If first person survival mixed with horror is your sort of thing, then Alien: Isolation, based off of the Alien franchise, should be an interesting title. Developed by The Creative Assembly and released in October 2014, Alien: Isolation has won numerous awards from Game Of The Year to several top 10s/25s and Best Horror titles, ratcheting up over a million sales by February 2015. Alien: Isolation uses a custom built engine which includes dynamic sound effects and should be fully multi-core enabled.

For low-end graphics, we test at 720p with Ultra settings, whereas for mid and high range graphics we bump this up to 1080p, taking the average frame rate as our marker with a scripted version of the built-in benchmark.

Alien Isolation on MSI GTX 770 Lightning 2GB ($245)

Alien Isolation on ASUS GTX 980 Strix 4GB ($560)

Grand Theft Auto V

The highly anticipated iteration of the Grand Theft Auto franchise finally hit the shelves on April 14th 2015, with both AMD and NVIDIA in tow to help optimize the title. GTA doesn’t provide graphical presets, but opens up the options to users and extends the boundaries by pushing even the hardest systems to the limit using Rockstar’s Advanced Game Engine. Whether the user is flying high in the mountains with long draw distances or dealing with assorted trash in the city, when cranked up to maximum it creates stunning visuals but hard work for both the CPU and the GPU.

For our test we have scripted a version of the in-game benchmark, relying only on the final part which combines a flight scene along with an in-city drive-by followed by a tanker explosion. For low end systems we test at 720p on the lowest settings, whereas mid and high end graphics play at 1080p with very high settings across the board. We record both the average frame rate and the percentage of frames under 60 FPS (16.6ms).

Grand Theft Auto V on MSI GTX 770 Lightning 2GB ($245)

Grand Theft Auto V on ASUS GTX 980 Strix 4GB ($560)

GRID: Autosport

No graphics tests are complete without some input from Codemasters and the EGO engine, which means for this round of testing we point towards GRID: Autosport, the next iteration in the GRID and racing genre. As with our previous racing testing, each update to the engine aims to add in effects, reflections, detail and realism, with Codemasters making ‘authenticity’ a main focal point for this version.

GRID’s benchmark mode is very flexible, and as a result we created a test race using a shortened version of the Red Bull Ring with twelve cars doing two laps. The car is focus starts last and is quite fast, but usually finishes second or third. For low end graphics we test at 1080p medium settings, whereas mid and high end graphics get the full 1080p maximum. Both the average and minimum frame rates are recorded.

GRID: Autosport on MSI GTX 770 Lightning 2GB ($245)

GRID: Autosport on ASUS GTX 980 Strix 4GB ($560)

Middle-Earth: Shadow of Mordor

The final title in our testing is another battle of system performance with the open world action-adventure title, Shadow of Mordor. Produced by Monolith using the LithTech Jupiter EX engine and numerous detail add-ons, SoM goes for detail and complexity to a large extent, despite having to be cut down from the original plans. The main story itself was written by the same writer as Red Dead Redemption, and it received Zero Punctuation’s Game of The Year in 2014.

For testing purposes, SoM gives a dynamic screen resolution setting, allowing us to render at high resolutions that are then scaled down to the monitor. As a result, we get several tests using the in-game benchmark. For low end graphics we examine at 720p with low settings, whereas mid and high end graphics get 1080p Ultra. The top graphics test is also redone at 3840x2160, also with Ultra settings, and we also test two cards at 4K where possible.

Shadows of Mordor on MSI GTX 770 Lightning 2GB ($245)

Shadows of Mordor on MSI GTX 770 Lightning 2GB ($245)

Shadows of Mordor on ASUS GTX 980 Strix 4GB ($560)

Shadows of Mordor on ASUS GTX 980 Strix 4GB ($560)

CPU Performance, Short Form Testing up to 3xGTX 980 and 10G
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  • SnowleopardPC - Sunday, November 27, 2016 - link

    The whole 10G Copper is interesting. I have already started wiring my home with Cat 8 1200mhz ethernet cables. I skipped Cat 7 because Cat 7 is running into licensing issues like blu-ray. There are 2 companies fighting over the Cat 7 standard.

    Cat 8 supports 10G up to 100 meters/300 feet and potentially 25G/40 or 50G at shorter distances.

    It is important for me because I am shooting with a Phase One XF and a 100mp digital back for still photography and then Red Dragons at 4 and 6k video resolutions. One of the rooms in the house has been converted to a server room with racks, switches and enterprise grade NAS appliances.

    The NAS Supports 40G through 4 10G copper ports,
  • Hixbot - Monday, November 28, 2016 - link

    Would think that fiber with SFP+ equipped gear would be more affordable and easier to work with. I have never worked with CAT8 but my thought is it must be heavy and rigid and terminating those RJ45s to Cat 8 standard must be a chore. I admit my experience in this is limited and perhaps your experience has shown that copper remains the best product for your needs.
    My experience working in enterprise networking has shown that fiber is the most affordable medium for multi 10G backbones between switch/server rooms, but if you want 10G to the desks/cubicle the options are limited and the market is still pushing copper to the desktop.
  • Me777 - Monday, May 29, 2017 - link

    Compute task? What's a compute task?

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