NVIIDA Ansel, Simultaneous Multi-Projection, & VR Funhouse Status Updates

Along with today’s news about the GeForce GTX 1060 launch, NVIDIA is also offering updated news on a few of their technologies and related software projects.

We’ll start with Ansel, NVIDIA’s 360 degree high-resolution screenshot composition and capture technology. After initially announcing it alongside the GTX 1080 as part of their Pascal technology briefing, the company is announcing that it will finally be shipping in select games this month, with the first of those shipping today. The first two games to get Ansel-enabled will be DICE’s Mirror’s Edge: Catalyst and CD Projekt Red’s The Witcher 3. Ansel support for Mirror’s Edge is launching today (or as NVIDIA’s press release puts it, “immediate availability”), meanwhile The Witcher 3 will get support added later this month.

As the tech requires vendors to integrate it into games and game engines on a case-by-case basis, this is a gradual rollout, but one NVIDIA is hoping to accelerate over time. The company has already lined up a half dozen additional games that will support the technology, including Unreal Tournament and No Man’s Sky, but they are not announcing an availability date at this time.

Meanwhile, in a more general status update on their Simultaneous Multi-Projection technology, NVIDIA is announcing that they have lined up both Unity and Epic Games to add support for the technology to their respective Unity and Unreal Engine 4 game engines. To that end the company is also confirming that over 30 games are now in development to implement the technology, including Epic’s Unreal Tournament.

Besides being a marquee feature of the Pascal architecture, simultaneous multi-projection is seen by NVIDIA as a key element in establishing a lead in the VR market. Though the full benefits of the technology remain to be seen, any potential performance advantage would be in their favor, and we should expect to see it significantly promoted alongside the GTX 1060, which will be NVIIDA’s entry-level VR card. Of course as developers need to implement the technology first, which is why for NVIDIA is it so important to get developers on-board and to make sure potential customers are aware.

Finally, speaking of VR, NVIDIA is also announcing that their big tech demo for Pascal, VR Funhouse, will be shipping this month. Unveiled alongside Ansel and SMP at the Pascal launch, VR Funhouse is built on Unreal Engine 4 and is meant to serve as a testbed for NVIDIA’s latest GameWorks/VRWorks technologies, including SMP and VRWorks Audio. The tech demo will be released on Steam later this month and will support the GTX 1060 and above. Though Pascal owners will want to take note that as this is a VR demo, it will require a VR headset – specifically, the HTC Vive – in order to use it.

Meanwhile NVIDIA has also confirmed that the source code to VR Funhouse will be opened up to developers. Though the primarily goal here is to allow developers to add additional attractions/modules to the tech demo, more broadly speaking it’s another means to help encourage developer adoption of GameWorks/VRWorks, giving developers a starting point for using the various technologies in NVIDIA’s libraries.

NVIDIA Announces GeForce GTX 1060: Starting at $249, Available July 19th
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  • ACE76 - Monday, July 11, 2016 - link

    No, they will expect their customers to buy their card regardless...for the most part they are right.
  • DanNeely - Thursday, July 7, 2016 - link

    Looks like I was right when I called the $250/300 split as 6GB custom/founders edition cards and not 3/6GB versions. Assuming the 3GB variant is a real product I'm guessing it'll be released as the 950 in another month or two.
  • ImSpartacus - Thursday, July 7, 2016 - link

    Oh come on. Any reasonable person recognized this as a very possible scenario. This did not come out of left field. No one gets to be "right" on such an unsurprising thing.

    Now if the 1060 had 12 gbps gddr5x on a 128 bit bus and you predicted THAT, then that's different because people would be losing their minds with how unexpected that was.

    But when one of the handful of reasonable pre-relase rumors turns out to be correct? Oh boy.
  • DanNeely - Thursday, July 7, 2016 - link

    it should've been the obvious scenario; but if you go back a few days you can find huge chunks of the commentariat gloating about how $300 for the 6GB card that was the source of the 15% faster slide from NVidia meant that $250 3gb card would probably be even slower and that as a result the RX480 was going to kill both models of the 1060.
  • bill4 - Thursday, July 7, 2016 - link

    Day late and a dollar short Nvidia.already happy RX 480 owner here.

    Also, why so inefficient? Only 4.4 teraflops/192 bus/6GB for 120 watts? RX 480 has 5.8/256/8GB in only a little more watts.
  • ImSpartacus - Thursday, July 7, 2016 - link

    "A little more"

    Yeah, about that...
  • shabby - Thursday, July 7, 2016 - link

    Tflops... really? Compare the rx480 5.8 tflops to the gxt1070 6.5 tflops and ask yourself why the rx480 is that much slower.
  • DanNeely - Thursday, July 7, 2016 - link

    Yup. The big question when AMD initially released price and TFlop numbers was why so cheap when it should be barely slower than the 1070. Then the actual benches came in and it was clearly nowhere near a 1070 in speed as the raw flops numbers would suggest.
  • tamalero - Friday, July 15, 2016 - link

    I wonder if the RX480 can do compute way way faster than the 10XX GTX arch.
    Reminds me about the whole Fermi vs the Kepler.
    Fermi was very good at compute and double precision shit.. Then kepler did the opposite, amazing gaming, way lower compute power.
  • CajunArson - Thursday, July 7, 2016 - link

    "Also, why so inefficient? "

    Uh... what?
    The Rx 480 pulls so much power it violates the PCIe spec and AMD is having to issue a driver fix just to keep it from causing problems with budget motherboards and you think the GTX-1060 is "inefficient"?

    Just be thankful that Nvidia didn't let the reviews go live today or you would be regretting that statement.

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