NVIIDA Ansel, Simultaneous Multi-Projection, & VR Funhouse Status Updates

Along with today’s news about the GeForce GTX 1060 launch, NVIDIA is also offering updated news on a few of their technologies and related software projects.

We’ll start with Ansel, NVIDIA’s 360 degree high-resolution screenshot composition and capture technology. After initially announcing it alongside the GTX 1080 as part of their Pascal technology briefing, the company is announcing that it will finally be shipping in select games this month, with the first of those shipping today. The first two games to get Ansel-enabled will be DICE’s Mirror’s Edge: Catalyst and CD Projekt Red’s The Witcher 3. Ansel support for Mirror’s Edge is launching today (or as NVIDIA’s press release puts it, “immediate availability”), meanwhile The Witcher 3 will get support added later this month.

As the tech requires vendors to integrate it into games and game engines on a case-by-case basis, this is a gradual rollout, but one NVIDIA is hoping to accelerate over time. The company has already lined up a half dozen additional games that will support the technology, including Unreal Tournament and No Man’s Sky, but they are not announcing an availability date at this time.

Meanwhile, in a more general status update on their Simultaneous Multi-Projection technology, NVIDIA is announcing that they have lined up both Unity and Epic Games to add support for the technology to their respective Unity and Unreal Engine 4 game engines. To that end the company is also confirming that over 30 games are now in development to implement the technology, including Epic’s Unreal Tournament.

Besides being a marquee feature of the Pascal architecture, simultaneous multi-projection is seen by NVIDIA as a key element in establishing a lead in the VR market. Though the full benefits of the technology remain to be seen, any potential performance advantage would be in their favor, and we should expect to see it significantly promoted alongside the GTX 1060, which will be NVIIDA’s entry-level VR card. Of course as developers need to implement the technology first, which is why for NVIDIA is it so important to get developers on-board and to make sure potential customers are aware.

Finally, speaking of VR, NVIDIA is also announcing that their big tech demo for Pascal, VR Funhouse, will be shipping this month. Unveiled alongside Ansel and SMP at the Pascal launch, VR Funhouse is built on Unreal Engine 4 and is meant to serve as a testbed for NVIDIA’s latest GameWorks/VRWorks technologies, including SMP and VRWorks Audio. The tech demo will be released on Steam later this month and will support the GTX 1060 and above. Though Pascal owners will want to take note that as this is a VR demo, it will require a VR headset – specifically, the HTC Vive – in order to use it.

Meanwhile NVIDIA has also confirmed that the source code to VR Funhouse will be opened up to developers. Though the primarily goal here is to allow developers to add additional attractions/modules to the tech demo, more broadly speaking it’s another means to help encourage developer adoption of GameWorks/VRWorks, giving developers a starting point for using the various technologies in NVIDIA’s libraries.

NVIDIA Announces GeForce GTX 1060: Starting at $249, Available July 19th
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  • Cygni - Thursday, July 7, 2016 - link

    You do understand that the performance is still under NDA right? There is nothing else AT can post.
  • fanofanand - Thursday, July 7, 2016 - link

    finally a rational comment. It is very likely that 480 and 1060 will have similar performance, with a likely edge in most games going to the 1060. That's what it should look like given the pricing disparities. We won't know until they are actually released, but if an 8Gb 480 is $50 less than the 6Gb 1060, it would appear the 480 will be a better value.
  • Stuka87 - Thursday, July 7, 2016 - link

    Except its actually launching at $299. It should be clear by now that any time a Founders Edition is offered, thats ALL that will be available until custom cards come out, and then the customer cards will cost basically the same as the reference card.
  • smilingcrow - Thursday, July 7, 2016 - link

    Nope, it's launching at $249 and $299 as both variants are available from day 1 not just the FE version.
  • Strunf - Thursday, July 7, 2016 - link

    nVIDIA doesn't control the prices if people think that the custom cards are better than the FE then nothing will stop the retailers or anyone else from selling them at the same price... the GTX 1070/1080 was also supposed to be cheaper in custom and the reality is very different.

    I wonder if we should be mad at nVIDIA for the price of their FE or happy cause that's what holds the customs version prices from going even higher.
  • TheinsanegamerN - Thursday, July 7, 2016 - link

    There are several 1080s for $649 and under, heck EVGA has two that are under $620.
  • Peter2k - Thursday, July 7, 2016 - link

    Stated in the article that the 19th will be a hard launch (for the 1060)
    For founders nonsense and board partners as well
    And since partners will not be selling the founders edition (only available through Nvidia itself) means it will be custom solutions

    Can be all read in the article above
  • euskalzabe - Thursday, July 7, 2016 - link

    VRAM isn't anything. The 1060 would not be able to push through the 8GB VRAM anyway with the 192bit bus. Putting 8GB on that card would essentially be a marketing gimmick and wasted electricity on your system. RX 480 has 8GB because it has a 256bit bus. It's simple math.
  • euskalzabe - Thursday, July 7, 2016 - link

    EDIT: VRAM isn't everything. C'mon AT, edit function on comments please...
  • nandnandnand - Thursday, July 7, 2016 - link

    That jump from 6 GB to 8 GB will be meaningless to most. Even 4 GB would probably be good enough.

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