NVIIDA Ansel, Simultaneous Multi-Projection, & VR Funhouse Status Updates

Along with today’s news about the GeForce GTX 1060 launch, NVIDIA is also offering updated news on a few of their technologies and related software projects.

We’ll start with Ansel, NVIDIA’s 360 degree high-resolution screenshot composition and capture technology. After initially announcing it alongside the GTX 1080 as part of their Pascal technology briefing, the company is announcing that it will finally be shipping in select games this month, with the first of those shipping today. The first two games to get Ansel-enabled will be DICE’s Mirror’s Edge: Catalyst and CD Projekt Red’s The Witcher 3. Ansel support for Mirror’s Edge is launching today (or as NVIDIA’s press release puts it, “immediate availability”), meanwhile The Witcher 3 will get support added later this month.

As the tech requires vendors to integrate it into games and game engines on a case-by-case basis, this is a gradual rollout, but one NVIDIA is hoping to accelerate over time. The company has already lined up a half dozen additional games that will support the technology, including Unreal Tournament and No Man’s Sky, but they are not announcing an availability date at this time.

Meanwhile, in a more general status update on their Simultaneous Multi-Projection technology, NVIDIA is announcing that they have lined up both Unity and Epic Games to add support for the technology to their respective Unity and Unreal Engine 4 game engines. To that end the company is also confirming that over 30 games are now in development to implement the technology, including Epic’s Unreal Tournament.

Besides being a marquee feature of the Pascal architecture, simultaneous multi-projection is seen by NVIDIA as a key element in establishing a lead in the VR market. Though the full benefits of the technology remain to be seen, any potential performance advantage would be in their favor, and we should expect to see it significantly promoted alongside the GTX 1060, which will be NVIIDA’s entry-level VR card. Of course as developers need to implement the technology first, which is why for NVIDIA is it so important to get developers on-board and to make sure potential customers are aware.

Finally, speaking of VR, NVIDIA is also announcing that their big tech demo for Pascal, VR Funhouse, will be shipping this month. Unveiled alongside Ansel and SMP at the Pascal launch, VR Funhouse is built on Unreal Engine 4 and is meant to serve as a testbed for NVIDIA’s latest GameWorks/VRWorks technologies, including SMP and VRWorks Audio. The tech demo will be released on Steam later this month and will support the GTX 1060 and above. Though Pascal owners will want to take note that as this is a VR demo, it will require a VR headset – specifically, the HTC Vive – in order to use it.

Meanwhile NVIDIA has also confirmed that the source code to VR Funhouse will be opened up to developers. Though the primarily goal here is to allow developers to add additional attractions/modules to the tech demo, more broadly speaking it’s another means to help encourage developer adoption of GameWorks/VRWorks, giving developers a starting point for using the various technologies in NVIDIA’s libraries.

NVIDIA Announces GeForce GTX 1060: Starting at $249, Available July 19th
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  • R0H1T - Thursday, July 7, 2016 - link

    200$ for the 8GB variant, with unlocked VRAM. The 1060 will be more efficient, slightly faster/slower depending on the title & DX12. It'll cost 300$ or more, especially outside the US, & has 2GB less VRAM. So in essence if you're not looking to save massive amounts of power, the 480 is the card to get this summer.
  • Yojimbo - Thursday, July 7, 2016 - link

    No card can be bought for $200. I am not sure you can find many "4 GB" cards at all. 8 GB cards seem to be $300+. How long do you think AMD is going to be shipping 4GB cards with 8 GB of physical memory on them? It almost seems like a token move to officially hit a $199 price point that they aren't interested in hitting yet.
  • DexTsarII - Thursday, July 7, 2016 - link

    https://www.amazon.com/Sapphire-Radeon-PCI-Express...
  • fanofanand - Thursday, July 7, 2016 - link

    sigh, people keep repeating this "all 480's have 8Gb on them" but that is simply not true. Ryan addressed this previously, only review samples had 8Gb, retail cards will not. As for R0H1T, the 8Gb cards are $230 not $200.
  • K_Space - Thursday, July 7, 2016 - link

    " In a Reddit AMA, AMD claimed that graphics cards sent to reviewers were fashioned this way so that reviewers could test both 4GB and 8GB versions of the RX 480, switching between the two via a BIOS flash. It asserted this ability was "restricted to review samples," says TechPowerUp (TPU). However the 'reviewer only' statement appears to be inaccurate as TPU tested one of its retail bought 4GB RX 480 cards and concluded "retail 4GB RX 480 can be flashed to 8GB, and the modified card performs on par with the 8GB variant".
    http://hexus.net/tech/news/graphics/94234-amd-rade...
    The earlier posted link from wccftech also suggest that ALL early retail 4Gb were indeed 8Gb. The point is probably moot though given that 4Gb is no where to be seen, however it's useful tidbit for those who paid an early adpoter's fee.
  • dontcry1 - Thursday, July 7, 2016 - link

    I'll spend more and buy the porsche(nvidia) over the chevy camaro(AMD). I'll certainly have better drivers as well..pun intended.
  • lazarpandar - Thursday, July 7, 2016 - link

    Car analogies are the bane of all tech discussion on the internet.
  • fanofanand - Thursday, July 7, 2016 - link

    I will take the Camaro and retire five years earlier. Enjoy that Porsche, I will enjoy the beach. :)
  • Michael Bay - Friday, July 8, 2016 - link

    >amd user
    >having anything to retire with

    Nice joke.
  • ScottSoapbox - Thursday, July 7, 2016 - link

    "I’m sure we’ll find out more about their architectural decisions in time for the full review"

    I'm sure that's true Ryan, since we're still waiting on the 1080 full review...

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