AMD's Full Teaser Text

On June 01, 2016 at 10 a.m. China Standard Time (3 a.m. BST / 4 a.m. CEST) the Radeon Technologies Group will be announcing:

  • Radeon™ RX 480 set to drive premium VR experiences into the hands of millions of consumers; priced from just $199
  •  First Polaris architecture-based graphics processor to deliver VR capability common in $500 GPUs; expected to accelerate the size of the VR-ready install-base and dramatically increase the pace of VR ecosystem growth
  • RadeonTM RX 480 specifications including:
  AMD Radeon RX 480
TFLOPs (FMA) >5 TFLOPs
Compute Units 36
Memory Bandwidth 256GB/sec
Memory Clock 8Gbps GDDR5
Memory Bus Width 256-bit
VRAM 4GB/8GB
Typical Board Power 150W
VR Premium Yes
AMD FreeSync Yes
DisplayPort 1.3/1.4 HDR

Set to formally launch on June 29th, the Radeon™ RX 480 will deliver the world’s most affordable solution for premium PC VR experiences, including a model that is both HTC™ Vive Ready and Oculus™ Rift™ certified and delivering VR capability common in $500 GPUs.

In a notable market survey, price was a leading barrier to adoption of VR. The $199 SEP for select Radeon™ RX Series GPUs is an integral part of AMD’s strategy to dramatically accelerate VR adoption and unleash the VR software ecosystem. AMD expects that its aggressive pricing will jumpstart the growth of the addressable market for PC VR and accelerate the rate at which VR headsets drop in price:

  • More affordable VR-ready desktops and notebooks: AMD expects that affordable PC VR enabled by Polaris architecture-based graphics cards will drive a wide range of VR-ready desktops and notebooks, providing a catalyst for the expansion of the addressable market to an estimated 100 million consumers over the next 10 years.
  • Making VR accessible to consumers in retail: Thus far, retail has not been a viable channel for VR sales as average system costs exceeding $999 have precluded VR-ready PCs from seeing substantial shelf space. The Radeon™ RX Series graphics cards will enable OEMs to build ideally priced VR-ready desktops and notebooks well suited for the retail PC market.
  • Unleashing VR developers on a larger audience: Adoption of PC VR technologies by mainstream consumers is expected to spur further developer interest across the ecosystem, unleashing new VR applications in education, entertainment, and productivity as developers seek to capitalize on the growing popularity of the medium.
  • Reducing the cost of entry to VR: AMD expects that affordable PC VR enabled by Polaris architecture-based graphics cards will dramatically accelerate the pace of the VR ecosystem, driving greater consumer adoption, further developer interest, and increased production of HMDs, ultimately resulting in a lower cost of entry as prices throughout the VR ecosystem decrease over time.

The Radeon™ RX Series launch represents the first salvo in AMD’s new “Water Drop” strategy aimed at releasing new graphics architectures in high volume segments first to support continued market share growth for Radeon™ GPUs. In May 2016, Mercury Research reported that AMD gained 3.2% market share in discrete GPUs in Q1 2016. The Radeon™ RX Series will address a substantial opportunity in PC gaming: more than 13.8 million PC gamers who spend $100-300 to upgrade their graphics cards, and 84% of competitive and AAA PC gamers. With Polaris architecture-based Radeon™ RX Series graphics cards, AMD intends to redefine the gaming experience in its class, introducing dramatically improved performance and efficiency, support for compelling VR experiences, and incredible features never before possible at these prices.

Supporting Quotes:

“VR is the most eagerly anticipated development in immersive computing ever, and is the realization of AMD’s Cinema 2.0 vision that predicted the convergence of cinematic visuals and interactivity back in 2008,” said Raja Koduri, senior vice president and chief architect, Radeon Technologies Group, AMD. “As we look to fully connect and immerse humanity through VR, cost remains the daylight between VR being the purview of the wealthy, and universal access for everyone. The Radeon™ RX Series is the disruptive technology that adds rocket fuel to the VR inflection point, turning it into a technology with transformational relevance to consumers.”

“The Radeon™ RX series efficiency is driven by major architectural improvements and the industry’s first 14nm FinFET process technology for discrete GPUs, and could mark an important inflection point in the growth of virtual reality,” said Patrick Moorhead, principal analyst, Moor Insights & Strategy. “By lowering the cost of ownership and increasing the VR TAM, Radeon RX Series has the potential to propel VR-ready systems into retail in higher volumes, drive new levels of VR content investment, and even drive down the cost of VR headsets.”

“We congratulate AMD for bringing a premium VR ready GPU to market at a $199 price point,” said Dan O’Brien, vice president of virtual reality, HTC.  “This shows how partners like AMD survey the entire VR ecosystem to bring an innovative Radeon RX Series product to power high end VR systems like the HTC Vive, to the broadest range of consumers.”

AMD Teases Radeon RX 480
Comments Locked

377 Comments

View All Comments

  • rhysiam - Wednesday, June 1, 2016 - link

    What, because people look totally cool sitting in front of a screen with KB + Mouse in hand shouting things like "grab an inhib and baron before they respawn" into a ludicrously oversized gaming headset? That all appears utterly ridiculous to non-gamers, but we still do it because the experience is fun enough to pull us in. VR will go the same way. If (and that's still very much an "if" at this stage) the experience is good enough, who cares what you look and sound like?
  • jabber - Wednesday, June 1, 2016 - link

    No that can look pretty pretty silly too but VR headsets take it to a whole higher level of nerdism and dorkiness.
  • mapesdhs - Friday, June 3, 2016 - link

    I don't think it'll be as appealing in the same way either, bunch of pals getting together for a gaming night, that sort of thing.
  • cocochanel - Wednesday, June 1, 2016 - link

    Speak for yourself. VR is the future. Headsets will come down in price, size and weight. Imagine playing Battlefield 1 in VR. Or jump into a spaceship and tour the Milky Way. Way to go !
  • mapesdhs - Friday, June 3, 2016 - link

    Spaceship? Explain to me how I'm supposed to see all my controls for ED if I have an HMD stuck on my face? One can get by to some extent with voice recognition, but there are limits.
  • Meteor2 - Saturday, June 4, 2016 - link

    Pass through cameras.
  • fanofanand - Thursday, June 2, 2016 - link

    You think that's bad, check out the backpack PC's they are making for VR.
  • jabber - Friday, June 3, 2016 - link

    Yeah its 3D TVs all over again. By 2020 it will all be gone again for another 20 years.
  • tipoo - Wednesday, June 1, 2016 - link


    Curiously missing was an answer to SMP, Nvidias technology to reduce the rendering overhead of drawing two scenes to almost negligible. If this 200 dollar card has a VR focus, a feature like that is absolutely killer.
  • tarqsharq - Wednesday, June 1, 2016 - link

    I don't think that AMD has revealed all the interesting features and changes with Polaris and GCN 4.

    They just wanted to get their foot in the door and make sure the public knew about a low price option before they started breaking their piggy banks to get the 1070 in a week or so.

Log in

Don't have an account? Sign up now