AMD's Full Teaser Text

On June 01, 2016 at 10 a.m. China Standard Time (3 a.m. BST / 4 a.m. CEST) the Radeon Technologies Group will be announcing:

  • Radeon™ RX 480 set to drive premium VR experiences into the hands of millions of consumers; priced from just $199
  •  First Polaris architecture-based graphics processor to deliver VR capability common in $500 GPUs; expected to accelerate the size of the VR-ready install-base and dramatically increase the pace of VR ecosystem growth
  • RadeonTM RX 480 specifications including:
  AMD Radeon RX 480
TFLOPs (FMA) >5 TFLOPs
Compute Units 36
Memory Bandwidth 256GB/sec
Memory Clock 8Gbps GDDR5
Memory Bus Width 256-bit
VRAM 4GB/8GB
Typical Board Power 150W
VR Premium Yes
AMD FreeSync Yes
DisplayPort 1.3/1.4 HDR

Set to formally launch on June 29th, the Radeon™ RX 480 will deliver the world’s most affordable solution for premium PC VR experiences, including a model that is both HTC™ Vive Ready and Oculus™ Rift™ certified and delivering VR capability common in $500 GPUs.

In a notable market survey, price was a leading barrier to adoption of VR. The $199 SEP for select Radeon™ RX Series GPUs is an integral part of AMD’s strategy to dramatically accelerate VR adoption and unleash the VR software ecosystem. AMD expects that its aggressive pricing will jumpstart the growth of the addressable market for PC VR and accelerate the rate at which VR headsets drop in price:

  • More affordable VR-ready desktops and notebooks: AMD expects that affordable PC VR enabled by Polaris architecture-based graphics cards will drive a wide range of VR-ready desktops and notebooks, providing a catalyst for the expansion of the addressable market to an estimated 100 million consumers over the next 10 years.
  • Making VR accessible to consumers in retail: Thus far, retail has not been a viable channel for VR sales as average system costs exceeding $999 have precluded VR-ready PCs from seeing substantial shelf space. The Radeon™ RX Series graphics cards will enable OEMs to build ideally priced VR-ready desktops and notebooks well suited for the retail PC market.
  • Unleashing VR developers on a larger audience: Adoption of PC VR technologies by mainstream consumers is expected to spur further developer interest across the ecosystem, unleashing new VR applications in education, entertainment, and productivity as developers seek to capitalize on the growing popularity of the medium.
  • Reducing the cost of entry to VR: AMD expects that affordable PC VR enabled by Polaris architecture-based graphics cards will dramatically accelerate the pace of the VR ecosystem, driving greater consumer adoption, further developer interest, and increased production of HMDs, ultimately resulting in a lower cost of entry as prices throughout the VR ecosystem decrease over time.

The Radeon™ RX Series launch represents the first salvo in AMD’s new “Water Drop” strategy aimed at releasing new graphics architectures in high volume segments first to support continued market share growth for Radeon™ GPUs. In May 2016, Mercury Research reported that AMD gained 3.2% market share in discrete GPUs in Q1 2016. The Radeon™ RX Series will address a substantial opportunity in PC gaming: more than 13.8 million PC gamers who spend $100-300 to upgrade their graphics cards, and 84% of competitive and AAA PC gamers. With Polaris architecture-based Radeon™ RX Series graphics cards, AMD intends to redefine the gaming experience in its class, introducing dramatically improved performance and efficiency, support for compelling VR experiences, and incredible features never before possible at these prices.

Supporting Quotes:

“VR is the most eagerly anticipated development in immersive computing ever, and is the realization of AMD’s Cinema 2.0 vision that predicted the convergence of cinematic visuals and interactivity back in 2008,” said Raja Koduri, senior vice president and chief architect, Radeon Technologies Group, AMD. “As we look to fully connect and immerse humanity through VR, cost remains the daylight between VR being the purview of the wealthy, and universal access for everyone. The Radeon™ RX Series is the disruptive technology that adds rocket fuel to the VR inflection point, turning it into a technology with transformational relevance to consumers.”

“The Radeon™ RX series efficiency is driven by major architectural improvements and the industry’s first 14nm FinFET process technology for discrete GPUs, and could mark an important inflection point in the growth of virtual reality,” said Patrick Moorhead, principal analyst, Moor Insights & Strategy. “By lowering the cost of ownership and increasing the VR TAM, Radeon RX Series has the potential to propel VR-ready systems into retail in higher volumes, drive new levels of VR content investment, and even drive down the cost of VR headsets.”

“We congratulate AMD for bringing a premium VR ready GPU to market at a $199 price point,” said Dan O’Brien, vice president of virtual reality, HTC.  “This shows how partners like AMD survey the entire VR ecosystem to bring an innovative Radeon RX Series product to power high end VR systems like the HTC Vive, to the broadest range of consumers.”

AMD Teases Radeon RX 480
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  • alfalfacat - Tuesday, May 31, 2016 - link

    That's absolutely correct. The only thing faster gets you is an even stupidly higher resolution. The *VAST* majority of people never buy $500+ halo cards, and are perfectly fine with their gaming experiences.
  • Yojimbo - Wednesday, June 1, 2016 - link

    No it's not absolutely correct. Plenty of people buy cards for more than $200. The vast majority of people on this Earth don't buy any discrete GPUs at all, some of them game, and many of those are perfectly fine with their gaming experiences.

    There's still a market for cards costing more than $200 just as there was last year and the year before.
  • Jimster480 - Wednesday, June 1, 2016 - link

    its true that it is under 10%, I help out alot on a site where people ask for builds. I would have to say that 85%+ of the builds are using a 380/960 and only some are using a 390~ and basically none are using a 980Ti or a FuryX.
  • Yojimbo - Wednesday, June 1, 2016 - link

    Under 10% of volume, yes, but not of revenue. And the gross margins of the lower priced parts are lower. But it's not even really my point. My point is that the market still exists. In fact with the previous generation of cards it grew. VR only puts more demands on performance, so the market for high end cards will probably still grow with this generation as well.

    The demand for more and more GPU computing power will be there for a long time, because there are still plenty of things for that power to be used for.
  • Meteor2 - Wednesday, June 1, 2016 - link

    Steam says otherwise. Even when you calculate for revenue. Halo products really are just that. They basically advertise the rest of a manufacturer's range.
  • tamalero - Wednesday, June 1, 2016 - link

    halo technically are a niche, gaming community. not the global reach.
  • Yojimbo - Wednesday, June 1, 2016 - link

    Maybe you're thinking of the price of the graphics card, not the price of the GPU. The GTX 970 was a significant factor in NVIDIA's financial success the past year. You might also be looking at the steam survey and comparing the number of GTX 970s to the number of all the other graphics cards on the list, instead of thinking about what percentage of those cards were bought in the time since the GTX 970 was on the market.

    But in fact, if you look at the Steam survey it says the opposite of what you claim it says. The top card on the list is the GTX 970, with over 5% share. The GTX 980 has over 1%, the 980 Ti has 1%. That's over 7% on cards that still cost over $200 to this day, and it doesn't include any mobile offerings or any AMD cards, or integrated GPUs, which are included when figuring the percentages. It also doesn't include cards that cost over $200 when they were bought, like the 780. If we just look at DX12 cards, the 970 is at 7%, the 980 is 1.4% and the 980Ti is 1.3%. This is already almost 10%, and DX12 cards go all the way back to the 500 series, as well as including Intel 4000, 5000, and 6000 integrated graphics.

    It's pretty clear that, going by the steam surveys, much more than 10% of all discrete graphics cards sold in the last year and used by steam users have cost the purchasers more than $200.
  • Jumangi - Wednesday, June 1, 2016 - link

    10% is way overstating it. I'd bet Nvidia sells 50+ 960 GPU's for every 980 sold. Only a fraction buy in the 400+ range.
  • Yojimbo - Wednesday, June 1, 2016 - link

    The 970 is the big seller, and it is also more than $200. If you go by the steam surveys, there are a little over 3 GTX 960s for every GTX 980, and there are 5 GTX 970s for every GTX 980.
  • Kvaern1 - Wednesday, June 1, 2016 - link

    Define "even stupidly higher resolution".

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