AMD's Full Teaser Text

On June 01, 2016 at 10 a.m. China Standard Time (3 a.m. BST / 4 a.m. CEST) the Radeon Technologies Group will be announcing:

  • Radeon™ RX 480 set to drive premium VR experiences into the hands of millions of consumers; priced from just $199
  •  First Polaris architecture-based graphics processor to deliver VR capability common in $500 GPUs; expected to accelerate the size of the VR-ready install-base and dramatically increase the pace of VR ecosystem growth
  • RadeonTM RX 480 specifications including:
  AMD Radeon RX 480
TFLOPs (FMA) >5 TFLOPs
Compute Units 36
Memory Bandwidth 256GB/sec
Memory Clock 8Gbps GDDR5
Memory Bus Width 256-bit
VRAM 4GB/8GB
Typical Board Power 150W
VR Premium Yes
AMD FreeSync Yes
DisplayPort 1.3/1.4 HDR

Set to formally launch on June 29th, the Radeon™ RX 480 will deliver the world’s most affordable solution for premium PC VR experiences, including a model that is both HTC™ Vive Ready and Oculus™ Rift™ certified and delivering VR capability common in $500 GPUs.

In a notable market survey, price was a leading barrier to adoption of VR. The $199 SEP for select Radeon™ RX Series GPUs is an integral part of AMD’s strategy to dramatically accelerate VR adoption and unleash the VR software ecosystem. AMD expects that its aggressive pricing will jumpstart the growth of the addressable market for PC VR and accelerate the rate at which VR headsets drop in price:

  • More affordable VR-ready desktops and notebooks: AMD expects that affordable PC VR enabled by Polaris architecture-based graphics cards will drive a wide range of VR-ready desktops and notebooks, providing a catalyst for the expansion of the addressable market to an estimated 100 million consumers over the next 10 years.
  • Making VR accessible to consumers in retail: Thus far, retail has not been a viable channel for VR sales as average system costs exceeding $999 have precluded VR-ready PCs from seeing substantial shelf space. The Radeon™ RX Series graphics cards will enable OEMs to build ideally priced VR-ready desktops and notebooks well suited for the retail PC market.
  • Unleashing VR developers on a larger audience: Adoption of PC VR technologies by mainstream consumers is expected to spur further developer interest across the ecosystem, unleashing new VR applications in education, entertainment, and productivity as developers seek to capitalize on the growing popularity of the medium.
  • Reducing the cost of entry to VR: AMD expects that affordable PC VR enabled by Polaris architecture-based graphics cards will dramatically accelerate the pace of the VR ecosystem, driving greater consumer adoption, further developer interest, and increased production of HMDs, ultimately resulting in a lower cost of entry as prices throughout the VR ecosystem decrease over time.

The Radeon™ RX Series launch represents the first salvo in AMD’s new “Water Drop” strategy aimed at releasing new graphics architectures in high volume segments first to support continued market share growth for Radeon™ GPUs. In May 2016, Mercury Research reported that AMD gained 3.2% market share in discrete GPUs in Q1 2016. The Radeon™ RX Series will address a substantial opportunity in PC gaming: more than 13.8 million PC gamers who spend $100-300 to upgrade their graphics cards, and 84% of competitive and AAA PC gamers. With Polaris architecture-based Radeon™ RX Series graphics cards, AMD intends to redefine the gaming experience in its class, introducing dramatically improved performance and efficiency, support for compelling VR experiences, and incredible features never before possible at these prices.

Supporting Quotes:

“VR is the most eagerly anticipated development in immersive computing ever, and is the realization of AMD’s Cinema 2.0 vision that predicted the convergence of cinematic visuals and interactivity back in 2008,” said Raja Koduri, senior vice president and chief architect, Radeon Technologies Group, AMD. “As we look to fully connect and immerse humanity through VR, cost remains the daylight between VR being the purview of the wealthy, and universal access for everyone. The Radeon™ RX Series is the disruptive technology that adds rocket fuel to the VR inflection point, turning it into a technology with transformational relevance to consumers.”

“The Radeon™ RX series efficiency is driven by major architectural improvements and the industry’s first 14nm FinFET process technology for discrete GPUs, and could mark an important inflection point in the growth of virtual reality,” said Patrick Moorhead, principal analyst, Moor Insights & Strategy. “By lowering the cost of ownership and increasing the VR TAM, Radeon RX Series has the potential to propel VR-ready systems into retail in higher volumes, drive new levels of VR content investment, and even drive down the cost of VR headsets.”

“We congratulate AMD for bringing a premium VR ready GPU to market at a $199 price point,” said Dan O’Brien, vice president of virtual reality, HTC.  “This shows how partners like AMD survey the entire VR ecosystem to bring an innovative Radeon RX Series product to power high end VR systems like the HTC Vive, to the broadest range of consumers.”

AMD Teases Radeon RX 480
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  • bedscenez - Thursday, June 2, 2016 - link

    TDP is different from Power Consumption. RX 480 has a TDP of 150w but it doesn't mean that
    it consumes that amount of power. It consumes around 110-130w at peak but they rated it as 150W for as the maximum power it can get when overclocked. Check the reviews of GTX 1080 being rated at 180w but it spikes way up 200W+.
  • Valantar - Thursday, June 2, 2016 - link

    GTX 1080 spikes at more than 300W - but for a few milliseconds at a time. It averages (even over very short time spans like 1s) at or below TDP. Tom's Hardware has an excellent part on this in their review. AMD does the same thing - the Fury X (which is what lives i my PC) spikes around 400-450W, but only for a few ms - and makes up for it by dropping to 100-150W, averaging out around 275W - again, check out Tom's' review). On modern GPUs TDP is roughly equal to average power consumption. After all, the whole point of the TDP is as a guideline for cooler designers - it's the amount of heat that their designs need to dissipate effectively. Sure, overbuilt coolers are good for silence, but bad for costs, and board partners sure don't want to be forced to make overpowered coolers unless they want to.
  • Rampart19 - Wednesday, June 1, 2016 - link

    AMD got screwed when they were betting on the 20nm process to pan out. It didn't, and nVidia was able to out-engineer them on the 28nm process. Ultimately I think AMD has been just trying to get by and bide their time until they had access to 14nm.

    CPU wise? AMD finally came to their senses that the module design meant way lower IPC. While in a perfect world where every piece of software is 100% designed for multiple cores, the reality is much different. Games are just now getting to the point where having just 2 physical cores isn't enough.
  • D. Lister - Wednesday, June 1, 2016 - link

    "Nvidia's architecture is fat, inefficient and apparently went so far backwards that they needed 60% more clockspeed to achieve 10-30% more performance."

    Did you notice that there were also far fewer cores in Nvidia's new arch? No? Well there you go.
  • Kvaern1 - Wednesday, June 1, 2016 - link

    "yet they barely are beating their last generation"

    Stopped reading there.
  • HammerStrike - Wednesday, June 1, 2016 - link

    "Nvidia's architecture is fat, inefficient and apparently went so far backwards that they needed 60% more clockspeed to achieve 10-30% more performance."

    LoL! Since when is increasing the clock speed (particularly while lowering power consumption) a bad thing?

    "To increase performance they increased performance!" - Jimster480
  • JKay6969AT - Thursday, June 2, 2016 - link

    The facts are that currently nVidia have the best performing GPU's on the market for consumer level products. The 1080 is an incredible card that outperforms in actual gaming benchmarks any other card. This is impressive, no matter what side of the fence you sit.

    The RX 480 is also an impressive card, it redefines what is expected at this price point however until there are actual gaming benchmarks widely available using off the shelf RX 480's after launch then you can't say for sure how it will stack up in real world terms in VR to the R9 Fury(non X) or any other card. On paper the card looks efficient and likely to perform well but until I see real world gaming benchmarks I can't say for sure how good it actually is or will be.

    The 1070 looks set to perform well at it's price point too, but again until it's launched and I see actual gaming benchmarks I can't say anything for sure.

    The fact is that AMD has paper launched a new card that is creating buzz in it's target price point and nVidia has physically launched a card and paper launched another which are doing the same.
  • jjj - Wednesday, June 1, 2016 - link

    Clocks are irrelevant , we don't know what this thing is really.
    Anyway clocks seem to be 1266MHz.
    The real TDP is likely lower at stock and 150W is the upper limit you can feed into it.
  • TheinsanegamerN - Wednesday, June 1, 2016 - link

    You are assuming that polaris doesn't have a huge OC ceiling. They remember the backlash over fury x, perhaps they intentionally didn't clock their chip as high as it could go this time around.

    We wont know until third parties can take a whack at polaris.
  • Yojimbo - Tuesday, May 31, 2016 - link

    Well the power of the card for the price seems nice. But the presentation of "You don't need faster GPUs any more, you just need them to be cheaper!" was a bit silly. But I guess that was their best attempt to positively spin their current lack of a high end GPU (something that we'll magically need again, apparently, in 6-9 months when Vega comes out).

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