Still Image Performance

Now that we’ve covered the user experience associated with the camera, we can start to go over the output that the Galaxy S7 is capable of producing. In order to do this we continue to carry over the same sorts of benchmarks that we’ve used in 2015, which is to say that we use a combination of standardized test charts with semi-controlled lighting along with real world testing to try and see how the device actually performs outside of rather simplistic tests.

Starting with the ISO chart we can see quite clearly that the Galaxy S7 has lost noticeable ground in resolution relative to the Galaxy S6 when you look at the center of the photo, but at the edges of the photo the Galaxy S7 actually appears to have the lead against the Galaxy S6. The same sort of story plays out with the HTC 10 as it clearly has more detail than the Galaxy S7 at the center of the photo but the edges of the HTC 10’s test chart shot shows clear defocus that gets pretty terrible at the corners.

Daytime Photography

In our daytime landscape test we can see the sorts of effects that the smaller pixel size has had on the Galaxy S7. Relative to the Galaxy S6, there’s almost no delta in the detail resolved, but right away it’s obvious that the sharpening halos have become even more obvious than before which is concerning. These observations also apply to the Galaxy Note5, although the Note5 is a bit sharper due to some changes in image processing relative to the Galaxy S6. However I wouldn’t say that there’s an appreciable difference one way or another here.

Relative to the iPhone 6s, the Galaxy S7 is basically identical in detail as well, but the iPhone 6s tends a bit warmer and has much, much less obvious post-processing that is extremely obvious on the distant trees that contrast against the sky. This is actually kind of surprising for me given that the Galaxy S7 has a larger sensor, but I suspect the dual pixel AF, wider aperture, and slightly wider field of view are eliminating whatever advantages increased sensor size might bring.

Compared to the HTC 10, the Galaxy S7 has better edge contrast, but generally it looks like textures have better detail on the HTC 10. I haven’t been able to do extensive RAW comparisons yet but it looks like HTC is just blurring luminance noise out too aggressively here for whatever reason. I’m not sure what causes this in image processing, but given how other OEMs like LG and Apple are fully capable of mostly eliminating color noise from their photos while retaining most of the detail that their cameras are capturing HTC would do well to do the same.

The final point of comparison I want to make here is the LG G4/G5. Although the G5 seems to have started an AF run in the middle of the capture, the areas where the photo is actually focused are arguably better than what the Galaxy S7 can put out. Even next to the G4, the Galaxy S7 falls short. I’m honestly not sure why LG doesn’t get more credit here, because next to Apple they seem to have the best image processing algorithms in the industry.

Low Light Photography

While daytime quality is critical, I suspect most people are going to be interested in low light performance as this is usually the hardest test for any OEM to get through. It’s taken years for OEMs to start shipping acceptable image processing in low light that wasn’t just a smeary and oversharpened mess, so getting this right is pretty important to say the least.

Unfortunately, the Galaxy S7 is just a bit disappointing here. The LG G5 is just clearly better here as noise reduction is better in pretty much every way and it looks a lot more natural due to less obvious sharpening halos. I would also argue that the HTC 10 is also better here due to its better texture detail and better handling of shadow detail, even if edges are softer.

The Galaxy S7 also has this strange streaking light flare with bright sources that I just couldn’t get rid of despite wiping the lens multiple times with a clean cotton cloth, which was done for every phone in this test before taking the picture. In fairness, the Galaxy S7 is still the fastest camera out of everything in this test, but it comes at the cost of rather disappointing output for me. The Galaxy Note5 looks like it might even be slightly better than the Galaxy S7, which is a weird regression when the general idea of going to a larger pixel size is to get better low light performance. As alluded to earlier, the cost of the dual pixel AF system may be sensitivity due to the dual photodiodes and light barrier to generate a phase detection pixel. While this is just one test example I’ve spent a lot of time playing with the camera on the Galaxy S7 and in general its low light performance is fairly similar to what you see above. The only time where I really see the Galaxy S7 lead is in extreme low light conditions where everything is reaching ISO and shutter speed limits.

Overall, while the user experience of the Galaxy S7's camera is industry-leading, the Galaxy S7 represents a somewhat unfortunate sidegrade in camera quality at best. I would argue that Samsung has gone in the wrong direction with their camera processing as they seem to be relying on strong noise reduction and sharpening more than ever before. The Galaxy S7 also retains the oversaturated color rendering of the Galaxy S6. While I'm sure most people are happy with these results, Apple and LG tend to have more accurate color rendition with their cameras. While HTC doesn't quite nail color rendition, they are arguably closer to reality than Samsung is. Hopefully with their next device they manage to maintain their class-leading speed, but with better post-processing and overall image quality.

Camera Architecture and UX Video Performance
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  • realbabilu - Thursday, July 7, 2016 - link

    I wish AT can check the touchscreen latency between these mobile. Sometimes you got powerful chip but still some lags noticeable.
    I want to see where the real apps excluding the benchmark app that can utilize all Cores and where the cpu can use smart management where the app need use all power and which not. Simple that sometimes a 2D games like
    Air attack 2 could raise temperature very high. Smart management cpu may decrease the power that doesn't needed for those apps.

    Good review. And nice to review high end to cheap Chinese phones, so we can now where it pays..
  • Magicpork - Thursday, July 7, 2016 - link

    So it took them 4 months to write up an Apple Biased review... no wonder the reputation of anandtech has fallen so much recently..
  • KoolAidMan1 - Sunday, July 10, 2016 - link

    This comment section taught me that reality is biased.

    Instead of being mad at Anandtech that a GS7 got BTFO by an iPhone SE, maybe you should demand more from Google and OEMs to improve their hardware and operating system.
  • Ihabo - Thursday, July 7, 2016 - link

    Galaxy S7 Edge Wins In:

    +IPS68 Water & Dust Resistant
    +Quad HD Super Amoled Screen ( brighter under sun light ) and immersive
    +Dual Pixel New Technology Camera - Very Fast in Auto Focus & Low Light
    +3,600mAh Battery last one day easily of heavy usage
    +Exynos8890 Better than SnapDragon 820 in Battery Performance.
    +Wireless Charging
    +No Heat while fast charging

    Phone of the Year no Doubt
  • beggerking@yahoo.com - Monday, July 11, 2016 - link

    now only if they'd bring removable battery back... then i'd be all over it.

    still keeping my s5 for the time being.
  • AJP - Thursday, July 7, 2016 - link

    Regarding the Galaxy S7 and S7 Edge Review, when comparing benchmarks please take into account the APPLE Iphone screen resolutions are much lower. That will bias the results in their favour and should be considered before making any comments.
  • blackcrayon - Thursday, July 7, 2016 - link

    Did you even read the review? For as long as I can remember, they've been showing both onscreen and offscreen GPU benchmarks for this very reason. And they specifically mention it in the review that the iPhone GPU keeps up on-screen because of the lower resolution.
    As for the CPU benchmarks, it comes down to Apple's really high single core performance and optimized browser engine. One advantage of designing both the hardware and all of the software in tandem.
  • JoeDuarte - Thursday, July 7, 2016 - link

    Does anyone know what the author means by Google's optimizations - or lack thereof - for Chrome on Android? What optimizations? Does Google normally do something special? I don't understand what he's referring to.

    Also, what does he mean by Samsung's lack of optimization of the UI? Is there a standard set of optimizations that OEMs do on Android phones? Is he talking about low level C code, or ARM assembly or something?
  • Impulses - Thursday, July 7, 2016 - link

    In the case of the browser, there's optimizations other browsers can and have done for specific SoC, it used to be a lot more common before Chrome for Android being the stock browser tho it's still prevalent... I'm guessing for whatever reason Google has never implemented such hardware specific optimizations.

    In the case of the UI, there's a lot of Samsung elements added atop the base OS that do drag performance down, other OEM have scaled back their OS customizations or fine tuned then over time (namely Moto and HTC to an extent)... Samsung's approach is still pretty heavy handed.
  • UltraWide - Thursday, July 7, 2016 - link

    "Samsung is better than anybody else at learning from its competitors. "A market reader is sort of the classic fast follower," explains Barry Jaruzelski, senior partner at Booz&Co and the co-author of the Global Innovation 1000. "It doesn't mean they ignore their customers, but they're very attuned to what competitors are doing and what other people are bringing to market first and observing what seems to be gaining traction, then very rapidly coming up with their own version of that innovation."

    http://www.businessinsider.com/samsung-corporate-s...

    That's always been Samsung's strength, it will take time to change the whole corporation's mantra.

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