We’re nearing the end of the two weeks of daily Humble Bundles; so far we’ve had a couple bundles that were repeats, with most of the bundles being smaller bundles of indie games. Today’s update consists of three RPGs, two that are a bit more in-depth and one that’s a shorter rogue-like game that can be played in approximate 10-minute intervals. Here’s the quick summary:

  • Paper Sorcerer (74%, 11/2013): a first-person turn-based RPG similar to the old Wizardry and Might and Magic games, this is a true retro RPG that began life as a Kickstarter. The graphics are black-and-white (think pages in a book), which is part of the story line. If you like old-school RPGs, there’s plenty of that here.
  • Legend of Grimock (82%, 04/2012): similar in many ways to Paper Sorcerer in that this is another old-school RPG in the vein of Might and Magic, with death being an early companion – so save often! Graphics are nice, though movement is in 90-degree increments. Donations that beat the current average ($3.57) will unlock this game.
  • Desktop Dungeons (82%, 10/2010, 11/2013): the final game is a rogue-like puzzle game of dungeon crawling, with each session giving you a dungeon to explore. In some ways it seems similar to Paper Dungeons, but there are plenty of differences. The game initially launched as a free game way back in 2010, but it has since been updated in a variety of ways and is now a fancier – and pricier – game. A minimum donation of $10 is required to unlock.

As a long-time RPG player (yes, I actually played the original Wizardry and Might and Magic games), this bundle is more my style than some of the other bundles, so this is one I’m planning to buy. All of the games have received decent reviews, and while the total bundle value is “only” around $35, that’s still one third the price for three games I’d like to play. If you have a similar hankering for classic RPGs, there are far worse ways you could spend $10. And I’m sorry if this is a bit late, but there are still 14 hours remaining; happy dungeoneering!

Update #12:

I'm not going to do a separate post on this one, as it's not something I'm particularly interested in promoting, but the 12th Daily Bundle is for Eve Online. You get the Amarr Arms Dealer Starter Pack that includes some starting items and 30 days of game time (only usable with new accounts), and if you beat the average you receive the Vanity Pack with a custom skin for the Punisher Frigate and some additional apparel for your character. And if you want to go all-in, $20 or more will also net you a PLEX (Pilot's License Extension).good for another 30 days of game play. After your trial period, your account will convert to a standard paid account, which you can then cancel at any time. And that's the reason I don't particularly care for this bundle, as I'm simply not a fan of any of the MMOs. YMMV.

Source: Humble Bundle

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  • MadMinstrel - Saturday, May 24, 2014 - link

    Actually, Legend of Grimrock runs on its own engine.
  • JarredWalton - Saturday, May 24, 2014 - link

    I swear I read that it used the Unreal Engine somewhere, but now I see the devs saying it's a custom engine. No matter. :-)
  • The True Morbus - Saturday, May 24, 2014 - link

    Bought it. All to the devs. Paper Sorcerer is pretty great, but I'm pretty hyped up for Legend of Grimock.
  • JarredWalton - Saturday, May 24, 2014 - link

    I bought it too... mostly going to the devs. So far I've played a few levels of Paper Sorcerer and Desktop Dungeons. The short game bites of Desktop Dungeons is likely to waste more of my time than the others, I think. LOL
  • augiem - Sunday, May 25, 2014 - link

    Legend of Grimrock is a good game, but it really needs to be know that is _IS_ Dungeon Master, a game by FTL published in 1987 on Atari ST and Amiga. DM was an amazing game and spawned 3 sequels. Grimrock takes nearly every single element from that game (absolutely verbatim in many places) and then adds new stuff on top. I think it does a disservice to the real designers behind the game to not make this clear up front. Almost Human didn't design it, it was designed by Doug Bell, Dennis Walker, Michael Newton, Andy Jaros, and Wayne Holder almost 3 decades ago.

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