Update: On 7/14/17, Oculus permanently reduced the cost of the Rift + Touch bundle to $499. Meanwhile, the bundle is still available for $399 for the next six weeks.

In the spirit of summer sales and their own “Summer of Rift,” Facebook subsidiary Oculus VR has announced that the Rift + Touch bundle is now on sale for $399. The bundle includes the headset, a pair of Touch controllers, two sensors, an Xbox One wireless controller, a remote, and cables, including connectors for Rock Band VR guitar controllers.

Oculus also offers seven free games for the Rift: Lucky's Tale, Medium, Toybox, Quill, Dead and Buried, Dragon Front, and Robo Recall. For those lacking Rift-compatible titles, these selections provide a simple way to game on the Rift immediately.

The sale will take place for six weeks and follows the permanent price adjustments in March that cut the Rift + Touch bundle from $798 to $598. This competitively positions the Rift + Touch bundle against the $799 HTC Vive headset/controllers bundle and the $499 Sony PlayStation VR headset/controllers bundle. As it stands, Rift’s shipments, cumulatively as well as for 2017 Q1, lag behind the Vive’s according to SuperData, while both are behind the PSVR; at the top of the heap is the more affordable Oculus-powered Samsung Gear VR.

According to Fortune, Oculus vice president of content Jason Rubin stated that “This is a good time to test a mass-market price,” where Oculus is considering whether to permanently drop the price. If so, the Rift would finally arrive at the “$350 ballpark” that was originally targeted. As PC-based high-end VR devices, both the Rift and Vive require VR-capable computers, which carry a hefty price of their own.

As a reminder, Oculus offers the following recommended and minimum PC specifications to power Rift:

Oculus Rift PC Specifications
  Recommended Minimum
CPU Intel i5-4590 / AMD Ryzen 5 1500X Intel i3-6100 / AMD Ryzen 3 1200, FX4350
GPU (AMD) Radeon RX 480 / R9 290 Radeon RX 470 / R9 290
GPU (NVIDIA) GeForce GTX 1060 / 970 GeForce GTX 1050Ti / 960
Memory 8GB+ RAM
Video Output HDMI 1.3
USB Ports 3 x USB 3.0
1 x USB 2.0
1 x USB 3.0
2 x USB 2.0
OS Windows 7 SP1 64 bit or newer Windows 8.1 or newer

On the HTC side of matters, a new Google Daydream supported Vive was announced only a few months ago, aimed at a 2017 release. Pricing was not revealed at that time.

Time will tell how much the Rift's bundle sale will help bring high-end VR to the masses.

Related Reading

Source: Oculus (via Fortune)

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  • shabby - Monday, July 10, 2017 - link

    Minimum win 8.1 but win 7 recommended? Fascinating...
  • bigboxes - Monday, July 10, 2017 - link

    That is pretty funny.
  • coolhardware - Tuesday, July 11, 2017 - link

    Maybe XP would work even better? ;-) lol
  • Lord of the Bored - Tuesday, July 11, 2017 - link

    98SE or bust!
  • edzieba - Tuesday, July 11, 2017 - link

    That's because the new minimum specs rely on the ASW technique, which requires new drive hooks that are only available in newer WDDM versions. Think of it this way: if you're on Windows 7, you need to meet at least the recommended hardware specs. If you're on 8.1 or later, you can drop down to the minimum specs and still get viable performance, which you cannot do on Windows 7.
  • coolhardware - Tuesday, July 11, 2017 - link

    FWIW, Amazon has the headset+controllers bundle for the $399 price:
    http://amzn.to/2sYTNeU (url shortened)

    Personally, I will wait for the next version... for basic stuff Daydream (Google VR) works fine for me and I am yet to find a killer app for full fledged dedicated Oculus/Vive usage.

    PS does anybody have game/app recommendations for the dedicated headsets?
  • mhampton - Tuesday, July 11, 2017 - link

    Elite: Dangerous.
  • coolhardware - Wednesday, July 12, 2017 - link

    Thanks, will check out Elite: Dangerous!
  • milkywayer - Tuesday, July 11, 2017 - link

    I'll be waiting for the next model as well. The screen door effect is just too much. Best of luck to whoever wants their hands on this one though.
  • edzieba - Tuesday, July 11, 2017 - link

    The big thing you're missing from Daydream is head position tracking. Once you've tried it, you'll never want to go back to orientation-only. Plus visually the experience is a lot worse with Daydream and GearVR (Cardboard is garbage across the board, but everyone knows a HMD made of literal cardboard is going to be awful).

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