Grand Theft Auto V

The final game in our review of the GTX 980 Ti is our most recent addition, Grand Theft Auto V. The latest edition of Rockstar’s venerable series of open world action games, Grand Theft Auto V was originally released to the last-gen consoles back in 2013. However thanks to a rather significant facelift for the current-gen consoles and PCs, along with the ability to greatly turn up rendering distances and add other features like MSAA and more realistic shadows, the end result is a game that is still among the most stressful of our benchmarks when all of its features are turned up. Furthermore, in a move rather uncharacteristic of most open world action games, Grand Theft Auto also includes a very comprehensive benchmark mode, giving us a great chance to look into the performance of an open world action game.

On a quick note about settings, as Grand Theft Auto V doesn't have pre-defined settings tiers, I want to quickly note what settings we're using. For "Very High" quality we have all of the primary graphics settings turned up to their highest setting, with the exception of grass, which is at its own very high setting. Meanwhile 4x MSAA is enabled for direct views and reflections. This setting also involves turning on some of the advanced redering features - the game's long shadows, high resolution shadows, and high definition flight streaming - but it not increasing the view distance any further.

Otherwise for "High" quality we take the same basic settings but turn off all MSAA, which significantly reduces the GPU rendering and VRAM requirements.

Grand Theft Auto V - 3840x2160 - Very High Quality

Grand Theft Auto V - 3840x2160 - High Quality

Grand Theft Auto V - 2560x1440 - Very High Quality

After initially expecting Grand Theft Auto to be a walk in the park performance wise, the PC version of the game has instead turned out to be a very demanding games for our GPUs. Even at 1440p we can’t have very high quality with MSAA and still crack 60fps, though we can get very close.

Ultimately GTA doesn’t do any better than any other game in setting apart our GM200 cards. GTX 980 Ti trails GTX Titan by 4% or less, essentially the average outcome at this point. Also average is the GTX 980 Ti’s lead over the GTX 980, with the newest card beating the older GTX 980 by 29-31% across our three settings. Finally, against the GTX 780 the GTX 980 Ti has another strong showing, with a 69-79% lead.

On an absolute basis we can see that at 4K we can’t have 4x MSAA and even crack 30fps on a single-GPU card, with GTX 980 Ti topping out at 27.8 fps. Taking out MSAA brings us up to 46.2fps, which is still well off 60fps, but also well over the 30fps cap that this game was originally designed against on the last-generation consoles.

Grand Theft Auto V - 99th Percentile Framerate - 3840x2160 - Very High Quality

Grand Theft Auto V - 99th Percentile Framerate - 3840x2160 - High Quality

Grand Theft Auto V - 99th Percentile Framerate - 2560x1440 - Very High Quality

Along with an all-around solid benchmark scene, the other interesting benchmarking feature of GTA is that it also generates frame percentiles on its own, allowing us to see the percentiles without going back and recording the game with FRAPS. Taking a look at the 99th percentile in this case, what we find is that at each setting GTA crushes some group of cards due to a lack of VRAM.

At 4K very high quality, 4GB cards have just enough VRAM to stay alive, with the multi-GPU R9 295X2 getting crushed due to the additional VRAM requirements of AFR pushing it over the edge. Not plotted here are the 3GB cards, which saw their framerates plummet to the low single-digits, essentially struggling to complete this benchmark. Meanwhile 1440p at high quality crushes our 2GB cards, with less VRAM than a Radeon HD 7970 falling off of the cliff.

As for what this means for the GTX 980 Ti, the situation finds the GTX 980 Ti trailing the GTX Titan X in 99th percentile framerates by anywhere between 3% and 10%. This test is not designed to push more than 6GB of VRAM, so I’m not entirely convinced this isn’t a wider than normal variance (especially at the low framerates for 4K), though the significant and rapid asset streaming this benchmark requires may be taking its toll on the GTX 980 Ti, which has less VRAM for additional caching.

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  • Michael Bay - Monday, June 1, 2015 - link

    Oh come on, have some mercy. ^_^
  • D. Lister - Monday, June 1, 2015 - link

    Peace. :)
  • chizow - Monday, June 1, 2015 - link

    Will it change the results of 97% of a Titan X's performance for 65% of the price? If not, why do you care?
  • Randomoneh - Monday, June 1, 2015 - link

    Some users are using applications where they need all the VRAM available @ full speed.
  • chizow - Monday, June 1, 2015 - link

    And for those users there is Titan X and/or Tesla.
  • mapesdhs - Wednesday, June 3, 2015 - link

    They already answered your question. Fact is, the whole 970 RAM issue is totally irrelevant. Nobody has shown any game that exhibits problematic behaviour as a result of how the card works, none of it changes how good the card is based on initial reviews, and anyone doing something that needs close to 4GB RAM is probably in need of greater baseline horsepower than a 970 anyway, so who the hell cares?

    The 980 Ti runs at full speed across the board, check the ROP specs, etc.
  • loguerto - Sunday, May 31, 2015 - link

    lesson n° 1: never buy a titan!
  • mapesdhs - Wednesday, June 3, 2015 - link

    Unless you're a prosumer and need all the VRAM you can get. Titan X is ideal for AE, various types of GPU heavy rendering, compute involving SP only, etc. Seen a guy on another forum saying he loves his Titan X for compute because of its huge RAM.
  • TheinsanegamerN - Sunday, May 31, 2015 - link

    I cant wait to see what Third party coolers, with 8 phase vrms and big coolers are capable of. As someone with a 1200p screen, this gpu could well serve 5+ years.
  • chizow - Sunday, May 31, 2015 - link

    Great card, performance and price! Nvidia is certainly being very aggressive with pricing this part, all without any competition from AMD!

    This is going to put a lot of pressure on anything AMD does in June. As the review stated, AMD's new GPU has a pretty tough act to follow for a $650 mini-Titan X and as we have already seen, AMD won't be competitive in the $500 and lower price point if they come to market with a stack of rebrands.

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