Hands On With NVIDIA's Shadowplay

Though it’s technically not part of the GeForce GTX 780 Ti launch, before diving into our typical collection of benchmarks we wanted to spend a bit of time looking at NVIDIA’s recently released Shadowplay utility.

Shadowplay was coincidentally enough first announced back at the launch of the GTX 780. Its designed purpose was to offer advanced game recording capabilities beyond what traditional tools like FRAPS could offer by leveraging NVIDIA image capture and video encode hardware. In doing so, Shadowplay would be able to offer similar capabilities with much less overhead, all the while also being able to utilize the NVENC hardware H.264 encoder to encode to space efficient H.264 rather than the bulky uncompressed formats traditional tools offer.

With Shadowplay and NVIDIA’s SHIELD streaming capabilities sharing so much of the underlying technology, the original plan was to launch Shadowplay in beta form shortly after SHIELD launched, however Shadowplay ended up being delayed, ultimately not getting its beta release until last week (October 28th). NVIDIA has never offered a full accounting for the delay, but one of the most significant reasons was because they were unsatisfied with their original video container choice, M2TS. M2TS containers, though industry standard and well suited for this use, have limited compatibility, with Windows Media Player in particular being a thorn in NVIDIA’s side. As such NVIDIA held back Shadowplay in order to convert it over to using MP4 containers, which have a very high compatibility rate at the cost of requiring some additional work on NVIDIA’s part.

In any case with the container issue resolved Shadowplay is finally out in beta, giving us our first chance to try out NVIDIA’s game recording utility. To that end while clearly still a beta and in need of further polishing and some feature refinements, at its most basic level we’ve come away impressed with Shadowplay, with NVIDIA having delivered on all of their earlier core promises for the utility

With regards to functionality, all of Shadowplay’s basic functionality is in. The utility offers two recording modes: a manual mode and a shadow mode, the former being self-explanatory while the latter being an always-active rolling buffer of up to 20 minutes that allows saving the buffer after the fact in a DVR-like fashion. Saving the shadow buffer causes the entirety of the buffer to be saved and a new buffer started, while manual mode can be started and stopped as desired.

Shadowplay Average Bitrates
High Quality 52Mbps
Medium Quality
23Mbps
Low Quality
16Mbps

Next to being able to control the size of the shadow buffer, Shadowplay’s other piece of significant flexibility comes through the ability to set the quality (and therefore file size) of the recordings Shadowplay generates. Since Shadowplay uses lossy H.264 the recording bitrates will scale with the quality, with Shadowplay offering 3 quality levels: high (52Mbps), medium (23Mbps), and low (16Mbps). Choosing between the quality levels will depend on the quality needed and what the recording is intended for, due to the large difference in quality and size. High quality is as close as Shadowplay gets to transparent compression, and with its large file sizes is best suited for further processing/transcoding. Otherwise Medium and Low are low enough bitrates that they’re reasonably suitable for distribution as-is, however there is a distinct quality tradeoff in using these modes.

Moving on, at this moment while Shadowplay offers a range of quality settings for recording it only offers a single resolution and framerate: 1080p at 60fps. Neither the frame rate nor the resolution is currently adjustable, so whenever you record and despite the resolution you record from, it will be resized to 1920x1080 and recorded at 60fps. This unfortunately is an aspect-ratio unaware resize too, so even non-16:9 resolutions such as 1920x1200 or 2560x1600 will be resized to 1080p. Consequently at this time this is really the only weak point for Shadowplay; while the NVENC encoder undoubtedly presents some limitations, the inability to record at just a lower resolution or in an aspect ratio compliant manner is something we’d like to see NVIDIA expand upon in the final version of the utility.

Finally, let’s talk about performance. One of Shadowplay’s promises was that the overhead from recording would be very low – after all, it needs to be low enough to make always-on shadow mode viable – and this is another area where the product lives up to NVIDIA’s claims. To be sure there’s still some performance degradation from enabling Shadowplay, about 5% by our numbers, but this is small enough that it should be tolerable. Furthermore Shadowplay doesn’t require capping the framerate like FRAPS does, so it’s possible to use Shadowplay and still maintain framerates over 60fps. Though as to be expected, this will introduce some frame skipping in the captured video, since Shadowplay will have to skip some frames to keep within its framerate limitations.

Shadowplay Performance (GTX 780 Ti)

On a related note, we did some digging for a technical answer for why Shadowplay performs as well as it does, and found our answer in an excellent summary of Shadowplay by Alexey Nicolaychuk, the author of RivaTuner and its derivatives (MSI Afterburner and EVGA Precision). As it turns out, although the NVENC video encoder plays a part in that – compressing the resulting video and making the resulting stream much easier to send back to the host and store – that’s only part of the story. The rest of Shadowplay’s low overhead comes from the fact that NVIDIA also has specific hardware and API support for the fast capture of frames built into Kepler GPUs. This functionality was originally intended to facilitate GRID and game streaming, which can also be utilized for game recording (after all, what is game recording but game streaming to a file instead of another client?).

This functionality is exposed as Frame Buffer Capture (NVFBC) and Inband Frame Readback (NVIFR). NVFBC allows Shadowplay to pull finished frames straight out of the frame buffer directly at a low level, as opposed to having to traverse the graphics APIs at a high level. Meanwhile NVIFR does have operate at a slightly higher level to inject itself into the graphics API, but in doing so it gains the flexibility to capture images from render targets as opposed to just frame buffers. Based on what we’re seeing we believe that NVIDIA is using NVFBC for Shadowplay, which would be the lowest overhead option while also explaining why Shadowplay can only capture full screen games and not windowed mode games, as frame buffer capturing is only viable when a game has exclusive control over the frame buffer.

Wrapping things up, it’s clear that NVIDIA still has some polishing they can apply to Shadowplay, and while they aren’t talking about the final release this soon, as a point of reference it took about 4 months for NVIDIA’s SHIELD game streaming component to go from beta to a formal, finished release. In the interim however it’s already in a very usable state, and it should be worth keeping an eye on in the future to see what else NVIDIA does to further improve the utility.

The Test

The press drivers for the launch of the GTX 780 Ti are release 331.70, which other than formally adding support for the new card is otherwise identical to the standing 331.65 drivers.

Meanwhile on a housekeeping note, we want to quickly point out that we’ll be deviating a bit from our normal protocol and including the 290X results for both normal (quiet) and uber modes. Typically we’d only include results from the default mode in articles such as these, but since we need to cover SLI/Crossfire performance and since we didn’t have 290X CF quiet mode results for our initial 290X review, we’re throwing in both so that we can compare the GTX 780 Ti to the 290X CF without being inconsistent by suddenly switching to the lower performance quiet mode numbers. Though with that said, for the purposes of our evaluation we will be focusing almost entirely on the quiet mode numbers, given the vast difference in both performance and noise that comes from using it.

CPU: Intel Core i7-4960X @ 4.2GHz
Motherboard: ASRock Fatal1ty X79 Professional
Power Supply: Corsair AX1200i
Hard Disk: Samsung SSD 840 EVO (750GB)
Memory: G.Skill RipjawZ DDR3-1866 4 x 8GB (9-10-9-26)
Case: NZXT Phantom 630 Windowed Edition
Monitor: Asus PQ321
Video Cards: AMD Radeon R9 290X
AMD Radeon R9 290
XFX Radeon R9 280X Double Dissipation
AMD Radeon HD 7990
AMD Radeon HD 7970
NVIDIA GeForce GTX Titan
NVIDIA GeForce GTX 780 Ti
NVIDIA GeForce GTX 780
NVIDIA GeForce GTX 770
Video Drivers: NVIDIA Release 331.58 WHQL
NVIDIA Release 331.70 Beta
AMD Catalyst 13.11 Beta v1
AMD Catalyst 13.11 Beta v5
AMD Catalyst 13.11 Beta v8
OS: Windows 8.1 Pro

 

Meet The GeForce GTX 780 Ti Metro: Last Light
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  • Filiprino - Thursday, November 7, 2013 - link

    And I have to add that with aftermarket coolers the 290X will get better performance, allowing to overclock even more.
    Here you have only compared the 290X without overclocking, only "Uber mode" which I is not the same as overclocking.
  • ludikraut - Thursday, November 7, 2013 - link

    I'm not really on board with the R9 290X. Seems to me that the performance/overclocking of the 290X is a little sketchy, whereas the results for the 290 appear to be more consistent and for $150 less, much more attractive.
  • Skiddywinks - Thursday, November 7, 2013 - link

    I think that sketchiness comes from the fact it gets throttled all the time. With the fan running on a temperature knife edge, the ambient temp and layout of your PC is going to have a massive effect on how well it is going to perform.

    The 290, as we should all know, had a fan speed boost to try and take on the 780 after the price drop, instead of the targeted 770. Once AMD get around to giving the 290X the same treatment (or, alternatively, we start seeing these after market coolers), I would be willing to bet the 290X will start looking much more promising. Probably still not enough to ruin the 290 as the go-to value high end product, but it will certainly not look as pointless as current reviews and benchmarks have it looking.
  • madwolfa - Thursday, November 7, 2013 - link

    Crysis 3 section has BF3 part pasted in it.
  • ludikraut - Thursday, November 7, 2013 - link

    What this review really needs is results for a CF R9 290. Seems to me that a pair of R9 290s will trounce a 780Ti for only $100 more. Actually looking at the overall results and how the R9 290 stacks up, I just don't see being able to justify a $300 premium for the 780ti.

    l8r)
  • smartypnt4 - Thursday, November 7, 2013 - link

    This. 100% this. They'll do it eventually, but I doubt he had a 2nd R9 290 in time to put those results in.

    That said, the R9 290X crossfire results make me very, very hopeful for R9 290 performance. A pair of them for $800 would be a steal to get a level of 4K gaming that wasn't available at anything below $1300 previously (2x780), and the 2x290 should even beat dual 780s handily at 4K based on how the 290X does (unless they give a special 780 some of that 7GHz memory).
  • just4U - Friday, November 8, 2013 - link

    From what I've noticed thru the years..
    with a product launch of this nature Anandtech doesn't rain to much on the featured cards parade. It's the star of the show after all. They get some criticism for that but ah well. They do release updated information and head to head comparison articles after initial launches. Maybe it's just a time thing.
  • Vorl - Thursday, November 7, 2013 - link

    I can't believe that the reviewer is allowed to be so blatantly biased.

    I suppose they assume most of their audience is too stupid to actually think.. but still. things like this are really making me start to lose respect for a site I have read for years now.

    It is so bad, it is almost to the point of leaving and recommending people I talk to/work with look for a less biased site.
  • nsiboro - Thursday, November 7, 2013 - link

    I was initially worried about the wording/flow too but I think Ryan did the right thing.

    He was comparing 780ti to 780/Titan and only brought up R9-290/X when things mattered.

    The take away from this review is that R9-290/X with AIB custom cooler will beat 780-Ti and reclaim the crown for AMD.

    The R9-290 non-X with AIB custom cooler (when it gets released) will surely get an Editor's Award.
  • Vorl - Thursday, November 7, 2013 - link

    I could see your point if he hadn't blatantly said "don't but the 290". Not "look forward to after marked cooling".

    They downplayed 4k, and the games that the 290 series did better in, and use much stronger words in the few areas that the Ti did better in.

    It's also funny how they downplay the price for a minimal improvement in speed. I remember in past reviews that a price difference like that would have made a huge difference in recommendation no matter things like noise levels.

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