Gaming Conclusion

In situations where a game is available in both the iOS app store as well as NVIDIA's Tegra Zone, NVIDIA generally delivers a comparable gaming experience to what you get on the iPad. In some cases you even get improved visual quality as well. The iPad's GPU performance advantage just isn't evident in those cases—likely because the bulk of iOS devices out there still use far weaker GPUs. That's effectively a software answer to a hardware challenge, but it's true.

NVIDIA isn't completely vindicated however. In Apple's corner you have Infinity Blade 2 and the upcoming Infinity Blade Dungeons, both of which appear to offer a significant visual advantage over the best of the best that's available on Android today. There are obvious business complexities that are the cause of this today, but if you want to play those games you need to buy an iPad.

The final point is this: Tegra 3 can deliver a good gaming experience on Android, we've already demonstrated that. But as a GPU company NVIDIA should know that it isn't about delivering the minimum acceptable experience, but rather pushing the industry forward. Just last week NVIDIA launched a $500 GPU that is overkill for the vast majority of users. But NVIDIA built the GeForce GTX 680 to move the industry forward, and it's a shame that it hasn't done so in the mobile SoC space thus far.

Controller Support: An Android Advantage

With Honeycomb and subsequent versions of Android, Google baked in wired and wireless controller support into the OS. NVIDIA worked with game developers to ensure proper support for these controllers made it into their games and as a result there are a number of titles available through Tegra Zone that offer support for external gamepads. Logitech's Wireless Gamepad F710 comes with a USB nano receiver that can be plugged into the Transformer Prime's dock. It's using this controller that I played Shadowgun, GTA 3 and Riptide. Out of the three, the ability to use a gamepad made GTA 3 much more enjoyable (and it made me much better at the game as well).

Although many casual Android/iOS games do just fine with touch, some are certainly better suited for some sort of a controller. While controller support in Android in its infancy at best, it's more than iOS currently offers. I know of an internal Apple project to bring a physical controller to market, but whether or not it will ever see the light of day remains to be seen. As smartphones and tablets come close to equalling the performance of current game consoles, I feel like the controller problem must be addressed.

There's also the chance that physical controls will lose out entirely with these devices. A friend of mine in the game industry once said that we are too quick to forget how superior input devices don't always win. The keyboard + mouse is a much more precise setup for a first person shooter, but much FPS development these days is targeted at gamepads instead. The same could eventually be true for touch based devices, but it's too early to tell. Until then I'm hoping we see continued controller support in Android and hopefully that'll put some pressure on Apple to do the same. It is an important consideration for the future of gaming on these platforms.

A5X vs. Tegra 3 in the Real World WiFi, GPS & AirPlay
Comments Locked

234 Comments

View All Comments

  • jjj - Wednesday, March 28, 2012 - link

    Testing battery life only in web browsing ? Maybve that would be ok for a 100$ device.As it is the battery tests are prety poor,you do video playback when every SoC out there has a dedicated decode unit and that test is only representative for vid playback.Here the most important test should have been battery life when both GPU and CPU are loaded and not including that seems like an intentional omission to avoid makiing the device look bad.
    There are a lot of other things to say about the review,too many but one thing has to be said.
    This is a plan B or plan C device.The screen is the selling point,is what had to go in,they didn't had 28/32nm in time and had to go for a heavier,thicker,hotter device with a huge chip (CPU speed is limited most likely by heat not so much power consumption,ofc both are directly related).Apple had to make way too many compromises to fit in the screen,no way this was plan A.
  • tipoo - Thursday, March 29, 2012 - link

    I would have liked a gaming battery life test as well.
  • PeteH - Thursday, March 29, 2012 - link

    Beyond even that, I'd like to see a worst-case battery life (i.e. gaming, max brightness, LTE up, etc).

    Also, it'd be really interesting to see how brightness impacts battery life. Maybe the web browsing test at 20%, 40%, 60%, 80%, and 100% brightness. Of course that would probably delay the review by several days, so it might not be worth it.
  • Anand Lal Shimpi - Thursday, March 29, 2012 - link

    We did a max brightness test, however a gaming test would be appropriate as well. I will see if I can't run some of that in the background while I work on things for next week :)

    Take care,
    Anand
  • SimpleLance - Wednesday, March 28, 2012 - link

    The biggest drain for the battery comes from the display. So, if the iPad will be used for hotspot only (with display turned off), you will get a lot of hours from it because it has such a huge battery.

    But then, using the the iPad just for a hotspot would be a waste of that gorgeous display.

    Very nice review of a very nice product.
  • thrawn3 - Wednesday, March 28, 2012 - link

    Am I the only one that feels the max brightness is more important in day to day use of a highly portable device than DPI and color accuracy?
    I absolutely would love to have all of these three be excellent but I think for a tablet or small laptop Max Brightness and DPI are higher priority than color accuracy. This is exactly what the ASUS Transformer Infinity is supposed to be but I would prefer it on a real laptop.
    I care about color accuracy too but I am perfectly fine with needing a desktop monitor and trading brightness there since it is in a stable environment until we hit the technological level that will allow all these elements to be combined. Maybe quantum dot display technology in the future?

    One thing I have to give all these new displays is that they FINALLY have gotten the wide viewing angles thing right and I will be so happy to get this into the rest of the market.
  • seapeople - Tuesday, April 3, 2012 - link

    Would you really prefer a bright 1366x768 TN panel with 200 contrast ratio on a 15" laptop over a less bright IPS Ipad screen with much better resolution, DPI, color accuracy, and viewing angle?
  • vision33r - Wednesday, March 28, 2012 - link

    The screen is really gorgeous when you shoot raw with any DSLR and view it in iPhoto.
  • ol1bit - Wednesday, March 28, 2012 - link

    I just bought a Asus Transformer Prime, and your review was spot on with what I decided. I can not live with IOS and using Android for 3 years.

    Just the simple stuff was my decision:
    1. Freedom of Android, file transfers, etc. No Itunes requirement.
    2. MicroSD
    3. Kewl keyboard
    4. Live Wallpaper.
    5. A real desktop, separate from my applications.
    6. 32GB versus 16GB
    7. Gorilla Glass (yes, true. My original droid lived in my pocket 2 years no scratches, my HTC Rezound scratches the first 2 weeks).
    8. Asus (love their MBs)
    9. Nivida (love their GPUs)

    What I will miss:
    1. Ipad 3 Display.
  • darkcrayon - Thursday, March 29, 2012 - link

    1. iTunes is no longer ever needed for an iOS device. I consider the option of a first party desktop sync solution to be an advantage now that it's not a requirement.
    7. It seems likely the new iPad uses Gorilla Glass or Gorilla Glass 2...
    9. Odd that you'd love nVidia's GPUs when they've been pretty much the bottom of the performance barrel for ARM device graphics, even excluding Apple's SoCs (which have lately been using the fastest GPUs in the industry by far).

Log in

Don't have an account? Sign up now