Meet the 5870

The card we’re looking at today is the Radeon HD 5870, based on the Cypress core.

Compared to the Radeon HD 4870, the 5870 has seen some changes to the board design. AMD has now moved to using a full sheath on their cards (including a backplate), very much like the ones that NVIDIA has been using since the 9800GTX. The card measures 10.5” long, an inch longer than the 4890 or the same as the 4870x2 and the NVIDIA GTX lineup.

The change in length means that AMD has moved the PCIe power connectors to the top of the card facing upwards, as there’s no longer enough room in the rear. Facing upwards is also a change from the 4870x2, which had them facing the front of the card. This, in our opinion, makes it easier to plug and unplug the PCIe power connectors, since it’s now possible to see what you’re doing.

Since the card has a TDP of 188W, AMD can still get away with using two 6-pin connectors. This is going to be good news for those of you with older power supplies that don’t feature 8-pin connectors, as previously the fastest cards without 8-pin connectors were the 4890 and GTX 285.

Briefly, the 5850 that we are not testing today will be slightly smaller than the 5870, coming in at 9.5”. It keeps the same cooler design, however the PCIe power connectors are back on the rear of the card.

With the 5800 series, DisplayPort is getting a much-needed kick in the pants. DisplayPort (full size) is standard on all 5800 series cards – prior to this it has been rather absent on reference cards. Along with a DisplayPort, the 5870 reference card contains a dedicated HDMI port, and a pair of DVI ports.

Making 4 ports fit on a card isn’t a trivial task, and AMD has taken an interesting direction in making it happen. Rather than putting every port on the same slot of the bracket as the card itself, one of the DVI ports is raised on to the other bracket. ATI could have just as easily only equipped these cards with 1 DVI port, and used an HDMI-to-DVI adapter for the second port. The advantage of going this direction is that the 5800 series can still drive two VGA monitors when using DVI-to-VGA adapters, and at the same time having an HDMI port built in means that no special adapters are necessary to get an HDMI port with audio capabilities. The only catch to this specific port layout is that the card still only has enough TMDS transmitters for two ports. So you can use 2x DVI or 1x DVI + HDMI, but not 2x DVI + HDMI. For 3 DVI-derived ports, you will need an active DisplayPort-to-DVI adapter.

With the configuration AMD is using, fitting that second DVI port also means that the exhaust vent of the 5800 series cards is not the full length of the card as is usually common, rather it’s a hair over half the length. The smaller size had us concerned about the 5870’s cooling capabilities, but as you’ll see with our temperature data, even with the smaller exhaust vent the load temperatures are no different than the 4870 or 4850, at 89C. And this is in spite of the fact that the 5870 is rated 28W more than the 4870.

With all of these changes also comes some changes to the loudness of the 5870 as compared to the 4870. The 27W idle power load means that AMD can reduce the speed of the fan some, and they say that the fan they’re using now is less noticeable (but not necessarily quieter) than what was on the 4870. In our objective testing the 5870 was no quieter than any of the 4800 series cards when it comes to idling at 46.6dB, and indeed it’s louder than any of those cards at 64dB at load. But in our subjective testing it has less of a whine. If you go by the objective data, this is a push at idle and louder at load.

Speaking of whining, we’re glad to report that the samples we received do not have the characteristic VRM whine/singing that has plagued many last-generation video cards. Most of our GTX cards and roughly half of our 4800 series cards generated this noise under certain circumstances, but the 5870 does not.

Finally, let’s talk about memory. Despite of doubling just about everything compared to RV770, Cypress and the 5800 series cards did not double their memory bandwidth. Moving from the 4870 and it’s 900MHz base memory clock, the 5870 only jumps up by 33% to 1.2Ghz, in effect increasing the ratio of GPU compute elements to memory bandwidth.

When looking back at the RV770, AMD believes that they were not bandwidth starved on the cards that used GDDR5. And since they had more bandwidth than they needed, it was not necessary to go for significantly more bandwidth for Cypress. This isn’t something we can easily test, but in our benchmarks the 5870 never doubles the performance of the 4870, in spite of being nearly twice the card. Graphics processing is embarrassingly parallel, but that doesn’t mean it perfectly scales. The different may be a product of that or a product of the lack of scaling in memory bandwidth, we can’t tell. What’s for certain however is that we don’t have any hard-capped memory bandwidth limited situations, the 5870 always outscores the 4870 by a great deal more than 33%.

Index Meet the Rest of the Evergreen Family
Comments Locked

327 Comments

View All Comments

  • poohbear - Wednesday, September 23, 2009 - link

    is it just me or is anyone else disappointed? next gen cards used to double the performance of previous gen cards, this card beats em by a measly 30-40%. *sigh* times change i guess.
  • AznBoi36 - Wednesday, September 23, 2009 - link

    It's just you.

    The next generations never doubled in performance. Rather they offered a bump in framerates (15-40%) along with better texture filtering, AA, AF etc...

    I'd rather my games look AMAZING at 60fps rather than crappy graphics at 100fps.
  • SiliconDoc - Monday, September 28, 2009 - link

    Golly, another red rooster lie, they just NEVER stop.
    Let's take it right from this site, so your whining about it being nv zone or fudzilla or whatever shows ati is a failure in the very terms claimed is not your next, dishonest move.
    ---
    NVIDIA w/ GT200 spanks their prior generation by 60.96% !

    That's nearly 61% average increase at HIGHEST RESOLUTION and HIGHEST AA AF settings, and it right here @ AT - LOL -

    - and they matched the clock settings JUST TO BE OVERTLY UNFAIR ! ROFLMAO AND NVIDIA'S NEXT GEN LEAP STILL BEAT THE CRAP OUT OF THIS LOUSY ati 5870 EPIC FAIL !
    http://www.anandtech.com/video/showdoc.aspx?i=3334...">http://www.anandtech.com/video/showdoc.aspx?i=3334...
    --
    roflmao - that 426.70/7 = 60.96 % INCREASE FROM THE LAST GEN AT THE SAME SPEEDS, MATCHED FOR MAKING CERTAIN IT WOULD BE AS LOW AS POSSIBLE ! ROFLMAO NICE TRY BUT NVIDIA KICKED BUTT !
    ---
    Sorry, the "usual" is not 15-30% - lol
    ---
    NVIDIA's last usual was !!!!!!!!!!!! 60.69% INCREASE AT HIGHEST SETTINGS !
    -
    Now, once again, please, no lying.
  • piroroadkill - Wednesday, September 23, 2009 - link

    No, it's definitely just you
  • Griswold - Wednesday, September 23, 2009 - link

    Its just you. Go buy a clue.
  • ET - Wednesday, September 23, 2009 - link

    Should probably be removed...

    Nice article. The 5870 doesn't really impress. It's the price of two 4890 cards, so for rendering power that's probably the way to go. I'll be looking forward to the 5850 reviews.
  • Zingam - Wednesday, September 23, 2009 - link

    Good but as seen it doesn't play Crysis once again... :D

    We shall wait for 8Gb RAM DDR 7, 16 nm Graphics card to play this damned game!

  • BoFox - Wednesday, September 23, 2009 - link

    Great article!

    Re: Shader Aliasing nowhere to be found in DX9 games--
    Shader aliasing is present all over the Unreal3 engine games (UT3, Bioshock, Batman, R6:Vegas, Mass Effect, etc..). I can imagine where SSAA would be extremely useful in those games.

    Also, I cannot help but wonder if SSAA would work in games that use deferred shading instead of allowing MSAA to work (examples: Dead Space, STALKER, Wanted, Bionic Commando, etc..), if ATI would implement brute-force SSAA support in the drivers for those games in particular.

    I am amazed at the perfectly circular AF method, but would have liked to see 32x AF in addition. With 32x AF, we'd probably be seeing more of a difference. If we're awed by seeing 16x AA or 24x CFAA, then why not 32x AF also (given that the increase from 8 to 16x AF only costs like 1% performance hit)?

    Why did ATI make the card so long? It's even longer than a GTX 295 or a 4870X2. I am completely baffled at this. It only has 8 memory chips, uses a 256-bit bus, unlike a more complex 512-bit bus and 16 chips found on a much, much shorter HD2900XT. There seems to be so much space wasted on the end of the PCB. Perhaps some of the vendors will develop non-reference PCB's that are a couple inches shorter real soon. It could be that ATI rushed out the design (hence the extremely long PCB draft design), or that ATI deliberately did this to allow 3rd-party vendors to make far more attractive designs that will keep us interested in the 5870 right around the time of GT300 release.

    Regarding the memory bandwidth bottleneck, I completely agree with you that it certainly seems to be a severe bottleneck (although not too severe that it only performs 33% better than a HD4890). A 5870 has exactly 2x the specifications of a 4890, yet it generally performs slower than a 4870X2, let alone dual-4890 in Xfire. A 4870 is slower than a 4890 to begin with, and is dependent on Crossfire.

    Overall, ATI is correct in saying that a 5870 is generally 60% faster than a 4870 in current games, but theoretically, a 5870 should be exactly 100% faster than a 4890. Only if ATI could have used 512-bit memory bandwidth with GDDR5 chips (even if it requires the use of a 1024-bit ringbus) would the total memory bandwidth be doubled. The performance would have been at least as good as two 4890's in crossfire, and also at least as good as a GTX295.

    I am guessing that ATI wants to roll out the 5870X2 as soon as possible and realized that doing it with a 512-bit bus would take up too much time/resources/cost, etc.. and that it's better to just beat NV to the punch a few months in advance. Perhaps ATI will do a 5970 card with 512-bit memory a few months after a 5870X2 is released, to give GT300 cards a run for its money? Perhaps it is to "pacify" Nvidia's strategy with its upcoming next-gen that carry great promises with a completely revamped architecture and 512 shaders, so that NV does not see the need to make its GT300 exceed the 5870 by far too much? Then ATI would be able to counter right afterwards without having to resort to making a much bigger chip?

    Speculation.. speculation...
  • Lakku - Wednesday, September 23, 2009 - link

    Read some of the other 5780 articles that cover SSAA image quality. It actually makes most modern games look worse, but that is through no fault of ATi, just the nature of the SS method that literally AA's everything, and in the process, can/does blur textures.
  • strikeback03 - Wednesday, September 23, 2009 - link

    I don't know much about video games, but in photography it is known that reducing the size of an image reduces the appearance of sharpness as well, so final sharpening should be done at the output size.

Log in

Don't have an account? Sign up now